G-API: A quick value-initialization support GMat #25055
This PR enables `GMat` objects to be value-initialized in the same way as it was done for `GScalar`s (and, possibly, other types).
- Added some helper methods in backends to distinguish if a certain G-type value initialization is supported or not;
- Added tests, including negative.
Where it is needed:
- Further extension of the OVCV backend (#24379 - will be refreshed soon);
- Further experiments with DNN module;
- Further experiments with "G-API behind UMat" sort of aggregation.
In the current form, PR can be reviewed & merged (@TolyaTalamanov please have a look)
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calib3d: doc: remove C API link (For 4.x) #25141
Related to #25140 (for 4.x)
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Documentation transition to fresh Doxygen #25042
* current Doxygen version is 1.10, but we will use 1.9.8 for now due to issue with snippets (https://github.com/doxygen/doxygen/pull/10584)
* Doxyfile adapted to new version
* MathJax updated to 3.x
* `@relates` instructions removed temporarily due to issue in Doxygen (to avoid warnings)
* refactored matx.hpp - extracted matx.inl.hpp
* opencv_contrib - https://github.com/opencv/opencv_contrib/pull/3638
Zlib upgrade to version 1.3.1 #25123
Upgrade zlib dependency from 1.3.0 to 1.3.1
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Co-authored-by: Misha Klatis <misha.klatis@autodesk.com>
Fixed ReduceMean layer behaviour #25120
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a93c31e3c9/onnxruntime/core/providers/cpu/reduction/reduction_ops.cc (L433-L443)
Use std::priority_queue in inpaint function for performance improvement #25122
In `cv::inpaint` implementation, it uses a priority queue with O(n) time linear search. For large images it is very slow.
I replaced it with C++'s standard library `std::priority_queue`, that uses O(log(n)) algorithm.
In my use case, it is x10 faster than the original.
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First proposal of cv::remap with relative displacement field (#24603) #24621
Implements #24603
Currently, `remap()` is applied as `dst(x, y) <- src(mapX(x, y), mapY(x, y))` It means that the maps must be filled with absolute coordinates.
However, if one wants to remap something according to a displacement field ("warp"), the operation should be `dst(x, y) <- src(x+displacementX(x, y), y+displacementY(x, y))`
It is trivial to build a mapping from a displacement field, but it is an undesirable overhead for CPU and memory.
This PR implements the feature as an experimental option, through the optional flag WARP_RELATIVE_MAP than can be ORed to the interpolation mode.
Since the xy maps might be const, there is no attempt to add the coordinate offset to those maps, and everything is postponed on-the-fly to the very last coordinate computation before fetching `src`. Interestingly, this let `cv::convertMaps()` unchanged since the fractional part of interpolation does not care of the integer coordinate offset.
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dnn: try improving performance of Attention layer #25076
Checklist:
- [x] Use `Mat` over `Mat::zeros` for temporary buffer in forward
- [x] Use layer internal buffer over temporary Mat buffer
- [x] Try a single fastGemmBatch on the Q/K/V calculation
Performance:
Performance test case is `Layer_Attention.VisionTransformer/0`, which has input of shape {1, 197, 768}, weight of shape {768, 2304} and bias {2304}.
Data is in millisecond.
| | macOS 14.2.1, Apple M1 | Ubuntu 22.04.2, Intel i7 12700K |
| - | - | - |
| Current | 10.96 | 1.58 |
| w/ Mat | 6.27 | 1.41 |
| w/ Internals | 5.87 | 1.38 |
| w/ fastGemmBatch | 6.12 | 2.14 |
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Added and tested yolov8x model #25095
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Below is evidence of the test:
![opencv](https://github.com/opencv/opencv/assets/675645/40e81951-a8fd-410b-9dfc-c08254f99bdc)
Fix issue #25077#25100
Fixes https://github.com/opencv/opencv/issues/25077
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Fixes#25056 : Optimising postProcess(const std::vector<Mat>& output_blobs) #25091
Like mentioned in the issue #25056 , I think checking the condition with `scoreThreshold` and then assigning the bounding boxes can optimize the function pretty well. By doing this, we prevent allocating boxes to faces with scores below the threshold. It also reduces the amount of data that needs to be processed during the subsequent NMS step. Builds and passed locally.
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Co-authored-by: Dhanwanth1803 <dhanwanthvarala@gmail,com>
Handle degenerate cases in RQDecomp3x3 #25050
The point of the Givens rotations here is to iteratively set the lower left matrix entries to zero. If an element is zero already, we don't need to do anything. This resolves#24330.
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Move Aruco tutorials and samples to main repo #23018
merge with https://github.com/opencv/opencv_contrib/pull/3401
merge with https://github.com/opencv/opencv_extra/pull/1143
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---------
Co-authored-by: AleksandrPanov <alexander.panov@xperience.ai>
Co-authored-by: Alexander Smorkalov <alexander.smorkalov@xperience.ai>
Compensate edge length in ChessBoardDetector::generateQuads (attempt 2) #25090
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New attempt for #24833, which was reverted as #25036.
Locally I fixed `Calib3d_StereoCalibrate_CPP.regression` test by corners refinement using `cornerSubPix` function
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