`PyObject*` to `std::vector<T>` conversion logic:
- If user passed Numpy Array
- If array is planar and T is a primitive type (doesn't require
constructor call) that matches with the element type of array, then
copy element one by one with the respect of the step between array
elements. If compiler is lucky (or brave enough) copy loop can be
vectorized.
For classes that require constructor calls this path is not
possible, because we can't begin an object lifetime without hacks.
- Otherwise fall-back to general case
- Otherwise - execute the general case:
If PyObject* corresponds to Sequence protocol - iterate over the
sequence elements and invoke the appropriate `pyopencv_to` function.
`std::vector<T>` to `PyObject*` conversion logic:
- If `std::vector<T>` is empty - return empty tuple.
- If `T` has a corresponding `Mat` `DataType` than return
Numpy array instance of the matching `dtype` e.g.
`std::vector<cv::Rect>` is returned as `np.ndarray` of shape `Nx4` and
`dtype=int`.
This branch helps to optimize further evaluations in user code.
- Otherwise - execute the general case:
Construct a tuple of length N = `std::vector::size` and insert
elements one by one.
Unnecessary functions were removed and code was rearranged to allow
compiler select the appropriate conversion function specialization.
Improves support for Unix non-Linux systems, including QNX
* Fixes#20395. Improves support for Unix non-Linux systems. Focus on QNX Neutrino.
Signed-off-by: promero <promero@mathworks.com>
* Update system.cpp
There can be an int overflow.
cv::norm( InputArray _src, int normType, InputArray _mask ) is fine,
not cv::norm( InputArray _src1, InputArray _src2, int normType, InputArray _mask ).
- to reduce binaries size of FFmpeg Windows wrapper
- MinGW linker doesn't support -ffunction-sections (used for FFmpeg Windows wrapper)
- move code to improve locality with its used dependencies
- move UMat::dot() to matmul.dispatch.cpp (Mat::dot() is already there)
- move UMat::inv() to lapack.cpp
- move UMat::mul() to arithm.cpp
- move UMat:eye() to matrix_operations.cpp (near setIdentity() implementation)
- move normalize(): convert_scale.cpp => norm.cpp
- move convertAndUnrollScalar(): arithm.cpp => copy.cpp
- move scalarToRawData(): array.cpp => copy.cpp
- move transpose(): matrix_operations.cpp => matrix_transform.cpp
- move flip(), rotate(): copy.cpp => matrix_transform.cpp (rotate90 uses flip and transpose)
- add 'OPENCV_CORE_EXCLUDE_C_API' CMake variable to exclude compilation of C-API functions from the core module
- matrix_wrap.cpp: add compile-time checks for CUDA/OpenGL calls
- the steps above allow to reduce FFmpeg wrapper size for ~1.5Mb (initial size of OpenCV part is about 3Mb)
backport is done to improve merge experience (less conflicts)
backport of commit: 65eb946756
- follows iso c++ guideline C.44
- enables default compiler-created constructors to
also be noexcept
original commit: 77e26a7db3
- handled KernelArg, Image2D
* fix core module android arm64 build
* fix core module android build when neon is off
When building for Android ARM platform, cmake with
`-D CV_DISABLE_OPTIMIZATION=ON`, the expected behavior is
not using ARM NEON, using naive computation instead.
This commit fix the un-expected compile error for neon intrinsincs.
The most of target machine use one type cpu unit resource
to execute some one type of instruction, e.g.
all vx_load API use load/store cpu unit,
and v_muladd API use mul/mula cpu unit, we interleave
vx_load and v_muladd to improve performance on most targets like
RISCV or ARM.