opencv/doc/tutorials/viz/transformations/transformations.markdown
2014-12-01 16:05:37 +03:00

5.2 KiB

Transformations

Goal

In this tutorial you will learn how to

  • How to use makeTransformToGlobal to compute pose
  • How to use makeCameraPose and Viz3d::setViewerPose
  • How to visualize camera position by axes and by viewing frustum

Code

You can download the code from here . @code{.cpp} #include <opencv2/viz.hpp> #include #include

using namespace cv; using namespace std;

/*

  • @function cvcloud_load

  • @brief load bunny.ply */ Mat cvcloud_load() { Mat cloud(1, 1889, CV_32FC3); ifstream ifs("bunny.ply");

    string str; for(size_t i = 0; i < 12; ++i) getline(ifs, str);

    Point3f* data = cloud.ptrcv::Point3f(); float dummy1, dummy2; for(size_t i = 0; i < 1889; ++i) ifs >> data[i].x >> data[i].y >> data[i].z >> dummy1 >> dummy2;

    cloud *= 5.0f; return cloud; }

/*

  • @function main */ int main(int argn, char **argv) { if (argn < 2) { cout << "Usage: " << endl << "./transformations [ G | C ]" << endl; return 1; }

    bool camera_pov = (argv[1][0] == 'C');

    /// Create a window viz::Viz3d myWindow("Coordinate Frame");

    /// Add coordinate axes myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());

    /// Let's assume camera has the following properties Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);

    /// We can get the pose of the cam using makeCameraPose Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir);

    /// We can get the transformation matrix from camera coordinate system to global using /// - makeTransformToGlobal. We need the axes of the camera Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos);

    /// Create a cloud widget. Mat bunny_cloud = cvcloud_load(); viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());

    /// Pose of the widget in camera frame Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f)); /// Pose of the widget in global frame Affine3f cloud_pose_global = transform * cloud_pose;

    /// Visualize camera frame if (!camera_pov) { viz::WCameraPosition cpw(0.5); // Coordinate axes viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum myWindow.showWidget("CPW", cpw, cam_pose); myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose); }

    /// Visualize widget myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);

    /// Set the viewer pose to that of camera if (camera_pov) myWindow.setViewerPose(cam_pose);

    /// Start event loop. myWindow.spin();

    return 0; } @endcode Explanation


Here is the general structure of the program:

  • Create a visualization window. @code{.cpp} /// Create a window viz::Viz3d myWindow("Transformations"); @endcode
  • Get camera pose from camera position, camera focal point and y direction. @code{.cpp} /// Let's assume camera has the following properties Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);

/// We can get the pose of the cam using makeCameraPose Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir); @endcode

  • Obtain transform matrix knowing the axes of camera coordinate system. @code{.cpp} /// We can get the transformation matrix from camera coordinate system to global using /// - makeTransformToGlobal. We need the axes of the camera Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos); @endcode
  • Create a cloud widget from bunny.ply file @code{.cpp} /// Create a cloud widget. Mat bunny_cloud = cvcloud_load(); viz::WCloud cloud_widget(bunny_cloud, viz::Color::green()); @endcode
  • Given the pose in camera coordinate system, estimate the global pose. @code{.cpp} /// Pose of the widget in camera frame Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f)); /// Pose of the widget in global frame Affine3f cloud_pose_global = transform * cloud_pose; @endcode
  • If the view point is set to be global, visualize camera coordinate frame and viewing frustum. @code{.cpp} /// Visualize camera frame if (!camera_pov) { viz::WCameraPosition cpw(0.5); // Coordinate axes viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum myWindow.showWidget("CPW", cpw, cam_pose); myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose); } @endcode
  • Visualize the cloud widget with the estimated global pose @code{.cpp} /// Visualize widget myWindow.showWidget("bunny", cloud_widget, cloud_pose_global); @endcode
  • If the view point is set to be camera's, set viewer pose to cam_pose. @code{.cpp} /// Set the viewer pose to that of camera if (camera_pov) myWindow.setViewerPose(cam_pose); @endcode Results

  1. Here is the result from the camera point of view.

    image

  2. Here is the result from global point of view.

    image