vcpkg/ports/gamedev-framework/portfile.cmake

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CMake
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vcpkg_fail_port_install(
ON_ARCH "arm"
)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO GamedevFramework/gf
HEAD_REF master
2020-11-12 07:33:38 +08:00
REF v0.18.1
SHA512 7d027bc9c56ad60e242f44c40e79039a0b95fb01b805cba529089a9a7e4e3ca79986d05f6906653065b96cc39d9d9e79aeafb72524453508468a30d6cf7609cf
)
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
PREFER_NINJA
OPTIONS
-DGF_VCPKG=ON
-DGF_USE_EMBEDDED_LIBS=OFF
-DGF_BUILD_GAMES=OFF
-DGF_BUILD_EXAMPLES=OFF
-DGF_BUILD_DOCUMENTATION=OFF
-DGF_SINGLE_COMPILTATION_UNIT=ON
-DBUILD_TESTING=OFF
-DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS}
OPTIONS_RELEASE -DGF_DEBUG=OFF
OPTIONS_DEBUG -DGF_DEBUG=ON
)
vcpkg_install_cmake()
vcpkg_fixup_cmake_targets(CONFIG_PATH lib/cmake/gf TARGET_PATH share/gf)
vcpkg_copy_pdbs()
file(REMOVE_RECURSE
"${CURRENT_PACKAGES_DIR}/debug/share"
"${CURRENT_PACKAGES_DIR}/debug/include"
"${CURRENT_PACKAGES_DIR}/share/doc"
"${CURRENT_PACKAGES_DIR}/debug/bin/gf_info.exe"
"${CURRENT_PACKAGES_DIR}/bin/gf_info.exe"
)
if(VCPKG_LIBRARY_LINKAGE STREQUAL "static")
file(REMOVE_RECURSE
"${CURRENT_PACKAGES_DIR}/bin"
"${CURRENT_PACKAGES_DIR}/debug/bin"
)
endif()
file(INSTALL ${SOURCE_PATH}/LICENSE.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)