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71 lines
2.8 KiB
CMake
71 lines
2.8 KiB
CMake
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include(vcpkg_common_functions)
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# NOTE: SoundTouch has a static c++ version too, but entirely different headers, api, etc
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if (VCPKG_LIBRARY_LINKAGE STREQUAL static)
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message(STATUS "Warning: Static building not supported. Building dynamic.")
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set(VCPKG_LIBRARY_LINKAGE dynamic)
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endif()
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if(VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
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message(FATAL_ERROR "WindowsStore not supported")
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endif()
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set(VERSION 2.0.0)
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set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/soundtouch)
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vcpkg_download_distfile(ARCHIVE
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URLS "https://www.surina.net/soundtouch/soundtouch-${VERSION}.zip"
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FILENAME "soundtouch-${VERSION}.zip"
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SHA512 50ef36b6cd21c16e235b908c5518e29b159b11f658a014c47fe767d3d8acebaefefec0ce253b4ed322cbd26387c69c0ed464ddace0c098e61d56d55c198117a5
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)
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vcpkg_extract_source_archive(${ARCHIVE})
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vcpkg_execute_required_process(
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COMMAND "devenv.exe"
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"SoundTouchDLL.sln"
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/Upgrade
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WORKING_DIRECTORY ${SOURCE_PATH}/source/SoundTouchDLL
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LOGNAME upgrade-Packet-${TARGET_TRIPLET}
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)
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IF (TRIPLET_SYSTEM_ARCH MATCHES "x64")
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# There is no x64 Debug target
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SET(BUILD_RELEASE_CONFIGURATION "ReleaseX64")
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SET(BUILD_DEBUG_CONFIGURATION "ReleaseX64")
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ELSE()
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SET(BUILD_RELEASE_CONFIGURATION "Release")
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SET(BUILD_DEBUG_CONFIGURATION "Debug")
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ENDIF()
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SET(BUILD_ARCH "Win32")
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vcpkg_build_msbuild(
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PROJECT_PATH ${SOURCE_PATH}/source/SoundTouchDLL/SoundTouchDLL.sln
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PLATFORM ${BUILD_ARCH}
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RELEASE_CONFIGURATION ${BUILD_RELEASE_CONFIGURATION}
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DEBUG_CONFIGURATION ${BUILD_DEBUG_CONFIGURATION}
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)
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file(INSTALL ${SOURCE_PATH}/source/SoundTouchDLL/SoundTouchDLL.h DESTINATION ${CURRENT_PACKAGES_DIR}/include)
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# Handle libraries
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IF (BUILD_RELEASE_CONFIGURATION STREQUAL ReleaseX64)
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file(INSTALL ${SOURCE_PATH}/lib/SoundTouch_x64.dll DESTINATION ${CURRENT_PACKAGES_DIR}/bin)
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file(INSTALL ${SOURCE_PATH}/lib/SoundTouchDll_x64.lib DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
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ELSE()
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file(INSTALL ${SOURCE_PATH}/lib/SoundTouch.dll DESTINATION ${CURRENT_PACKAGES_DIR}/bin)
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file(INSTALL ${SOURCE_PATH}/lib/SoundTouchDll.lib DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
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ENDIF()
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IF (BUILD_DEBUG_CONFIGURATION STREQUAL ReleaseX64)
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file(INSTALL ${SOURCE_PATH}/lib/SoundTouch_x64.dll DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin)
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file(INSTALL ${SOURCE_PATH}/lib/SoundTouchDll_x64.lib DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
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ELSE()
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file(INSTALL ${SOURCE_PATH}/lib/SoundTouchD.dll DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin)
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file(INSTALL ${SOURCE_PATH}/lib/SoundTouchDllD.lib DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
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ENDIF()
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file(COPY ${SOURCE_PATH}/COPYING.TXT DESTINATION ${CURRENT_PACKAGES_DIR}/share/soundtouch)
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file(RENAME ${CURRENT_PACKAGES_DIR}/share/soundtouch/COPYING.TXT ${CURRENT_PACKAGES_DIR}/share/soundtouch/copyright)
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