rustdesk/src/oboe.cc
2022-05-12 17:55:49 +08:00

118 lines
2.7 KiB
C++

#include <oboe/Oboe.h>
#include <math.h>
#include <deque>
#include <pthread.h>
// I got link problem with std::mutex, so use pthread instead
class CThreadLock
{
public:
CThreadLock();
virtual ~CThreadLock();
void Lock();
void Unlock();
private:
pthread_mutex_t mutexlock;
};
CThreadLock::CThreadLock()
{
// init lock here
pthread_mutex_init(&mutexlock, 0);
}
CThreadLock::~CThreadLock()
{
// deinit lock here
pthread_mutex_destroy(&mutexlock);
}
void CThreadLock::Lock()
{
// lock
pthread_mutex_lock(&mutexlock);
}
void CThreadLock::Unlock()
{
// unlock
pthread_mutex_unlock(&mutexlock);
}
class Player : public oboe::AudioStreamDataCallback
{
public:
Player(int channels, int sample_rate)
{
this->channels = channels;
oboe::AudioStreamBuilder builder;
// The builder set methods can be chained for convenience.
builder.setSharingMode(oboe::SharingMode::Exclusive)
->setPerformanceMode(oboe::PerformanceMode::LowLatency)
->setChannelCount(channels)
->setSampleRate(sample_rate)
->setFormat(oboe::AudioFormat::Float)
->setDataCallback(this)
->openManagedStream(outStream);
// Typically, start the stream after querying some stream information, as well as some input from the user
outStream->requestStart();
}
~Player() {
outStream->requestStop();
}
oboe::DataCallbackResult onAudioReady(oboe::AudioStream *oboeStream, void *audioData, int32_t numFrames) override
{
float *floatData = (float *)audioData;
int i = 0;
mtx.Lock();
auto n = channels * numFrames;
for (; i < n && i < (int)buffer.size(); ++i, ++floatData)
{
*floatData = buffer.front();
buffer.pop_front();
}
mtx.Unlock();
for (; i < n; ++i, ++floatData)
{
*floatData = 0;
}
return oboe::DataCallbackResult::Continue;
}
void push(const float *v, int n)
{
mtx.Lock();
for (auto i = 0; i < n; ++i, ++v)
buffer.push_back(*v);
// in case memory overuse
if (buffer.size() > 48 * 1024 * 120)
buffer.clear();
mtx.Unlock();
}
private:
oboe::ManagedStream outStream;
int channels;
std::deque<float> buffer;
CThreadLock mtx;
};
extern "C"
{
void *create_oboe_player(int channels, int sample_rate)
{
return new Player(channels, sample_rate);
}
void push_oboe_data(void *player, const float* v, int n)
{
static_cast<Player *>(player)->push(v, n);
}
void destroy_oboe_player(void *player)
{
delete static_cast<Player *>(player);
}
}