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![]() To be on par with `cv::Mat`, let's add `cv::cuda::GpuMat::getStdAllocator()` This is useful anyway, because when a user wants to use custom allocators, he might want to resort to the standard default allocator behaviour, not some other allocator that could have been set by `setDefaultAllocator()` |
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gpu_mat_nd.cu | ||
gpu_mat.cu |