2010-07-23 15:06:33 +08:00
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#include "cuda_shared.hpp"
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using namespace cv::gpu;
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2010-08-10 17:44:50 +08:00
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/////////////////////////////////// Remap ///////////////////////////////////////////////
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2010-07-23 15:06:33 +08:00
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namespace imgproc
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{
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2010-08-10 17:44:50 +08:00
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texture<unsigned char, 2, cudaReadModeNormalizedFloat> tex_remap;
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2010-07-23 15:06:33 +08:00
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__global__ void kernel_remap(const float *mapx, const float *mapy, size_t map_step, unsigned char* out, size_t out_step, int width, int height)
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{
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int x = blockDim.x * blockIdx.x + threadIdx.x;
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int y = blockDim.y * blockIdx.y + threadIdx.y;
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if (x < width && y < height)
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{
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int idx = y * (map_step >> 2) + x; /* map_step >> 2 <=> map_step / sizeof(float)*/
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float xcoo = mapx[idx];
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float ycoo = mapy[idx];
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2010-08-10 17:44:50 +08:00
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out[y * out_step + x] = (unsigned char)(255.f * tex2D(tex_remap, xcoo, ycoo));
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2010-08-07 01:02:06 +08:00
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}
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}
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2010-08-10 17:44:50 +08:00
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}
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namespace cv { namespace gpu { namespace impl
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{
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extern "C" void remap_gpu(const DevMem2D& src, const DevMem2D_<float>& xmap, const DevMem2D_<float>& ymap, DevMem2D dst)
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{
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dim3 block(16, 16, 1);
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dim3 grid(1, 1, 1);
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grid.x = divUp(dst.cols, block.x);
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grid.y = divUp(dst.rows, block.y);
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imgproc::tex_remap.filterMode = cudaFilterModeLinear;
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imgproc::tex_remap.addressMode[0] = imgproc::tex_remap.addressMode[1] = cudaAddressModeWrap;
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cudaChannelFormatDesc desc = cudaCreateChannelDesc<unsigned char>();
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cudaSafeCall( cudaBindTexture2D(0, imgproc::tex_remap, src.ptr, desc, dst.cols, dst.rows, src.step) );
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imgproc::kernel_remap<<<grid, block>>>(xmap.ptr, ymap.ptr, xmap.step, dst.ptr, dst.step, dst.cols, dst.rows);
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cudaSafeCall( cudaThreadSynchronize() );
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cudaSafeCall( cudaUnbindTexture(imgproc::tex_remap) );
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}
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}}}
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/////////////////////////////////// MeanShiftfiltering ///////////////////////////////////////////////
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namespace imgproc
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{
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texture<uchar4, 2> tex_meanshift;
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2010-08-07 01:02:06 +08:00
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extern "C" __global__ void meanshift_kernel( unsigned char* out, int out_step, int cols, int rows, int sp, int sr, int maxIter, float eps )
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{
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int x0 = blockIdx.x * blockDim.x + threadIdx.x;
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int y0 = blockIdx.y * blockDim.y + threadIdx.y;
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if( x0 < cols && y0 < rows )
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{
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int isr2 = sr*sr;
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2010-08-10 17:44:50 +08:00
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uchar4 c = tex2D(tex_meanshift, x0, y0 );
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2010-08-07 01:02:06 +08:00
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// iterate meanshift procedure
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for( int iter = 0; iter < maxIter; iter++ )
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{
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int count = 0;
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int s0 = 0, s1 = 0, s2 = 0, sx = 0, sy = 0;
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float icount;
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//mean shift: process pixels in window (p-sigmaSp)x(p+sigmaSp)
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int minx = x0-sp;
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int miny = y0-sp;
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int maxx = x0+sp;
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int maxy = y0+sp;
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for( int y = miny; y <= maxy; y++)
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{
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int rowCount = 0;
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for( int x = minx; x <= maxx; x++ )
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{
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uchar4 t = tex2D( tex_meanshift, x, y );
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int norm2 = (t.x - c.x) * (t.x - c.x) + (t.y - c.y) * (t.y - c.y) + (t.z - c.z) * (t.z - c.z);
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if( norm2 <= isr2 )
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{
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s0 += t.x; s1 += t.y; s2 += t.z;
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sx += x; rowCount++;
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}
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}
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count += rowCount;
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sy += y*rowCount;
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}
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if( count == 0 )
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break;
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2010-08-10 20:18:47 +08:00
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icount = 1.f/count;
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int x1 = __float2int_rz(sx*icount);
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int y1 = __float2int_rz(sy*icount);
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s0 = __float2int_rz(s0*icount);
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s1 = __float2int_rz(s1*icount);
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s2 = __float2int_rz(s2*icount);
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2010-08-07 01:02:06 +08:00
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int norm2 = (s0 - c.x) * (s0 - c.x) + (s1 - c.y) * (s1 - c.y) + (s2 - c.z) * (s2 - c.z);
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bool stopFlag = (x0 == x1 && y0 == y1) || (abs(x1-x0) + abs(y1-y0) + norm2 <= eps);
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x0 = x1; y0 = y1;
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c.x = s0; c.y = s1; c.z = s2;
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if( stopFlag )
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break;
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}
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int base = (blockIdx.y * blockDim.y + threadIdx.y) * out_step + (blockIdx.x * blockDim.x + threadIdx.x) * 3 * sizeof(uchar);
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out[base+0] = c.x;
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out[base+1] = c.y;
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out[base+2] = c.z;
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2010-07-23 15:06:33 +08:00
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}
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}
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}
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2010-07-23 23:04:16 +08:00
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namespace cv { namespace gpu { namespace impl
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{
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2010-08-10 20:18:47 +08:00
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extern "C" void meanShiftFiltering_gpu(const DevMem2D& src, DevMem2D dst, int sp, int sr, int maxIter, float eps)
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2010-08-07 01:02:06 +08:00
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{
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dim3 grid(1, 1, 1);
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dim3 threads(32, 16, 1);
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grid.x = divUp(src.cols, threads.x);
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grid.y = divUp(src.rows, threads.y);
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cudaChannelFormatDesc desc = cudaCreateChannelDesc<uchar4>();
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2010-08-10 17:44:50 +08:00
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cudaSafeCall( cudaBindTexture2D( 0, imgproc::tex_meanshift, src.ptr, desc, src.cols, src.rows, src.step ) );
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2010-08-07 01:02:06 +08:00
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2010-08-10 17:44:50 +08:00
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imgproc::meanshift_kernel<<< grid, threads >>>( dst.ptr, dst.step, dst.cols, dst.rows, sp, sr, maxIter, eps );
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2010-08-07 01:02:06 +08:00
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cudaSafeCall( cudaThreadSynchronize() );
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2010-08-10 17:44:50 +08:00
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cudaSafeCall( cudaUnbindTexture( imgproc::tex_meanshift ) );
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2010-08-07 01:02:06 +08:00
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}
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}}}
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2010-08-20 14:47:11 +08:00
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/////////////////////////////////// colorizeDisp ///////////////////////////////////////////////
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2010-08-07 01:02:06 +08:00
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2010-08-20 14:47:11 +08:00
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namespace imgproc
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{
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template <typename T>
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__device__ unsigned int cvtPixel(T d, int ndisp, float S = 1, float V = 1)
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{
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unsigned int H = ((ndisp-d) * 240)/ndisp;
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unsigned int hi = (H/60) % 6;
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float f = H/60.f - H/60;
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float p = V * (1 - S);
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float q = V * (1 - f * S);
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float t = V * (1 - (1 - f) * S);
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float3 res;
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if (hi == 0) //R = V, G = t, B = p
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{
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res.x = p;
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res.y = t;
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res.z = V;
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}
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if (hi == 1) // R = q, G = V, B = p
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{
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res.x = p;
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res.y = V;
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res.z = q;
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}
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if (hi == 2) // R = p, G = V, B = t
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{
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res.x = t;
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res.y = V;
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res.z = p;
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}
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if (hi == 3) // R = p, G = q, B = V
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{
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res.x = V;
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res.y = q;
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res.z = p;
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}
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if (hi == 4) // R = t, G = p, B = V
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{
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res.x = V;
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res.y = p;
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res.z = t;
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}
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if (hi == 5) // R = V, G = p, B = q
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{
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res.x = q;
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res.y = p;
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res.z = V;
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}
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unsigned int b = (unsigned int)(max(0.f, min (res.x, 1.f)) * 255.f);
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unsigned int g = (unsigned int)(max(0.f, min (res.y, 1.f)) * 255.f);
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unsigned int r = (unsigned int)(max(0.f, min (res.z, 1.f)) * 255.f);
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return (r << 16) + (g << 8) + b;
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}
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__global__ void colorizeDisp(uchar* disp, size_t disp_step, uchar* out_image, size_t out_step, int width, int height, int ndisp)
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{
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const int x = (blockIdx.x * blockDim.x + threadIdx.x) << 2;
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const int y = blockIdx.y * blockDim.y + threadIdx.y;
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if(x < width && y < height)
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{
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uchar4 d4 = *(uchar4*)(disp + y * disp_step + x);
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uint4 res;
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res.x = cvtPixel(d4.x, ndisp);
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res.y = cvtPixel(d4.y, ndisp);
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res.z = cvtPixel(d4.z, ndisp);
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res.w = cvtPixel(d4.w, ndisp);
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uint4* line = (uint4*)(out_image + y * out_step);
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line[x >> 2] = res;
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}
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}
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__global__ void colorizeDisp(short* disp, size_t disp_step, uchar* out_image, size_t out_step, int width, int height, int ndisp)
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{
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const int x = (blockIdx.x * blockDim.x + threadIdx.x) << 1;
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const int y = blockIdx.y * blockDim.y + threadIdx.y;
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if(x < width && y < height)
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{
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short2 d2 = *(short2*)(disp + y * disp_step + x);
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uint2 res;
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res.x = cvtPixel(d2.x, ndisp);
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res.y = cvtPixel(d2.y, ndisp);
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uint2* line = (uint2*)(out_image + y * out_step);
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line[x >> 1] = res;
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}
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}
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}
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namespace cv { namespace gpu { namespace impl
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{
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void colorizeDisp_gpu(const DevMem2D& src, const DevMem2D& dst, int ndisp)
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{
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dim3 threads(16, 16, 1);
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dim3 grid(1, 1, 1);
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grid.x = divUp(src.cols, threads.x << 2);
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grid.y = divUp(src.rows, threads.y);
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imgproc::colorizeDisp<<<grid, threads>>>(src.ptr, src.step, dst.ptr, dst.step, src.cols, src.rows, ndisp);
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cudaThreadSynchronize();
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}
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void colorizeDisp_gpu(const DevMem2D_<short>& src, const DevMem2D& dst, int ndisp)
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{
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dim3 threads(32, 8, 1);
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dim3 grid(1, 1, 1);
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grid.x = divUp(src.cols, threads.x << 1);
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grid.y = divUp(src.rows, threads.y);
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imgproc::colorizeDisp<<<grid, threads>>>(src.ptr, src.step / sizeof(short), dst.ptr, dst.step, src.cols, src.rows, ndisp);
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cudaThreadSynchronize();
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}
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}}}
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