better accuracy for _rotatedRectangleIntersection() (proposal for #23546) #23690
_rotatedRectangleIntersection() can be (statically) customized to use double instead of float for better accuracy
this is a proposal for experimentation around #23546
for better accuracy, _rotatedRectangleIntersection() could use double. It will still return cv::Point2f list for backward compatibility, but the inner computations are controlled by a typedef
- [X] I agree to contribute to the project under Apache 2 License.
- [X] To the best of my knowledge, the proposed patch is not based on a code under GPL or another license that is incompatible with OpenCV
- [X] The PR is proposed to the proper branch
- [X] There is a reference to the original bug report and related work
- [x] There is accuracy test, performance test and test data in opencv_extra repository, if applicable
Patch to opencv_extra has the same branch name.
- [x] The feature is well documented and sample code can be built with the project CMake
* better accuracy of _rotatedRectangleIntersection
instead of just migrating to double-precision (which would work), some computations are scaled by a factor that depends on the length of the smallest vectors.
There is a better accuracy even with floats, so this is certainly better for very sensitive cases
* Update intersection.cpp
use L2SQR norm to tune the numeric scale
* Update intersection.cpp
adapt samePointEps with L2 norm
* Update intersection.cpp
move comment
* Update intersection.cpp
fix wrong numericalScalingFactor usage
* added tests
* fixed warnings returned by buildbot
* modifications suggested by reviewer
renaming numericalScaleFctor to normalizationScale
refactor some computations
more "const"
* modifications as suggested by reviewer
Update rotatedRectangleIntersection function to calculate near to origin
* Change type used in points function from RotatedRect
In the function that sets the points of a RotatedRect, the types
should be double in order to keep the precision when dealing with
RotatedRects that are defined far from the origin.
This commit solves the problem in some assertions from
rotatedRectangleIntersection when dealing with rectangles far from
origin.
* added proper type casts
* Update rotatedRectangleIntersection function to calculate near to origin
This commit changes the rotatedRectangleIntersection function in order
to calculate the intersection of two rectangles considering that they
are shifted near the coordinates origin (0, 0).
This commit solves the problem in some assertions from
rotatedRectangleIntersection when dealing with rectangles far from
origin.
* Revert type changes in types.cpp and adequate code to c++98
* Revert unnecessary casts on types.cpp
Co-authored-by: Vadim Pisarevsky <vadim.pisarevsky@gmail.com>
- removed tr1 usage (dropped in C++17)
- moved includes of vector/map/iostream/limits into ts.hpp
- require opencv_test + anonymous namespace (added compile check)
- fixed norm() usage (must be from cvtest::norm for checks) and other conflict functions
- added missing license headers