vcpkg/ports/gamenetworkingsockets/portfile.cmake

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CMake
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vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO ValveSoftware/GameNetworkingSockets
REF 9875f39ad3fae8c913daa310c7ff0a7a54b1e6c2 # v1.3.0
SHA512 edf814ef10a11b67045d90d589a3bd6471fa46bc3f16cf1e83d1806df6bb48306dcda4096a2ff80fee78b24ce36d164cd46808680c9f5f8f546455fce7bf9aa0
HEAD_REF master
)
set(CRYPTO_BACKEND OpenSSL)
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
PREFER_NINJA
OPTIONS
-DGAMENETWORKINGSOCKETS_BUILD_TESTS=OFF
-DGAMENETWORKINGSOCKETS_BUILD_EXAMPLES=OFF
-DUSE_CRYPTO=${CRYPTO_BACKEND}
-DUSE_CRYPTO25519=${CRYPTO_BACKEND}
)
vcpkg_install_cmake()
file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
vcpkg_fixup_cmake_targets(CONFIG_PATH "lib/cmake/GameNetworkingSockets" TARGET_PATH "share/GameNetworkingSockets")
vcpkg_fixup_pkgconfig()
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
vcpkg_copy_pdbs()