opencv/samples/gpu/multi.cpp

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/* This sample demonstrates the way you can perform independed tasks
on the different GPUs */
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// Disable some warnings which are caused with CUDA headers
#pragma warning(disable: 4201 4408 4100)
#include <iostream>
#include <cvconfig.h>
#include <opencv2/core/core.hpp>
#include <opencv2/gpu/gpu.hpp>
#if !defined(HAVE_CUDA) || !defined(HAVE_TBB)
int main()
{
#if !defined(HAVE_CUDA)
cout << "CUDA support is required (CMake key 'WITH_CUDA' must be true).\n";
#endif
#if !defined(HAVE_TBB)
cout << "TBB support is required (CMake key 'WITH_TBB' must be true).\n";
#endif
return 0;
}
#else
#include <cuda.h>
#include <cuda_runtime.h>
#include "opencv2/core/internal.hpp" // For TBB wrappers
using namespace std;
using namespace cv;
using namespace cv::gpu;
struct Worker { void operator()(int device_id) const; };
void destroyContexts();
#define safeCall(code) if (code != CUDA_SUCCESS) { \
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cout << "CUDA driver API error: code " << code \
<< ", file " << __FILE__ << ", line " << __LINE__ << endl; \
destroyContexts(); \
exit(-1); \
}
// Each GPU is associated with its own context
CUcontext contexts[2];
int main()
{
int num_devices = getCudaEnabledDeviceCount();
if (num_devices < 2)
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{
cout << "Two or more GPUs are required\n";
return -1;
}
for (int i = 0; i < num_devices; ++i)
{
if (!DeviceInfo(i).isCompatible())
{
cout << "GPU module isn't built for GPU #" << i << " (" << DeviceInfo(i).name() << ")";
return -1;
}
}
safeCall(cuInit(0));
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// Create context for GPU #0
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CUdevice device;
safeCall(cuDeviceGet(&device, 0));
safeCall(cuCtxCreate(&contexts[0], 0, device));
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CUcontext prev_context;
safeCall(cuCtxPopCurrent(&prev_context));
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// Create context for GPU #1
safeCall(cuDeviceGet(&device, 1));
safeCall(cuCtxCreate(&contexts[1], 0, device));
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safeCall(cuCtxPopCurrent(&prev_context));
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// Execute calculation in two threads using two GPUs
int devices[] = {0, 1};
parallel_do(devices, devices + 2, Worker());
destroyContexts();
return 0;
}
void Worker::operator()(int device_id) const
{
// Set the proper context
safeCall(cuCtxPushCurrent(contexts[device_id]));
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Mat src(1000, 1000, CV_32F);
Mat dst;
RNG rng(0);
rng.fill(src, RNG::UNIFORM, 0, 1);
// CPU works
transpose(src, dst);
// GPU works
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GpuMat d_src(src);
GpuMat d_dst;
transpose(d_src, d_dst);
// Check results
bool passed = norm(dst - Mat(d_dst), NORM_INF) < 1e-3;
cout << "GPU #" << device_id << " (" << DeviceInfo().name() << "): "
<< (passed ? "passed" : "FAILED") << endl;
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// Deallocate data here, otherwise deallocation will be performed
// after context is extracted from the stack
d_src.release();
d_dst.release();
CUcontext prev_context;
safeCall(cuCtxPopCurrent(&prev_context));
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}
void destroyContexts()
{
safeCall(cuCtxDestroy(contexts[0]));
safeCall(cuCtxDestroy(contexts[1]));
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}
#endif