* Add CUDA support for D3D11 interop. #13888
color_detail.hpp: fixed build error : dynamic initialization is not supported for a __constant__ variable.
directx.cpp: Add CUDA support(cl_nv_d3d11_sharing) for D3D11 interop. #13888
Update directx.cpp
Format adjustment.
Update directx.cpp
fix error.
Update directx.cpp
Format adjustment
Update directx.cpp
fix trailing whitespace.
fix format errors
convert indentation to spaces .
Trim trailing whitespace.
Add information about source of cl_d3d11_ext.h
Avoid unrelated changes.
Increase compile-time conditional judgment.
Increase the judgment of whether the OCL device has the required extensions at compile time.
Add compilation option `HAVE_CLNVEXT`.Check CL support in runtime.
Check result of `clGetExtensionFunctionAddressForPlatform` for KHR is invalid.It always can get the address(from OpenCL.dll),So I check NV support(from nvopencl64.dll) before KHR when `HAVE_CLNVEXT` is enabled.
Delete cl_d3d11_ext.h
Modified parameter list
fix "cannot open include file: 'CL/cl_d3d11_ext.h'"
remove not referenced var
fix C2143: syntax error
Improve compile-time judgment.
dlrectx.cpp Modify the detection order.
initializeContextFromD3D11Device:
```
// try with NV(Need to check it first)
// try with KHR
```
fix warnig C4100
Revert "fix warnig C4100"
This reverts commit 76e5becb67780071d0cbde61cc4f5f807ad7c5ac.
fix warning C4100
fix warning C4505
Format alignment
Format adjustment and automatically detect header files.
Automatically detect header files when users are not configured or configuration errors occur.
avoid unrelated changes.
Update .cmake
Update .cmake
* fix build errors
* fix warning:defined but not used
* Revert "fix warning:defined but not used"
This reverts commit 7ab3537cd0.
* fix warning:defined but not used
* fix build error for mac
* fix build error for win
* optimizing branch judgment
* Revert "optimizing branch judgment"
This reverts commit 88b72b870e.
* fix warning C4702: unreachable code
* remove unused code
* Fix problems that may lead to undefined behavior
* Add status check
* fix error C2664,C2665 : cannot convert argument
* Format adjustment
VSCODE will automatically format the indentation to 4 spaces in some situation.
* fix error C2440
* fix error C2440
* add cl_d3d11_ext.h
* Format adjustment
* remove unnecessary checks
details: https://github.com/opencv/opencv/pull/13726
In order to help CMake and PkgConfig find FFmpeg you need to:
1) export `PKG_CONFIG_LIBDIR=${SYSROOT}`
where `SYSROOT=${ANDROID_NDK}/sysroot`
2) Add `-DCMAKE_PREFIX_PATH=${FFMPEG_INSTALL_PREFIX}`
3) Append `-DCMAKE_FIND_ROOT_PATH=${FFMPEG_INSTALL_PREFIX}`
- add infrastructure support for Power9/VSX3
- fix missing VSX flags on GCC4.9 and CLANG4(#13210, #13222)
- fix disable VSX optimzation on GCC by using flag ENABLE_VSX
- flag ENABLE_VSX is deprecated now, use CPU_BASELINE, CPU_DISPATCH instead
- add VSX3 to arithmetic dispatchable flags
* remove unnecessary defines from vsx_utils
* fix v_load_expand, load lower 64bit
* use vec_ld, vec_st with alignment load/store on all types except 64bit
* map v_extract to v_rotate_right
* update license header
* enable VSX by default on clang since #11167