rustdesk/build.rs

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#[cfg(windows)]
fn build_windows() {
let file = "src/platform/windows.cc";
cc::Build::new().file(file).compile("windows");
println!("cargo:rustc-link-lib=WtsApi32");
println!("cargo:rerun-if-changed={}", file);
}
#[cfg(target_os = "macos")]
fn build_mac() {
let file = "src/platform/macos.mm";
let mut b = cc::Build::new();
if let Ok(os_version::OsVersion::MacOS(v)) = os_version::detect() {
let v = v.version;
if v.contains("10.14") {
b.flag("-DNO_InputMonitoringAuthStatus=1");
}
}
b.file(file).compile("macos");
println!("cargo:rerun-if-changed={}", file);
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}
#[cfg(all(windows, feature = "inline"))]
fn build_manifest() {
use std::io::Write;
if std::env::var("PROFILE").unwrap() == "release" {
let mut res = winres::WindowsResource::new();
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res.set_icon("res/icon.ico")
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.set_language(winapi::um::winnt::MAKELANGID(
winapi::um::winnt::LANG_ENGLISH,
winapi::um::winnt::SUBLANG_ENGLISH_US,
))
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.set_manifest_file("res/manifest.xml");
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match res.compile() {
Err(e) => {
write!(std::io::stderr(), "{}", e).unwrap();
std::process::exit(1);
}
Ok(_) => {}
}
}
}
fn install_oboe() {
let target_os = std::env::var("CARGO_CFG_TARGET_OS").unwrap();
if target_os != "android" {
return;
}
let mut target_arch = std::env::var("CARGO_CFG_TARGET_ARCH").unwrap();
if target_arch == "x86_64" {
target_arch = "x64".to_owned();
} else if target_arch == "aarch64" {
target_arch = "arm64".to_owned();
} else {
target_arch = "arm".to_owned();
}
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let target = format!("{}-android", target_arch);
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let vcpkg_root = std::env::var("VCPKG_ROOT").unwrap();
let mut path: std::path::PathBuf = vcpkg_root.into();
path.push("installed");
path.push(target);
println!(
"{}",
format!(
"cargo:rustc-link-search={}",
path.join("lib").to_str().unwrap()
)
);
println!("cargo:rustc-link-lib=oboe");
println!("cargo:rustc-link-lib=c++");
println!("cargo:rustc-link-lib=OpenSLES");
// I always got some strange link error with oboe, so as workaround, put oboe.cc into oboe src: src/common/AudioStreamBuilder.cpp
// also to avoid libc++_shared not found issue, cp ndk's libc++_shared.so to jniLibs, e.g.
// ./flutter_hbb/android/app/src/main/jniLibs/arm64-v8a/libc++_shared.so
// let include = path.join("include");
//cc::Build::new().file("oboe.cc").include(include).compile("oboe_wrapper");
}
#[cfg(feature = "flutter")]
fn gen_flutter_rust_bridge() {
use lib_flutter_rust_bridge_codegen::{
config_parse, frb_codegen, get_symbols_if_no_duplicates, RawOpts,
};
let llvm_path = match std::env::var("LLVM_HOME") {
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Ok(path) => Some(vec![path]),
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Err(_) => None,
};
// Tell Cargo that if the given file changes, to rerun this build script.
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println!("cargo:rerun-if-changed=src/flutter_ffi.rs");
// Options for frb_codegen
let raw_opts = RawOpts {
// Path of input Rust code
rust_input: vec!["src/flutter_ffi.rs".to_string()],
// Path of output generated Dart code
dart_output: vec!["flutter/lib/generated_bridge.dart".to_string()],
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// Path of output generated C header
c_output: Some(vec!["flutter/macos/Runner/bridge_generated.h".to_string()]),
/// Path to the installed LLVM
llvm_path,
// for other options use defaults
..Default::default()
};
// get opts from raw opts
let configs = config_parse(raw_opts);
// generation of rust api for ffi
let all_symbols = get_symbols_if_no_duplicates(&configs).unwrap();
for config in configs.iter() {
frb_codegen(config, &all_symbols).unwrap();
}
}
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fn main() {
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hbb_common::gen_version();
install_oboe();
// there is problem with cfg(target_os) in build.rs, so use our workaround
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// let target_os = std::env::var("CARGO_CFG_TARGET_OS").unwrap();
// if target_os == "android" || target_os == "ios" {
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#[cfg(feature = "flutter")]
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gen_flutter_rust_bridge();
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// return;
// }
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#[cfg(all(windows, feature = "inline"))]
build_manifest();
#[cfg(windows)]
build_windows();
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let target_os = std::env::var("CARGO_CFG_TARGET_OS").unwrap();
if target_os == "macos" {
#[cfg(target_os = "macos")]
build_mac();
println!("cargo:rustc-link-lib=framework=ApplicationServices");
}
println!("cargo:rerun-if-changed=build.rs");
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}