opencv/samples/cpp/tutorial_code/gpu/gpu-thrust-interop/main.cu
2015-09-24 14:29:17 -04:00

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#include "Thrust_interop.hpp"
#include <opencv2/core/cuda_stream_accessor.hpp>
#include <thrust/transform.h>
#include <thrust/random.h>
#include <thrust/sort.h>
#include <thrust/system/cuda/execution_policy.h>
//! [prg]
struct prg
{
float a, b;
__host__ __device__
prg(float _a = 0.f, float _b = 1.f) : a(_a), b(_b) {};
__host__ __device__
float operator()(const unsigned int n) const
{
thrust::default_random_engine rng;
thrust::uniform_real_distribution<float> dist(a, b);
rng.discard(n);
return dist(rng);
}
};
//! [prg]
//! [pred_greater]
template<typename T> struct pred_greater
{
T value;
__host__ __device__ pred_greater(T value_) : value(value_){}
__host__ __device__ bool operator()(const T& val) const
{
return val > value;
}
};
//! [pred_greater]
int main(void)
{
// Generate a 2 channel row matrix with 100 elements. Set the first channel to be the element index, and the second to be a randomly
// generated value. Sort by the randomly generated value while maintaining index association.
//! [sort]
{
cv::cuda::GpuMat d_data(1, 100, CV_32SC2);
// Thrust compatible begin and end iterators to channel 1 of this matrix
auto keyBegin = GpuMatBeginItr<int>(d_data, 1);
auto keyEnd = GpuMatEndItr<int>(d_data, 1);
// Thrust compatible begin and end iterators to channel 0 of this matrix
auto idxBegin = GpuMatBeginItr<int>(d_data, 0);
auto idxEnd = GpuMatEndItr<int>(d_data, 0);
// Fill the index channel with a sequence of numbers from 0 to 100
thrust::sequence(idxBegin, idxEnd);
// Fill the key channel with random numbers between 0 and 10. A counting iterator is used here to give an integer value for each location as an input to prg::operator()
thrust::transform(thrust::make_counting_iterator(0), thrust::make_counting_iterator(d_data.cols), keyBegin, prg(0, 10));
// Sort the key channel and index channel such that the keys and indecies stay together
thrust::sort_by_key(keyBegin, keyEnd, idxBegin);
cv::Mat h_idx(d_data);
}
//! [sort]
// Randomly fill a row matrix with 100 elements between -1 and 1
//! [random]
{
cv::cuda::GpuMat d_value(1, 100, CV_32F);
auto valueBegin = GpuMatBeginItr<float>(d_value);
auto valueEnd = GpuMatEndItr<float>(d_value);
thrust::transform(thrust::make_counting_iterator(0), thrust::make_counting_iterator(d_value.cols), valueBegin, prg(-1, 1));
cv::Mat h_value(d_value);
}
//! [random]
// OpenCV has count non zero, but what if you want to count a specific value?
//! [count_value]
{
cv::cuda::GpuMat d_value(1, 100, CV_32S);
d_value.setTo(cv::Scalar(0));
d_value.colRange(10, 50).setTo(cv::Scalar(15));
auto count = thrust::count(GpuMatBeginItr<int>(d_value), GpuMatEndItr<int>(d_value), 15);
std::cout << count << std::endl;
}
//! [count_value]
// Randomly fill an array then copy only values greater than 0. Perform these tasks on a stream.
//! [copy_greater]
{
cv::cuda::GpuMat d_value(1, 100, CV_32F);
auto valueBegin = GpuMatBeginItr<float>(d_value);
auto valueEnd = GpuMatEndItr<float>(d_value);
cv::cuda::Stream stream;
//! [random_gen_stream]
// Same as the random generation code from before except now the transformation is being performed on a stream
thrust::transform(thrust::system::cuda::par.on(cv::cuda::StreamAccessor::getStream(stream)), thrust::make_counting_iterator(0), thrust::make_counting_iterator(d_value.cols), valueBegin, prg(-1, 1));
//! [random_gen_stream]
// Count the number of values we are going to copy
int count = thrust::count_if(thrust::system::cuda::par.on(cv::cuda::StreamAccessor::getStream(stream)), valueBegin, valueEnd, pred_greater<float>(0.0));
// Allocate a destination for copied values
cv::cuda::GpuMat d_valueGreater(1, count, CV_32F);
// Copy values that satisfy the predicate.
thrust::copy_if(thrust::system::cuda::par.on(cv::cuda::StreamAccessor::getStream(stream)), valueBegin, valueEnd, GpuMatBeginItr<float>(d_valueGreater), pred_greater<float>(0.0));
cv::Mat h_greater(d_valueGreater);
}
//! [copy_greater]
return 0;
}