opencv/platforms/ios/cmake/Toolchains/common-ios-toolchain.cmake
Dal Rupnik e71ff78f7f Merge pull request #8009 from Legoless:master
CMake: Building Dynamic Framework on iOS (#8009)

* Updated python script with dynamic parameter

Updated python script to build static library by default

Updated python script to include bitcode flag

Added bitcode flag to c flags

Fixed directories and targets with static

Bitcode parameter fixed

Fixed script for static library

Fixed parameters in build function

Updated cmake common toolchain

Added changes to OpenCV Utils

Updates to cmake

Added cache internal

Updates to common toolchain

Fixed path in framework destination and added UIKit dependency

Dynamic plist for framework

Lib version removed hardcoded value

Removed trailing whitespace in toolchain

* Removed trailing whitespace

* Fixed typo in comment

* Renamed bitcode variable to bitcodedisabled

* Fixed target device family
2017-01-20 19:16:01 +03:00

158 lines
5.5 KiB
CMake

# load settings in case of "try compile"
set(TOOLCHAIN_CONFIG_FILE "${CMAKE_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/toolchain.config.cmake")
get_property(__IN_TRY_COMPILE GLOBAL PROPERTY IN_TRY_COMPILE)
if(__IN_TRY_COMPILE)
set(TOOLCHAIN_CONFIG_FILE "${CMAKE_CURRENT_SOURCE_DIR}/../toolchain.config.cmake")
if(NOT EXISTS "${TOOLCHAIN_CONFIG_FILE}")
# Hack for "try_compile" commands with other binary directory
set(TOOLCHAIN_CONFIG_FILE "${CMAKE_PLATFORM_INFO_DIR}/../toolchain.config.cmake")
if(NOT EXISTS "${TOOLCHAIN_CONFIG_FILE}")
message(FATAL_ERROR "Current CMake version (${CMAKE_VERSION}) is not supported")
endif()
endif()
include("${TOOLCHAIN_CONFIG_FILE}")
macro(toolchain_save_config)
# nothing
endmacro()
else()
macro(toolchain_save_config)
set(__config "#message(\"Load TOOLCHAIN config...\")\n")
get_cmake_property(__variableNames VARIABLES)
set(__vars_list ${ARGN})
list(APPEND __vars_list
${TOOLCHAIN_CONFIG_VARS}
CMAKE_SYSTEM_NAME
CMAKE_SYSTEM_VERSION
CMAKE_SYSTEM_PROCESSOR
CMAKE_C_COMPILER
CMAKE_CXX_COMPILER
CMAKE_C_FLAGS
CMAKE_CXX_FLAGS
CMAKE_SHARED_LINKER_FLAGS
CMAKE_MODULE_LINKER_FLAGS
CMAKE_EXE_LINKER_FLAGS
CMAKE_SKIP_RPATH
CMAKE_FIND_ROOT_PATH
)
foreach(__var ${__variableNames})
foreach(_v ${__vars_list})
if("x${__var}" STREQUAL "x${_v}")
if(${__var} MATCHES " ")
set(__config "${__config}set(${__var} \"${${__var}}\")\n")
else()
set(__config "${__config}set(${__var} ${${__var}})\n")
endif()
endif()
endforeach()
endforeach()
if(EXISTS "${TOOLCHAIN_CONFIG_FILE}")
file(READ "${TOOLCHAIN_CONFIG_FILE}" __config_old)
endif()
if("${__config_old}" STREQUAL "${__config}")
# nothing
else()
#message("Update TOOLCHAIN config: ${__config}")
file(WRITE "${TOOLCHAIN_CONFIG_FILE}" "${__config}")
endif()
unset(__config)
unset(__config_old)
unset(__vars_list)
unset(__variableNames)
endmacro()
endif() # IN_TRY_COMPILE
if(NOT DEFINED IOS_ARCH)
message(FATAL_ERROR "iOS toolchain requires ARCH option for proper configuration of compiler flags")
endif()
if(IOS_ARCH MATCHES "^arm64")
set(AARCH64 1)
elseif(IOS_ARCH MATCHES "^armv")
set(ARM 1)
elseif(IOS_ARCH MATCHES "^x86_64")
set(X86_64 1)
elseif(IOS_ARCH MATCHES "^i386")
set(X86 1)
else()
message(FATAL_ERROR "iOS toolchain doesn't recognize ARCH='${IOS_ARCH}' value")
endif()
if(NOT DEFINED CMAKE_OSX_SYSROOT)
if(IPHONEOS)
set(CMAKE_OSX_SYSROOT "iphoneos")
else()
set(CMAKE_OSX_SYSROOT "iphonesimulator")
endif()
endif()
set(CMAKE_MACOSX_BUNDLE YES)
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO")
if(APPLE_FRAMEWORK AND NOT BUILD_SHARED_LIBS)
set(CMAKE_OSX_ARCHITECTURES "${IOS_ARCH}" CACHE INTERNAL "Build architecture for iOS" FORCE)
endif()
if(NOT __IN_TRY_COMPILE)
set(_xcodebuild_wrapper "${CMAKE_BINARY_DIR}/xcodebuild_wrapper")
if(NOT CMAKE_MAKE_PROGRAM STREQUAL _xcodebuild_wrapper)
if(APPLE_FRAMEWORK AND BUILD_SHARED_LIBS)
set(_xcodebuild_wrapper_tmp "${CMAKE_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/xcodebuild_wrapper")
file(WRITE "${_xcodebuild_wrapper_tmp}" "#!/bin/sh
${CMAKE_MAKE_PROGRAM} IPHONEOS_DEPLOYMENT_TARGET=8.0 -sdk ${CMAKE_OSX_SYSROOT} \$*")
# Make executable
file(COPY "${_xcodebuild_wrapper_tmp}" DESTINATION ${CMAKE_BINARY_DIR} FILE_PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
set(CMAKE_MAKE_PROGRAM "${_xcodebuild_wrapper}" CACHE INTERNAL "" FORCE)
else()
set(_xcodebuild_wrapper_tmp "${CMAKE_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/xcodebuild_wrapper")
file(WRITE "${_xcodebuild_wrapper_tmp}" "#!/bin/sh
${CMAKE_MAKE_PROGRAM} IPHONEOS_DEPLOYMENT_TARGET=6.0 ARCHS=${IOS_ARCH} -sdk ${CMAKE_OSX_SYSROOT} \$*")
# Make executable
file(COPY "${_xcodebuild_wrapper_tmp}" DESTINATION ${CMAKE_BINARY_DIR} FILE_PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
set(CMAKE_MAKE_PROGRAM "${_xcodebuild_wrapper}" CACHE INTERNAL "" FORCE)
endif()
endif()
endif()
# Standard settings
set(CMAKE_SYSTEM_NAME iOS)
# Apple Framework settings
if(APPLE_FRAMEWORK AND BUILD_SHARED_LIBS)
set(CMAKE_SYSTEM_VERSION 8.0)
set(CMAKE_C_SIZEOF_DATA_PTR 4)
set(CMAKE_CXX_SIZEOF_DATA_PTR 4)
else()
set(CMAKE_SYSTEM_VERSION 6.0)
set(CMAKE_SYSTEM_PROCESSOR "${IOS_ARCH}")
if(AARCH64 OR X86_64)
set(CMAKE_C_SIZEOF_DATA_PTR 8)
set(CMAKE_CXX_SIZEOF_DATA_PTR 8)
else()
set(CMAKE_C_SIZEOF_DATA_PTR 4)
set(CMAKE_CXX_SIZEOF_DATA_PTR 4)
endif()
endif()
# Include extra modules for the iOS platform files
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/platforms/ios/cmake/Modules")
# Force the compilers to clang for iOS
include(CMakeForceCompiler)
#CMAKE_FORCE_C_COMPILER (clang GNU)
#CMAKE_FORCE_CXX_COMPILER (clang++ GNU)
set(CMAKE_C_HAS_ISYSROOT 1)
set(CMAKE_CXX_HAS_ISYSROOT 1)
set(CMAKE_C_COMPILER_ABI ELF)
set(CMAKE_CXX_COMPILER_ABI ELF)
# Skip the platform compiler checks for cross compiling
set(CMAKE_CXX_COMPILER_WORKS TRUE)
set(CMAKE_C_COMPILER_WORKS TRUE)
# Search for programs in the build host directories
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
# for libraries and headers in the target directories
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
toolchain_save_config(IOS_ARCH)