6.0 KiB
Operations with images
Input/Output
Images
Load an image from a file: @code{.cpp} Mat img = imread(filename) @endcode
If you read a jpg file, a 3 channel image is created by default. If you need a grayscale image, use:
@code{.cpp} Mat img = imread(filename, 0); @endcode
@note format of the file is determined by its content (first few bytes) Save an image to a file:
@code{.cpp} imwrite(filename, img); @endcode
@note format of the file is determined by its extension.
@note use imdecode and imencode to read and write image from/to memory rather than a file.
XML/YAML
TBD
Basic operations with images
Accessing pixel intensity values
In order to get pixel intensity value, you have to know the type of an image and the number of
channels. Here is an example for a single channel grey scale image (type 8UC1) and pixel coordinates
x and y:
@code{.cpp}
Scalar intensity = img.at(y, x);
@endcode
intensity.val[0] contains a value from 0 to 255. Note the ordering of x and y. Since in OpenCV
images are represented by the same structure as matrices, we use the same convention for both
cases - the 0-based row index (or y-coordinate) goes first and the 0-based column index (or
x-coordinate) follows it. Alternatively, you can use the following notation:
@code{.cpp}
Scalar intensity = img.at(Point(x, y));
@endcode
Now let us consider a 3 channel image with BGR color ordering (the default format returned by
imread):
@code{.cpp}
Vec3b intensity = img.at(y, x);
uchar blue = intensity.val[0];
uchar green = intensity.val[1];
uchar red = intensity.val[2];
@endcode
You can use the same method for floating-point images (for example, you can get such an image by
running Sobel on a 3 channel image):
@code{.cpp}
Vec3f intensity = img.at(y, x);
float blue = intensity.val[0];
float green = intensity.val[1];
float red = intensity.val[2];
@endcode
The same method can be used to change pixel intensities:
@code{.cpp}
img.at(y, x) = 128;
@endcode
There are functions in OpenCV, especially from calib3d module, such as projectPoints, that take an
array of 2D or 3D points in the form of Mat. Matrix should contain exactly one column, each row
corresponds to a point, matrix type should be 32FC2 or 32FC3 correspondingly. Such a matrix can be
easily constructed from std::vector
:
@code{.cpp}
vector points;
//... fill the array
Mat pointsMat = Mat(points);
@endcode
One can access a point in this matrix using the same method Mat::at :
@code{.cpp}
Point2f point = pointsMat.at(i, 0);
@endcode
Memory management and reference counting
Mat is a structure that keeps matrix/image characteristics (rows and columns number, data type etc) and a pointer to data. So nothing prevents us from having several instances of Mat corresponding to the same data. A Mat keeps a reference count that tells if data has to be deallocated when a particular instance of Mat is destroyed. Here is an example of creating two matrices without copying data: @code{.cpp} std::vector points; // .. fill the array Mat pointsMat = Mat(points).reshape(1); @endcode As a result we get a 32FC1 matrix with 3 columns instead of 32FC3 matrix with 1 column. pointsMat uses data from points and will not deallocate the memory when destroyed. In this particular instance, however, developer has to make sure that lifetime of points is longer than of pointsMat. If we need to copy the data, this is done using, for example, cv::Mat::copyTo or cv::Mat::clone: @code{.cpp} Mat img = imread("image.jpg"); Mat img1 = img.clone(); @endcode To the contrary with C API where an output image had to be created by developer, an empty output Mat can be supplied to each function. Each implementation calls Mat::create for a destination matrix. This method allocates data for a matrix if it is empty. If it is not empty and has the correct size and type, the method does nothing. If, however, size or type are different from input arguments, the data is deallocated (and lost) and a new data is allocated. For example: @code{.cpp} Mat img = imread("image.jpg"); Mat sobelx; Sobel(img, sobelx, CV_32F, 1, 0); @endcode
Primitive operations
There is a number of convenient operators defined on a matrix. For example, here is how we can make a black image from an existing greyscale image `img`: @code{.cpp} img = Scalar(0); @endcode Selecting a region of interest: @code{.cpp} Rect r(10, 10, 100, 100); Mat smallImg = img(r); @endcode A convertion from Mat to C API data structures: @code{.cpp} Mat img = imread("image.jpg"); IplImage img1 = img; CvMat m = img; @endcode
Note that there is no data copying here.
Conversion from color to grey scale: @code{.cpp} Mat img = imread("image.jpg"); // loading a 8UC3 image Mat grey; cvtColor(img, grey, COLOR_BGR2GRAY); @endcode Change image type from 8UC1 to 32FC1: @code{.cpp} src.convertTo(dst, CV_32F); @endcode
Visualizing images
It is very useful to see intermediate results of your algorithm during development process. OpenCV provides a convenient way of visualizing images. A 8U image can be shown using: @code{.cpp} Mat img = imread("image.jpg");
namedWindow("image", WINDOW_AUTOSIZE);
imshow("image", img);
waitKey();
@endcode
A call to waitKey() starts a message passing cycle that waits for a key stroke in the "image" window. A 32F image needs to be converted to 8U type. For example: @code{.cpp} Mat img = imread("image.jpg"); Mat grey; cvtColor(img, grey, COLOR_BGR2GRAY);
Mat sobelx;
Sobel(grey, sobelx, CV_32F, 1, 0);
double minVal, maxVal;
minMaxLoc(sobelx, &minVal, &maxVal); //find minimum and maximum intensities
Mat draw;
sobelx.convertTo(draw, CV_8U, 255.0/(maxVal - minVal), -minVal * 255.0/(maxVal - minVal));
namedWindow("image", WINDOW_AUTOSIZE);
imshow("image", draw);
waitKey();
@endcode