[sdl2] Update to SDL2 2.0.9 (#4648)

* [sdl2] Update to SDL2 2.0.9

* [sdl2] Fix x86-windows and fix uwp patch
This commit is contained in:
jdellar 2018-11-09 17:49:24 +10:00 committed by Robert Schumacher
parent 4f7d4dc66f
commit 8dc8d0e0c9
4 changed files with 195 additions and 210 deletions

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@ -1,3 +1,3 @@
Source: sdl2
Version: 2.0.8-3
Version: 2.0.9-1
Description: Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.

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@ -1,206 +1,175 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 73d9407..082fbc5 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -3,7 +3,11 @@ if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
endif()
cmake_minimum_required(VERSION 2.8.11)
-project(SDL2 C)
+if(CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
+ project(SDL2 C CXX)
+else()
+ project(SDL2 C)
+endif()
# !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property
# !!! FIXME: for the SDL2 shared library (so you get an
@@ -358,7 +362,6 @@ file(GLOB SOURCE_FILES
${SDL2_SOURCE_DIR}/src/timer/*.c
${SDL2_SOURCE_DIR}/src/video/*.c)
-
if(ASSERTIONS STREQUAL "auto")
# Do nada - use optimization settings to determine the assertion level
elseif(ASSERTIONS STREQUAL "disabled")
@@ -1132,6 +1135,22 @@ elseif(WINDOWS)
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
+ if(WINDOWS_STORE)
+ cmake_minimum_required(VERSION 3.0)
+ add_definitions(-DSDL_BUILDING_WINRT=1 -ZW)
+ link_libraries(
+ -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
+ -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
+ vccorlib$<$<CONFIG:Debug>:d>.lib
+ msvcrt$<$<CONFIG:Debug>:d>.lib
+ )
+ endif()
+
+ if(WINDOWS_STORE)
+ file(GLOB WINRT_SOURCE_FILES ${SDL2_SOURCE_DIR}/src/core/winrt/*.c ${SDL2_SOURCE_DIR}/src/core/winrt/*.cpp)
+ set(SOURCE_FILES ${SOURCE_FILES} ${WINRT_SOURCE_FILES})
+ endif()
+
if(MSVC)
# Prevent codegen that would use the VC runtime libraries.
set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-")
@@ -1176,7 +1195,11 @@ elseif(WINDOWS)
check_include_file(d3d11_1.h HAVE_D3D11_H)
check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H)
- check_include_file(dinput.h HAVE_DINPUT_H)
+ if(WINDOWS_STORE)
+ set(HAVE_DINPUT_H 0)
+ else()
+ check_include_file(dinput.h HAVE_DINPUT_H)
+ endif()
check_include_file(xaudio2.h HAVE_XAUDIO2_H)
check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
@@ -1193,12 +1216,14 @@ elseif(WINDOWS)
endif()
if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_WINMM 1)
- file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
+ if(NOT WINDOWS_STORE)
+ set(SDL_AUDIO_DRIVER_WINMM 1)
+ file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES})
+ set(HAVE_SDL_AUDIO TRUE)
+ endif()
- if(HAVE_DSOUND_H)
+ if(HAVE_DSOUND_H AND NOT WINDOWS_STORE)
set(SDL_AUDIO_DRIVER_DSOUND 1)
file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
@@ -1208,9 +1233,10 @@ elseif(WINDOWS)
set(SDL_AUDIO_DRIVER_XAUDIO2 1)
file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES})
+ set(HAVE_SDL_AUDIO TRUE)
endif()
- if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
+ if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H AND NOT WINDOWS_STORE)
set(SDL_AUDIO_DRIVER_WASAPI 1)
file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES})
@@ -1222,11 +1248,20 @@ elseif(WINDOWS)
if(NOT SDL_LOADSO)
message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled")
endif()
- set(SDL_VIDEO_DRIVER_WINDOWS 1)
- file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
+ if(WINDOWS_STORE)
+ set(SDL_VIDEO_DRIVER_WINRT 1)
+ file(GLOB WIN_VIDEO_SOURCES
+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.c
+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.cpp
+ ${SDL2_SOURCE_DIR}/src/render/direct3d11/*.cpp
+ )
+ else()
+ set(SDL_VIDEO_DRIVER_WINDOWS 1)
+ file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
+ endif()
set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES})
- if(RENDER_D3D AND HAVE_D3D_H)
+ if(RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE)
set(SDL_VIDEO_RENDER_D3D 1)
set(HAVE_RENDER_D3D TRUE)
endif()
@@ -1249,20 +1284,31 @@ elseif(WINDOWS)
endif()
if(SDL_POWER)
- set(SDL_POWER_WINDOWS 1)
- set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
+ if(WINDOWS_STORE)
+ set(SDL_POWER_WINRT 1)
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp)
+ else()
+ set(SDL_POWER_WINDOWS 1)
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
+ endif()
set(HAVE_SDL_POWER TRUE)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_WINDOWS 1)
- file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c)
+ if(WINDOWS_STORE)
+ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/winrt/*.cpp)
+ else()
+ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c)
+ endif()
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
# Libraries for Win32 native and MinGW
- list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid)
+ if(NOT WINDOWS_STORE)
+ list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid)
+ endif()
# TODO: in configure.in the check for timers is set on
# cygwin | mingw32* - does this include mingw32CE?
@@ -1284,7 +1330,7 @@ elseif(WINDOWS)
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
if(SDL_VIDEO)
- if(VIDEO_OPENGL)
+ if(VIDEO_OPENGL AND NOT WINDOWS_STORE)
set(SDL_VIDEO_OPENGL 1)
set(SDL_VIDEO_OPENGL_WGL 1)
set(SDL_VIDEO_RENDER_OGL 1)
@@ -1688,9 +1734,11 @@ endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
# Always build SDLmain
-add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
-target_include_directories(SDL2main PUBLIC $<INSTALL_INTERFACE:include>)
-set(_INSTALL_LIBS "SDL2main")
+if(NOT WINDOWS_STORE)
+ add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
+ target_include_directories(SDL2main PUBLIC $<INSTALL_INTERFACE:include>)
+ set(_INSTALL_LIBS "SDL2main")
+endif()
if(SDL_SHARED)
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake
index 9b20398..7ae6e35 100644
--- a/include/SDL_config.h.cmake
+++ b/include/SDL_config.h.cmake
@@ -298,6 +298,7 @@
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
+#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@
#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@
@@ -365,6 +366,7 @@
#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
+#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@
#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@
@@ -387,7 +389,7 @@
#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@
/* Platform specific definitions */
-#if !defined(__WIN32__)
+#if !defined(__WIN32__) && !defined(__WINRT__)
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
typedef unsigned int size_t;
typedef signed char int8_t;
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 0128c7a..bd534e4 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -5,6 +5,18 @@ endif()
cmake_minimum_required(VERSION 2.8.11)
project(SDL2 C)
+if(WINDOWS_STORE)
+ enable_language(CXX)
+ cmake_minimum_required(VERSION 3.11)
+ add_definitions(-DSDL_BUILDING_WINRT=1 -ZW)
+ link_libraries(
+ -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
+ -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
+ vccorlib$<$<CONFIG:Debug>:d>.lib
+ msvcrt$<$<CONFIG:Debug>:d>.lib
+ )
+endif()
+
# !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property
# !!! FIXME: for the SDL2 shared library (so you get an
# !!! FIXME: install_name ("soname") of "@rpath/libSDL-whatever.dylib"
@@ -1166,6 +1178,11 @@ elseif(WINDOWS)
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
+ if(WINDOWS_STORE)
+ file(GLOB WINRT_SOURCE_FILES ${SDL2_SOURCE_DIR}/src/core/winrt/*.c ${SDL2_SOURCE_DIR}/src/core/winrt/*.cpp)
+ list(APPEND SOURCE_FILES ${WINRT_SOURCE_FILES})
+ endif()
+
if(MSVC)
# Prevent codegen that would use the VC runtime libraries.
set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-")
@@ -1211,6 +1228,9 @@ elseif(WINDOWS)
check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H)
check_include_file(dinput.h HAVE_DINPUT_H)
+ if(WINDOWS_STORE)
+ set(HAVE_DINPUT_H 0)
+ endif()
check_include_file(dxgi.h HAVE_DXGI_H)
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
set(HAVE_DIRECTX TRUE)
@@ -1229,18 +1249,20 @@ elseif(WINDOWS)
check_include_file(endpointvolume.h HAVE_ENDPOINTVOLUME_H)
if(SDL_AUDIO)
+ if(NOT WINDOWS_STORE)
set(SDL_AUDIO_DRIVER_WINMM 1)
file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES})
+ endif()
set(HAVE_SDL_AUDIO TRUE)
- if(HAVE_DSOUND_H)
+ if(HAVE_DSOUND_H AND NOT WINDOWS_STORE)
set(SDL_AUDIO_DRIVER_DSOUND 1)
file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
endif()
- if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
+ if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H AND NOT WINDOWS_STORE)
set(SDL_AUDIO_DRIVER_WASAPI 1)
file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES})
@@ -1252,11 +1274,20 @@ elseif(WINDOWS)
if(NOT SDL_LOADSO)
message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled")
endif()
+ if(WINDOWS_STORE)
+ set(SDL_VIDEO_DRIVER_WINRT 1)
+ file(GLOB WIN_VIDEO_SOURCES
+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.c
+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.cpp
+ ${SDL2_SOURCE_DIR}/src/render/direct3d11/*.cpp
+ )
+ else()
set(SDL_VIDEO_DRIVER_WINDOWS 1)
file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
+ endif()
set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES})
- if(RENDER_D3D AND HAVE_D3D_H)
+ if(RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE)
set(SDL_VIDEO_RENDER_D3D 1)
set(HAVE_RENDER_D3D TRUE)
endif()
@@ -1279,20 +1310,31 @@ elseif(WINDOWS)
endif()
if(SDL_POWER)
+ if(WINDOWS_STORE)
+ set(SDL_POWER_WINRT 1)
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp)
+ else()
set(SDL_POWER_WINDOWS 1)
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
+ endif()
set(HAVE_SDL_POWER TRUE)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_WINDOWS 1)
+ if(WINDOWS_STORE)
+ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/winrt/*.cpp)
+ else()
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c)
+ endif()
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
# Libraries for Win32 native and MinGW
+ if(NOT WINDOWS_STORE)
list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 shell32)
+ endif()
# TODO: in configure.in the check for timers is set on
# cygwin | mingw32* - does this include mingw32CE?
@@ -1314,7 +1356,7 @@ elseif(WINDOWS)
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
if(SDL_VIDEO)
- if(VIDEO_OPENGL)
+ if(VIDEO_OPENGL AND NOT WINDOWS_STORE)
set(SDL_VIDEO_OPENGL 1)
set(SDL_VIDEO_OPENGL_WGL 1)
set(SDL_VIDEO_RENDER_OGL 1)
@@ -1731,12 +1773,14 @@ endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
# Always build SDLmain
+if(NOT WINDOWS_STORE)
add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
set(_INSTALL_LIBS "SDL2main")
if (NOT ANDROID)
set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()
+endif()
if(SDL_SHARED)
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake
index 48dd2d4..0c4fa28 100644
--- a/include/SDL_config.h.cmake
+++ b/include/SDL_config.h.cmake
@@ -324,6 +324,7 @@
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
+#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@
#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@
@@ -392,6 +393,7 @@
#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
+#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@
#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@
@@ -414,7 +416,7 @@
#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@
/* Platform specific definitions */
-#if !defined(__WIN32__)
+#if !defined(__WIN32__) && !defined(__WINRT__)
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
typedef unsigned int size_t;
typedef signed char int8_t;

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@ -0,0 +1,15 @@
diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c
index ff23c5e..fc90bba 100644
--- a/src/events/SDL_mouse.c
+++ b/src/events/SDL_mouse.c
@@ -20,6 +20,10 @@
*/
#include "../SDL_internal.h"
+#ifdef __WIN32__
+#include "../core/windows/SDL_windows.h"
+#endif
+
/* General mouse handling code for SDL */
#include "SDL_assert.h"

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@ -3,11 +3,12 @@ include(vcpkg_common_functions)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO SDL-Mirror/SDL
REF release-2.0.8
SHA512 5922dbeb14bb22991160251664b417d3f846867c18b5ecc1bd19c328ffd69b16252b7d45b9a317bafd1207fdb66d93a022dfb239e02447db9babd941956b6b37
REF release-2.0.9
SHA512 444c906c0baa720c86ca72d1b4cd66fdf6f516d5d2a9836169081a2997a5aebaaf9caa687ec060fa02292d79cfa4a62442333e00f90a0239edd1601529f6b056
HEAD_REF master
PATCHES
export-symbols-only-in-shared-build.patch
fix-x86-windows.patch
enable-winrt-cmake.patch
)
@ -72,5 +73,5 @@ if(NOT VCPKG_CMAKE_SYSTEM_NAME)
endif()
file(COPY ${CMAKE_CURRENT_LIST_DIR}/vcpkg-cmake-wrapper.cmake DESTINATION ${CURRENT_PACKAGES_DIR}/share/sdl2)
file(INSTALL ${SOURCE_PATH}/COPYING.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/sdl2 RENAME copyright)
configure_file(${SOURCE_PATH}/COPYING.txt ${CURRENT_PACKAGES_DIR}/share/sdl2/copyright COPYONLY)
vcpkg_copy_pdbs()