tesseract/src/textord/baselinedetect.h
Stefan Weil 90af3e7b5c Remove strngs.h from public API
Signed-off-by: Stefan Weil <sw@weil.de>
2020-12-28 21:03:29 +01:00

279 lines
12 KiB
C++

///////////////////////////////////////////////////////////////////////
// File: baselinedetect.h
// Description: Initial Baseline Determination.
// Copyright 2012 Google Inc. All Rights Reserved.
// Author: rays@google.com (Ray Smith)
// Created: Mon Apr 30 10:03:19 PDT 2012
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
#ifndef TESSERACT_TEXTORD_BASELINEDETECT_H_
#define TESSERACT_TEXTORD_BASELINEDETECT_H_
#include "detlinefit.h"
#include "points.h"
#include "rect.h"
#include "genericvector.h"
#include "strngs.h"
struct Pix;
namespace tesseract {
class Textord;
class BLOBNBOX_LIST;
class TO_BLOCK;
class TO_BLOCK_LIST;
class TO_ROW;
// Class to compute and hold baseline data for a TO_ROW.
class BaselineRow {
public:
BaselineRow(double line_size, TO_ROW* to_row);
const TBOX& bounding_box() const {
return bounding_box_;
}
// Sets the TO_ROW with the output straight line.
void SetupOldLineParameters(TO_ROW* row) const;
// Outputs diagnostic information.
void Print() const;
// Returns the skew angle (in radians) of the current baseline in [-pi,pi].
double BaselineAngle() const;
// Computes and returns the linespacing at the middle of the overlap
// between this and other.
double SpaceBetween(const BaselineRow& other) const;
// Computes and returns the displacement of the center of the line
// perpendicular to the given direction.
double PerpDisp(const FCOORD& direction) const;
// Computes the y coordinate at the given x using the straight baseline
// defined by baseline1_ and baseline2_.
double StraightYAtX(double x) const;
// Fits a straight baseline to the points. Returns true if it had enough
// points to be reasonably sure of the fitted baseline.
// If use_box_bottoms is false, baselines positions are formed by
// considering the outlines of the blobs.
bool FitBaseline(bool use_box_bottoms);
// Modifies an existing result of FitBaseline to be parallel to the given
// vector if that produces a better result.
void AdjustBaselineToParallel(int debug, const FCOORD& direction);
// Modifies the baseline to snap to the textline grid if the existing
// result is not good enough.
double AdjustBaselineToGrid(int debug, const FCOORD& direction,
double line_spacing, double line_offset);
private:
// Sets up displacement_modes_ with the top few modes of the perpendicular
// distance of each blob from the given direction vector, after rounding.
void SetupBlobDisplacements(const FCOORD& direction);
// Fits a line in the given direction to blobs that are close to the given
// target_offset perpendicular displacement from the direction. The fit
// error is allowed to be cheat_allowance worse than the existing fit, and
// will still be used.
// If cheat_allowance > 0, the new fit will be good and replace the current
// fit if it has better fit (with cheat) OR its error is below
// max_baseline_error_ and the old fit is marked bad.
// Otherwise the new fit will only replace the old if it is really better,
// or the old fit is marked bad and the new fit has sufficient points, as
// well as being within the max_baseline_error_.
void FitConstrainedIfBetter(int debug, const FCOORD& direction,
double cheat_allowance,
double target_offset);
// Returns the perpendicular distance of the point from the straight
// baseline.
float PerpDistanceFromBaseline(const FCOORD& pt) const;
// Computes the bounding box of the row.
void ComputeBoundingBox();
// The blobs of the row to which this BaselineRow adds extra information
// during baseline fitting. Note that blobs_ could easily come from either
// a TO_ROW or a ColPartition.
BLOBNBOX_LIST* blobs_;
// Bounding box of all the blobs.
TBOX bounding_box_;
// Fitter used to fit lines to the blobs.
DetLineFit fitter_;
// 2 points on the straight baseline.
FCOORD baseline_pt1_;
FCOORD baseline_pt2_;
// Set of modes of displacements. They indicate preferable baseline positions.
GenericVector<double> displacement_modes_;
// Quantization factor used for displacement_modes_.
double disp_quant_factor_;
// Half the acceptance range of blob displacements for computing the
// error during a constrained fit.
double fit_halfrange_;
// Max baseline error before a line is regarded as fitting badly.
double max_baseline_error_;
// The error of fit of the baseline.
double baseline_error_;
// True if this row seems to have a good baseline.
bool good_baseline_;
};
// Class to compute and hold baseline data for a TO_BLOCK.
class BaselineBlock {
public:
BaselineBlock(int debug_level, bool non_text, TO_BLOCK* block);
TO_BLOCK* block() const {
return block_;
}
double skew_angle() const {
return skew_angle_;
}
// Computes and returns the absolute error of the given perp_disp from the
// given linespacing model.
static double SpacingModelError(double perp_disp, double line_spacing,
double line_offset);
// Fits straight line baselines and computes the skew angle from the
// median angle. Returns true if a good angle is found.
// If use_box_bottoms is false, baseline positions are formed by
// considering the outlines of the blobs.
bool FitBaselinesAndFindSkew(bool use_box_bottoms);
// Refits the baseline to a constrained angle, using the stored block
// skew if good enough, otherwise the supplied default skew.
void ParallelizeBaselines(double default_block_skew);
// Sets the parameters in TO_BLOCK that are needed by subsequent processes.
void SetupBlockParameters() const;
// Processing that is required before fitting baseline splines, but requires
// linear baselines in order to be successful:
// Removes noise if required
// Separates out underlines
// Pre-associates blob fragments.
// TODO(rays/joeliu) This entire section of code is inherited from the past
// and could be improved/eliminated.
// page_tr is used to size a debug window.
void PrepareForSplineFitting(ICOORD page_tr, bool remove_noise);
// Fits splines to the textlines, or creates fake QSPLINES from the straight
// baselines that are already on the TO_ROWs.
// As a side-effect, computes the xheights of the rows and the block.
// Although x-height estimation is conceptually separate, it is part of
// detecting perspective distortion and therefore baseline fitting.
void FitBaselineSplines(bool enable_splines, bool show_final_rows,
Textord* textord);
// Draws the (straight) baselines and final blobs colored according to
// what was discarded as noise and what is associated with each row.
void DrawFinalRows(const ICOORD& page_tr);
// Render the generated spline baselines for this block on pix_in.
void DrawPixSpline(Pix* pix_in);
private:
// Top-level line-spacing calculation. Computes an estimate of the line-
// spacing, using the current baselines in the TO_ROWS of the block, and
// then refines it by fitting a regression line to the baseline positions
// as a function of their integer index.
// Returns true if it seems that the model is a reasonable fit to the
// observations.
bool ComputeLineSpacing();
// Computes the deskewed vertical position of each baseline in the block and
// stores them in the given vector.
void ComputeBaselinePositions(const FCOORD& direction,
GenericVector<double>* positions);
// Computes an estimate of the line spacing of the block from the median
// of the spacings between adjacent overlapping textlines.
void EstimateLineSpacing();
// Refines the line spacing of the block by fitting a regression
// line to the deskewed y-position of each baseline as a function of its
// estimated line index, allowing for a small error in the initial linespacing
// and choosing the best available model.
void RefineLineSpacing(const GenericVector<double>& positions);
// Given an initial estimate of line spacing (m_in) and the positions of each
// baseline, computes the line spacing of the block more accurately in m_out,
// and the corresponding intercept in c_out, and the number of spacings seen
// in index_delta. Returns the error of fit to the line spacing model.
double FitLineSpacingModel(const GenericVector<double>& positions,
double m_in, double* m_out, double* c_out,
int* index_delta);
// The block to which this class adds extra information used during baseline
// calculation.
TO_BLOCK* block_;
// The rows in the block that we will be working with.
PointerVector<BaselineRow> rows_;
// Amount of debugging output to provide.
int debug_level_;
// True if the block is non-text (graphic).
bool non_text_block_;
// True if the block has at least one good enough baseline to compute the
// skew angle and therefore skew_angle_ is valid.
bool good_skew_angle_;
// Angle of skew in radians using the conventional anticlockwise from x-axis.
double skew_angle_;
// Current best estimate line spacing in pixels perpendicular to skew_angle_.
double line_spacing_;
// Offset for baseline positions, in pixels. Each baseline is at
// line_spacing_ * n + line_offset_ for integer n, which represents
// [textline] line number in a line numbering system that has line 0 on or
// at least near the x-axis. Not equal to the actual line number of a line
// within a block as most blocks are not near the x-axis.
double line_offset_;
// The error of the line spacing model.
double model_error_;
};
class BaselineDetect {
public:
BaselineDetect(int debug_level, const FCOORD& page_skew,
TO_BLOCK_LIST* blocks);
~BaselineDetect() = default;
// Finds the initial baselines for each TO_ROW in each TO_BLOCK, gathers
// block-wise and page-wise data to smooth small blocks/rows, and applies
// smoothing based on block/page-level skew and block-level linespacing.
void ComputeStraightBaselines(bool use_box_bottoms);
// Computes the baseline splines for each TO_ROW in each TO_BLOCK and
// other associated side-effects, including pre-associating blobs, computing
// x-heights and displaying debug information.
// NOTE that ComputeStraightBaselines must have been called first as this
// sets up data in the TO_ROWs upon which this function depends.
void ComputeBaselineSplinesAndXheights(const ICOORD& page_tr,
bool enable_splines,
bool remove_noise,
bool show_final_rows,
Textord* textord);
private:
// Average (median) skew of the blocks on the page among those that have
// a good angle of their own.
FCOORD page_skew_;
// Amount of debug output to produce.
int debug_level_;
// The blocks that we are working with.
PointerVector<BaselineBlock> blocks_;
};
} // namespace tesseract
#endif // TESSERACT_TEXTORD_BASELINEDETECT_H_