vcpkg/ports/shaderwriter/portfile.cmake

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CMake
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vcpkg_minimum_required(VERSION 2022-10-12) # for ${VERSION}
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vcpkg_from_github(OUT_SOURCE_PATH SOURCE_PATH
REPO DragonJoker/ShaderWriter
REF v${VERSION}
HEAD_REF development
SHA512 58a9d5ca857a21283d359a3028d52a93dfa8161d2ba8052f674ecbab22750eebc0006d240d5f12779475ff5a2f8550f1c53a32e3a50ea2346ed8212e3c5775b2
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)
vcpkg_from_github(OUT_SOURCE_PATH CMAKE_SOURCE_PATH
REPO DragonJoker/CMakeUtils
REF 7d355194fa795c437ce970cecf00e23ae10fc686
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HEAD_REF master
SHA512 ca25b19bdeb3e8fda7abc32f8548731f0ba1cd09889a70f6f287ad76d2fdfa0fedbb7f6f65b26d356ea51543bed8926c6bb463f8e8461b7d51d3b7b33134374c
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)
file(REMOVE_RECURSE "${SOURCE_PATH}/CMake")
file(COPY "${CMAKE_SOURCE_PATH}/" DESTINATION "${SOURCE_PATH}/CMake")
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string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" BUILD_STATIC)
vcpkg_check_features(OUT_FEATURE_OPTIONS FEATURE_OPTIONS
FEATURES
spirv SDW_BUILD_EXPORTER_SPIRV
glsl SDW_BUILD_EXPORTER_HLSL
hlsl SDW_BUILD_EXPORTER_GLSL
)
vcpkg_cmake_configure(
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SOURCE_PATH ${SOURCE_PATH}
OPTIONS
-DPROJECTS_USE_PRECOMPILED_HEADERS=OFF
-DSDW_GENERATE_SOURCE=OFF
-DSDW_BUILD_VULKAN_LAYER=OFF
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-DSDW_BUILD_TESTS=OFF
-DSDW_BUILD_STATIC_SDW=${BUILD_STATIC}
-DSDW_BUILD_STATIC_SDAST=${BUILD_STATIC}
-DSDW_UNITY_BUILD=ON
${FEATURE_OPTIONS}
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)
vcpkg_copy_pdbs()
vcpkg_cmake_install()
vcpkg_cmake_config_fixup(PACKAGE_NAME ShaderWriter CONFIG_PATH lib/cmake/shaderwriter)
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file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)