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https://github.com/microsoft/vcpkg.git
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49 lines
1.3 KiB
CMake
49 lines
1.3 KiB
CMake
vcpkg_fail_port_install(
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ON_ARCH "arm"
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)
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO GamedevFramework/gf
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HEAD_REF master
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REF v0.18.1
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SHA512 7d027bc9c56ad60e242f44c40e79039a0b95fb01b805cba529089a9a7e4e3ca79986d05f6906653065b96cc39d9d9e79aeafb72524453508468a30d6cf7609cf
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)
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vcpkg_configure_cmake(
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SOURCE_PATH ${SOURCE_PATH}
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PREFER_NINJA
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OPTIONS
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-DGF_VCPKG=ON
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-DGF_USE_EMBEDDED_LIBS=OFF
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-DGF_BUILD_GAMES=OFF
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-DGF_BUILD_EXAMPLES=OFF
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-DGF_BUILD_DOCUMENTATION=OFF
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-DGF_SINGLE_COMPILTATION_UNIT=ON
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-DBUILD_TESTING=OFF
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-DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS}
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OPTIONS_RELEASE -DGF_DEBUG=OFF
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OPTIONS_DEBUG -DGF_DEBUG=ON
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)
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vcpkg_install_cmake()
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vcpkg_fixup_cmake_targets(CONFIG_PATH lib/cmake/gf TARGET_PATH share/gf)
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vcpkg_copy_pdbs()
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file(REMOVE_RECURSE
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"${CURRENT_PACKAGES_DIR}/debug/share"
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"${CURRENT_PACKAGES_DIR}/debug/include"
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"${CURRENT_PACKAGES_DIR}/share/doc"
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"${CURRENT_PACKAGES_DIR}/debug/bin/gf_info.exe"
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"${CURRENT_PACKAGES_DIR}/bin/gf_info.exe"
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)
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if(VCPKG_LIBRARY_LINKAGE STREQUAL "static")
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file(REMOVE_RECURSE
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"${CURRENT_PACKAGES_DIR}/bin"
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"${CURRENT_PACKAGES_DIR}/debug/bin"
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)
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endif()
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file(INSTALL ${SOURCE_PATH}/LICENSE.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
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