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https://github.com/tesseract-ocr/tesseract.git
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143 lines
6.0 KiB
C++
143 lines
6.0 KiB
C++
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///////////////////////////////////////////////////////////////////////
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// File: workingpartset.cpp
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// Description: Class to hold a working set of partitions of the page
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// during construction of text/image regions.
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// Author: Ray Smith
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// Created: Tue Ocr 28 17:21:01 PDT 2008
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//
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// (C) Copyright 2008, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#include "workingpartset.h"
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#include "colpartition.h"
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namespace tesseract {
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ELISTIZE(WorkingPartSet)
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// Add the partition to this WorkingPartSet. Unrelated partitions are
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// stored in the order in which they are received, but if the partition
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// has a SingletonPartner, make sure that it stays with its partner.
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void WorkingPartSet::AddPartition(ColPartition* part) {
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ColPartition* partner = part->SingletonPartner(true);
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if (partner != NULL) {
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ASSERT_HOST(partner->SingletonPartner(false) == part);
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}
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if (latest_part_ == NULL || partner == NULL) {
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// This partition goes at the end of the list
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part_it_.move_to_last();
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} else if (latest_part_->SingletonPartner(false) != part) {
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// Reposition the iterator to the correct partner, or at the end.
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for (part_it_.move_to_first(); !part_it_.at_last() &&
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part_it_.data() != partner;
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part_it_.forward());
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}
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part_it_.add_after_then_move(part);
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latest_part_ = part;
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}
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// Make blocks out of any partitions in this WorkingPartSet, and append
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// them to the end of the blocks list. bleft, tright and resolution give
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// the bounds and resolution of the source image, so that blocks can be
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// made to fit in the bounds.
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// All ColPartitions go in the used_parts list, as they need to be kept
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// around, but are no longer needed.
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void WorkingPartSet::ExtractCompletedBlocks(const ICOORD& bleft,
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const ICOORD& tright,
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int resolution,
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ColPartition_LIST* used_parts,
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BLOCK_LIST* blocks,
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TO_BLOCK_LIST* to_blocks) {
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MakeBlocks(bleft, tright, resolution, used_parts);
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BLOCK_IT block_it(blocks);
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block_it.move_to_last();
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block_it.add_list_after(&completed_blocks_);
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TO_BLOCK_IT to_block_it(to_blocks);
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to_block_it.move_to_last();
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to_block_it.add_list_after(&to_blocks_);
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}
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// Insert the given blocks at the front of the completed_blocks_ list so
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// they can be kept in the correct reading order.
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void WorkingPartSet::InsertCompletedBlocks(BLOCK_LIST* blocks,
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TO_BLOCK_LIST* to_blocks) {
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BLOCK_IT block_it(&completed_blocks_);
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block_it.add_list_before(blocks);
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TO_BLOCK_IT to_block_it(&to_blocks_);
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to_block_it.add_list_before(to_blocks);
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}
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// Make a block using lines parallel to the given vector that fit between
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// the min and max coordinates specified by the ColPartitions.
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// Construct a block from the given list of partitions.
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void WorkingPartSet::MakeBlocks(const ICOORD& bleft, const ICOORD& tright,
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int resolution, ColPartition_LIST* used_parts) {
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part_it_.move_to_first();
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while (!part_it_.empty()) {
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// Gather a list of ColPartitions in block_parts that will be split
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// by linespacing into smaller blocks.
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ColPartition_LIST block_parts;
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ColPartition_IT block_it(&block_parts);
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ColPartition* next_part = NULL;
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bool text_block = false;
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do {
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ColPartition* part = part_it_.extract();
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if (part->blob_type() == BRT_UNKNOWN || part->blob_type() == BRT_TEXT)
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text_block = true;
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part->set_working_set(NULL);
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part_it_.forward();
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block_it.add_after_then_move(part);
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next_part = part->SingletonPartner(false);
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if (part_it_.empty() || next_part != part_it_.data()) {
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// Sequences of partitions can get split by titles.
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next_part = NULL;
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}
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// Merge adjacent blocks that are of the same type and let the
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// linespacing determine the real boundaries.
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if (next_part == NULL && !part_it_.empty()) {
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ColPartition* next_block_part = part_it_.data();
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const TBOX& part_box = part->bounding_box();
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const TBOX& next_box = next_block_part->bounding_box();
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// In addition to the same type, the next box must not be above the
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// current box, nor (if image) too far below.
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if (next_block_part->type() == part->type() &&
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next_box.bottom() <= part_box.top() &&
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(text_block ||
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part_box.bottom() - next_box.top() < part_box.height()))
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next_part = next_block_part;
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}
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} while (!part_it_.empty() && next_part != NULL);
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if (!text_block) {
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TO_BLOCK* to_block = ColPartition::MakeBlock(bleft, tright,
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&block_parts, used_parts);
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if (to_block != NULL) {
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TO_BLOCK_IT to_block_it(&to_blocks_);
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to_block_it.add_to_end(to_block);
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BLOCK_IT block_it(&completed_blocks_);
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block_it.add_to_end(to_block->block);
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}
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} else {
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// Further sub-divide text blocks where linespacing changes.
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ColPartition::LineSpacingBlocks(bleft, tright, resolution, &block_parts,
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used_parts,
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&completed_blocks_, &to_blocks_);
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}
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}
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part_it_.set_to_list(&part_set_);
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latest_part_ = NULL;
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ASSERT_HOST(completed_blocks_.length() == to_blocks_.length());
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}
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} // namespace tesseract.
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