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akaze: getAngle() -> fastAtan2()
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@ -606,7 +606,7 @@ void KAZEFeatures::Compute_Main_Orientation(KeyPoint &kpt, const std::vector<TEv
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resY[idx] = 0.0;
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}
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Ang[idx] = getAngle(resX[idx], resY[idx]);
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Ang[idx] = fastAtan2(resX[idx], resY[idx]) * (float)(CV_PI / 180.0f);
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++idx;
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}
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}
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@ -638,7 +638,7 @@ void KAZEFeatures::Compute_Main_Orientation(KeyPoint &kpt, const std::vector<TEv
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if (sumX*sumX + sumY*sumY > max) {
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// store largest orientation
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max = sumX*sumX + sumY*sumY;
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kpt.angle = getAngle(sumX, sumY) * 180.f / static_cast<float>(CV_PI);
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kpt.angle = fastAtan2(sumX, sumY);
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}
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}
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}
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@ -1,31 +1,6 @@
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#ifndef __OPENCV_FEATURES_2D_KAZE_UTILS_H__
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#define __OPENCV_FEATURES_2D_KAZE_UTILS_H__
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/* ************************************************************************* */
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/**
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* @brief This function computes the angle from the vector given by (X Y). From 0 to 2*Pi
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*/
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inline float getAngle(float x, float y) {
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if (x >= 0 && y >= 0) {
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return atanf(y / x);
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}
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if (x < 0 && y >= 0) {
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return static_cast<float>(CV_PI)-atanf(-y / x);
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}
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if (x < 0 && y < 0) {
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return static_cast<float>(CV_PI)+atanf(y / x);
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}
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if (x >= 0 && y < 0) {
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return static_cast<float>(2.0 * CV_PI) - atanf(-y / x);
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}
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return 0;
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}
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/* ************************************************************************* */
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/**
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* @brief This function computes the value of a 2D Gaussian function
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