Added OpenVINO ARM target
* Added IE ARM target
* Added OpenVINO ARM target
* Delete ARM target
* Detect ARM platform
* Changed device name in ArmPlugin
* Change ARM detection
* dnn: Add a Vulkan based backend
This commit adds a new backend "DNN_BACKEND_VKCOM" and a
new target "DNN_TARGET_VULKAN". VKCOM means vulkan based
computation library.
This backend uses Vulkan API and SPIR-V shaders to do
the inference computation for layers. The layer types
that implemented in DNN_BACKEND_VKCOM include:
Conv, Concat, ReLU, LRN, PriorBox, Softmax, MaxPooling,
AvePooling, Permute
This is just a beginning work for Vulkan in OpenCV DNN,
more layer types will be supported and performance
tuning is on the way.
Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>
* dnn/vulkan: Add FindVulkan.cmake to detect Vulkan SDK
In order to build dnn with Vulkan support, need installing
Vulkan SDK and setting environment variable "VULKAN_SDK" and
add "-DWITH_VULKAN=ON" to cmake command.
You can download Vulkan SDK from:
https://vulkan.lunarg.com/sdk/home#linux
For how to install, see
https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.htmlhttps://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.htmlhttps://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html
respectively for linux, windows and mac.
To run the vulkan backend, also need installing mesa driver.
On Ubuntu, use this command 'sudo apt-get install mesa-vulkan-drivers'
To test, use command '$BUILD_DIR/bin/opencv_test_dnn --gtest_filter=*VkCom*'
Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>
* dnn/Vulkan: dynamically load Vulkan runtime
No compile-time dependency on Vulkan library.
If Vulkan runtime is unavailable, fallback to CPU path.
Use environment "OPENCL_VULKAN_RUNTIME" to specify path to your
own vulkan runtime library.
Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>
* dnn/Vulkan: Add a python script to compile GLSL shaders to SPIR-V shaders
The SPIR-V shaders are in format of text-based 32-bit hexadecimal
numbers, and inserted into .cpp files as unsigned int32 array.
* dnn/Vulkan: Put Vulkan headers into 3rdparty directory and some other fixes
Vulkan header files are copied from
https://github.com/KhronosGroup/Vulkan-Docs/tree/master/include/vulkan
to 3rdparty/include
Fix the Copyright declaration issue.
Refine OpenCVDetectVulkan.cmake
* dnn/Vulkan: Add vulkan backend tests into existing ones.
Also fixed some test failures.
- Don't use bool variable as uniform for shader
- Fix dispathed group number beyond max issue
- Bypass "group > 1" convolution. This should be support in future.
* dnn/Vulkan: Fix multiple initialization in one thread.
* Remove isIntel check from deep learning layers
* Remove fp16->fp32 fallbacks where it's not necessary
* Fix Kernel::run to prevent localsize > globalsize
* Remove a forward method in dnn::Layer
* Add a test
* Fix tests
* Mark multiple dnn::Layer::finalize methods as deprecated
* Replace back dnn's inputBlobs to vector of pointers
* Remove Layer::forward_fallback from CV_OCL_RUN scopes
Add layer forward interface with InputArrayOfArrays and
OutputArrayOfArrays parameters, it allows UMat buffer to be
processed and transferred in the layers.
Signed-off-by: Li Peng <peng.li@intel.com>
* another round of dnn optimization:
* increased malloc alignment across OpenCV from 16 to 64 bytes to make it AVX2 and even AVX-512 friendly
* improved SIMD optimization of pooling layer, optimized average pooling
* cleaned up convolution layer implementation
* made activation layer "attacheable" to all other layers, including fully connected and addition layer.
* fixed bug in the fusion algorithm: "LayerData::consumers" should not be cleared, because it desctibes the topology.
* greatly optimized permutation layer, which improved SSD performance
* parallelized element-wise binary/ternary/... ops (sum, prod, max)
* also, added missing copyrights to many of the layer implementation files
* temporarily disabled (again) the check for intermediate blobs consistency; fixed warnings from various builders