mirror of
https://github.com/microsoft/vcpkg.git
synced 2025-01-18 17:53:03 +08:00
[sdl2] Update to SDL2 2.0.9 (#4648)
* [sdl2] Update to SDL2 2.0.9 * [sdl2] Fix x86-windows and fix uwp patch
This commit is contained in:
parent
4f7d4dc66f
commit
8dc8d0e0c9
@ -1,3 +1,3 @@
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Source: sdl2
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Version: 2.0.8-3
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Version: 2.0.9-1
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Description: Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.
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@ -1,206 +1,175 @@
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diff --git a/CMakeLists.txt b/CMakeLists.txt
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index 73d9407..082fbc5 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -3,7 +3,11 @@ if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
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endif()
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cmake_minimum_required(VERSION 2.8.11)
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-project(SDL2 C)
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+if(CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
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+ project(SDL2 C CXX)
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+else()
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+ project(SDL2 C)
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+endif()
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# !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property
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# !!! FIXME: for the SDL2 shared library (so you get an
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@@ -358,7 +362,6 @@ file(GLOB SOURCE_FILES
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${SDL2_SOURCE_DIR}/src/timer/*.c
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${SDL2_SOURCE_DIR}/src/video/*.c)
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-
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if(ASSERTIONS STREQUAL "auto")
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# Do nada - use optimization settings to determine the assertion level
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elseif(ASSERTIONS STREQUAL "disabled")
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@@ -1132,6 +1135,22 @@ elseif(WINDOWS)
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file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
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+ if(WINDOWS_STORE)
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+ cmake_minimum_required(VERSION 3.0)
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+ add_definitions(-DSDL_BUILDING_WINRT=1 -ZW)
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+ link_libraries(
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+ -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
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+ -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
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+ vccorlib$<$<CONFIG:Debug>:d>.lib
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+ msvcrt$<$<CONFIG:Debug>:d>.lib
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+ )
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+ endif()
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+
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+ if(WINDOWS_STORE)
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+ file(GLOB WINRT_SOURCE_FILES ${SDL2_SOURCE_DIR}/src/core/winrt/*.c ${SDL2_SOURCE_DIR}/src/core/winrt/*.cpp)
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+ set(SOURCE_FILES ${SOURCE_FILES} ${WINRT_SOURCE_FILES})
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+ endif()
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+
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if(MSVC)
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# Prevent codegen that would use the VC runtime libraries.
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set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-")
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@@ -1176,7 +1195,11 @@ elseif(WINDOWS)
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check_include_file(d3d11_1.h HAVE_D3D11_H)
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check_include_file(ddraw.h HAVE_DDRAW_H)
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check_include_file(dsound.h HAVE_DSOUND_H)
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- check_include_file(dinput.h HAVE_DINPUT_H)
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+ if(WINDOWS_STORE)
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+ set(HAVE_DINPUT_H 0)
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+ else()
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+ check_include_file(dinput.h HAVE_DINPUT_H)
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+ endif()
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check_include_file(xaudio2.h HAVE_XAUDIO2_H)
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check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
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check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
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@@ -1193,12 +1216,14 @@ elseif(WINDOWS)
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endif()
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if(SDL_AUDIO)
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- set(SDL_AUDIO_DRIVER_WINMM 1)
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- file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
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- set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES})
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- set(HAVE_SDL_AUDIO TRUE)
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+ if(NOT WINDOWS_STORE)
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+ set(SDL_AUDIO_DRIVER_WINMM 1)
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+ file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
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+ set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES})
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+ set(HAVE_SDL_AUDIO TRUE)
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+ endif()
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- if(HAVE_DSOUND_H)
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+ if(HAVE_DSOUND_H AND NOT WINDOWS_STORE)
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set(SDL_AUDIO_DRIVER_DSOUND 1)
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file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
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@@ -1208,9 +1233,10 @@ elseif(WINDOWS)
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set(SDL_AUDIO_DRIVER_XAUDIO2 1)
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file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES})
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+ set(HAVE_SDL_AUDIO TRUE)
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endif()
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- if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
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+ if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H AND NOT WINDOWS_STORE)
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set(SDL_AUDIO_DRIVER_WASAPI 1)
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file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES})
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@@ -1222,11 +1248,20 @@ elseif(WINDOWS)
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if(NOT SDL_LOADSO)
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message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled")
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endif()
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- set(SDL_VIDEO_DRIVER_WINDOWS 1)
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- file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
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+ if(WINDOWS_STORE)
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+ set(SDL_VIDEO_DRIVER_WINRT 1)
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+ file(GLOB WIN_VIDEO_SOURCES
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+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.c
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+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.cpp
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+ ${SDL2_SOURCE_DIR}/src/render/direct3d11/*.cpp
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+ )
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+ else()
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+ set(SDL_VIDEO_DRIVER_WINDOWS 1)
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+ file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
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+ endif()
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set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES})
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- if(RENDER_D3D AND HAVE_D3D_H)
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+ if(RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE)
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set(SDL_VIDEO_RENDER_D3D 1)
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set(HAVE_RENDER_D3D TRUE)
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endif()
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@@ -1249,20 +1284,31 @@ elseif(WINDOWS)
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endif()
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if(SDL_POWER)
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- set(SDL_POWER_WINDOWS 1)
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- set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
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+ if(WINDOWS_STORE)
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+ set(SDL_POWER_WINRT 1)
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+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp)
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+ else()
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+ set(SDL_POWER_WINDOWS 1)
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+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
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+ endif()
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set(HAVE_SDL_POWER TRUE)
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endif()
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if(SDL_FILESYSTEM)
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set(SDL_FILESYSTEM_WINDOWS 1)
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- file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c)
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+ if(WINDOWS_STORE)
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+ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/winrt/*.cpp)
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+ else()
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+ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c)
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+ endif()
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set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
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set(HAVE_SDL_FILESYSTEM TRUE)
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endif()
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# Libraries for Win32 native and MinGW
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- list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid)
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+ if(NOT WINDOWS_STORE)
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+ list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid)
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+ endif()
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# TODO: in configure.in the check for timers is set on
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# cygwin | mingw32* - does this include mingw32CE?
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@@ -1284,7 +1330,7 @@ elseif(WINDOWS)
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set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
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if(SDL_VIDEO)
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- if(VIDEO_OPENGL)
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+ if(VIDEO_OPENGL AND NOT WINDOWS_STORE)
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set(SDL_VIDEO_OPENGL 1)
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set(SDL_VIDEO_OPENGL_WGL 1)
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set(SDL_VIDEO_RENDER_OGL 1)
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@@ -1688,9 +1734,11 @@ endif()
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
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# Always build SDLmain
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-add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
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-target_include_directories(SDL2main PUBLIC $<INSTALL_INTERFACE:include>)
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-set(_INSTALL_LIBS "SDL2main")
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+if(NOT WINDOWS_STORE)
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+ add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
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+ target_include_directories(SDL2main PUBLIC $<INSTALL_INTERFACE:include>)
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+ set(_INSTALL_LIBS "SDL2main")
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+endif()
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if(SDL_SHARED)
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add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
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diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake
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index 9b20398..7ae6e35 100644
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--- a/include/SDL_config.h.cmake
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+++ b/include/SDL_config.h.cmake
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@@ -298,6 +298,7 @@
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#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@
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#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
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#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
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+#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@
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#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
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#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@
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#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@
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@@ -365,6 +366,7 @@
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#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
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#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
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#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
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+#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@
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#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
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#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
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#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@
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@@ -387,7 +389,7 @@
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#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@
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/* Platform specific definitions */
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-#if !defined(__WIN32__)
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+#if !defined(__WIN32__) && !defined(__WINRT__)
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# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
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typedef unsigned int size_t;
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typedef signed char int8_t;
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diff --git a/CMakeLists.txt b/CMakeLists.txt
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index 0128c7a..bd534e4 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -5,6 +5,18 @@ endif()
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cmake_minimum_required(VERSION 2.8.11)
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project(SDL2 C)
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+if(WINDOWS_STORE)
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+ enable_language(CXX)
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+ cmake_minimum_required(VERSION 3.11)
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+ add_definitions(-DSDL_BUILDING_WINRT=1 -ZW)
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+ link_libraries(
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+ -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
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+ -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
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+ vccorlib$<$<CONFIG:Debug>:d>.lib
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+ msvcrt$<$<CONFIG:Debug>:d>.lib
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+ )
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+endif()
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+
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# !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property
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# !!! FIXME: for the SDL2 shared library (so you get an
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# !!! FIXME: install_name ("soname") of "@rpath/libSDL-whatever.dylib"
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@@ -1166,6 +1178,11 @@ elseif(WINDOWS)
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file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
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+ if(WINDOWS_STORE)
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+ file(GLOB WINRT_SOURCE_FILES ${SDL2_SOURCE_DIR}/src/core/winrt/*.c ${SDL2_SOURCE_DIR}/src/core/winrt/*.cpp)
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+ list(APPEND SOURCE_FILES ${WINRT_SOURCE_FILES})
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+ endif()
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+
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if(MSVC)
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# Prevent codegen that would use the VC runtime libraries.
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set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-")
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@@ -1211,6 +1228,9 @@ elseif(WINDOWS)
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check_include_file(ddraw.h HAVE_DDRAW_H)
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check_include_file(dsound.h HAVE_DSOUND_H)
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check_include_file(dinput.h HAVE_DINPUT_H)
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+ if(WINDOWS_STORE)
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+ set(HAVE_DINPUT_H 0)
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+ endif()
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check_include_file(dxgi.h HAVE_DXGI_H)
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if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
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set(HAVE_DIRECTX TRUE)
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@@ -1229,18 +1249,20 @@ elseif(WINDOWS)
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check_include_file(endpointvolume.h HAVE_ENDPOINTVOLUME_H)
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if(SDL_AUDIO)
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+ if(NOT WINDOWS_STORE)
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set(SDL_AUDIO_DRIVER_WINMM 1)
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file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES})
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+ endif()
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set(HAVE_SDL_AUDIO TRUE)
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- if(HAVE_DSOUND_H)
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+ if(HAVE_DSOUND_H AND NOT WINDOWS_STORE)
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set(SDL_AUDIO_DRIVER_DSOUND 1)
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file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
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endif()
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- if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
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+ if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H AND NOT WINDOWS_STORE)
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set(SDL_AUDIO_DRIVER_WASAPI 1)
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file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES})
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@@ -1252,11 +1274,20 @@ elseif(WINDOWS)
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if(NOT SDL_LOADSO)
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message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled")
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endif()
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+ if(WINDOWS_STORE)
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+ set(SDL_VIDEO_DRIVER_WINRT 1)
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+ file(GLOB WIN_VIDEO_SOURCES
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+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.c
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+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.cpp
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+ ${SDL2_SOURCE_DIR}/src/render/direct3d11/*.cpp
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+ )
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+ else()
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set(SDL_VIDEO_DRIVER_WINDOWS 1)
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file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
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+ endif()
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set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES})
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- if(RENDER_D3D AND HAVE_D3D_H)
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+ if(RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE)
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set(SDL_VIDEO_RENDER_D3D 1)
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set(HAVE_RENDER_D3D TRUE)
|
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endif()
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@@ -1279,20 +1310,31 @@ elseif(WINDOWS)
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endif()
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if(SDL_POWER)
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+ if(WINDOWS_STORE)
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+ set(SDL_POWER_WINRT 1)
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+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp)
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+ else()
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set(SDL_POWER_WINDOWS 1)
|
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set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
|
||||
+ endif()
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set(HAVE_SDL_POWER TRUE)
|
||||
endif()
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if(SDL_FILESYSTEM)
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set(SDL_FILESYSTEM_WINDOWS 1)
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+ if(WINDOWS_STORE)
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+ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/winrt/*.cpp)
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+ else()
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file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c)
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+ endif()
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set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
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||||
set(HAVE_SDL_FILESYSTEM TRUE)
|
||||
endif()
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||||
|
||||
# Libraries for Win32 native and MinGW
|
||||
+ if(NOT WINDOWS_STORE)
|
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list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 shell32)
|
||||
+ endif()
|
||||
|
||||
# TODO: in configure.in the check for timers is set on
|
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# cygwin | mingw32* - does this include mingw32CE?
|
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@@ -1314,7 +1356,7 @@ elseif(WINDOWS)
|
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set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
|
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if(SDL_VIDEO)
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- if(VIDEO_OPENGL)
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+ if(VIDEO_OPENGL AND NOT WINDOWS_STORE)
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set(SDL_VIDEO_OPENGL 1)
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set(SDL_VIDEO_OPENGL_WGL 1)
|
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set(SDL_VIDEO_RENDER_OGL 1)
|
||||
@@ -1731,12 +1773,14 @@ endif()
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
|
||||
|
||||
# Always build SDLmain
|
||||
+if(NOT WINDOWS_STORE)
|
||||
add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
|
||||
target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
|
||||
set(_INSTALL_LIBS "SDL2main")
|
||||
if (NOT ANDROID)
|
||||
set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
|
||||
endif()
|
||||
+endif()
|
||||
|
||||
if(SDL_SHARED)
|
||||
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
|
||||
diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake
|
||||
index 48dd2d4..0c4fa28 100644
|
||||
--- a/include/SDL_config.h.cmake
|
||||
+++ b/include/SDL_config.h.cmake
|
||||
@@ -324,6 +324,7 @@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
|
||||
+#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@
|
||||
@@ -392,6 +393,7 @@
|
||||
#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
|
||||
#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
|
||||
#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
|
||||
+#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@
|
||||
#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
|
||||
#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
|
||||
#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@
|
||||
@@ -414,7 +416,7 @@
|
||||
#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@
|
||||
|
||||
/* Platform specific definitions */
|
||||
-#if !defined(__WIN32__)
|
||||
+#if !defined(__WIN32__) && !defined(__WINRT__)
|
||||
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
|
||||
typedef unsigned int size_t;
|
||||
typedef signed char int8_t;
|
||||
|
15
ports/sdl2/fix-x86-windows.patch
Normal file
15
ports/sdl2/fix-x86-windows.patch
Normal file
@ -0,0 +1,15 @@
|
||||
diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c
|
||||
index ff23c5e..fc90bba 100644
|
||||
--- a/src/events/SDL_mouse.c
|
||||
+++ b/src/events/SDL_mouse.c
|
||||
@@ -20,6 +20,10 @@
|
||||
*/
|
||||
#include "../SDL_internal.h"
|
||||
|
||||
+#ifdef __WIN32__
|
||||
+#include "../core/windows/SDL_windows.h"
|
||||
+#endif
|
||||
+
|
||||
/* General mouse handling code for SDL */
|
||||
|
||||
#include "SDL_assert.h"
|
@ -3,11 +3,12 @@ include(vcpkg_common_functions)
|
||||
vcpkg_from_github(
|
||||
OUT_SOURCE_PATH SOURCE_PATH
|
||||
REPO SDL-Mirror/SDL
|
||||
REF release-2.0.8
|
||||
SHA512 5922dbeb14bb22991160251664b417d3f846867c18b5ecc1bd19c328ffd69b16252b7d45b9a317bafd1207fdb66d93a022dfb239e02447db9babd941956b6b37
|
||||
REF release-2.0.9
|
||||
SHA512 444c906c0baa720c86ca72d1b4cd66fdf6f516d5d2a9836169081a2997a5aebaaf9caa687ec060fa02292d79cfa4a62442333e00f90a0239edd1601529f6b056
|
||||
HEAD_REF master
|
||||
PATCHES
|
||||
export-symbols-only-in-shared-build.patch
|
||||
fix-x86-windows.patch
|
||||
enable-winrt-cmake.patch
|
||||
)
|
||||
|
||||
@ -72,5 +73,5 @@ if(NOT VCPKG_CMAKE_SYSTEM_NAME)
|
||||
endif()
|
||||
|
||||
file(COPY ${CMAKE_CURRENT_LIST_DIR}/vcpkg-cmake-wrapper.cmake DESTINATION ${CURRENT_PACKAGES_DIR}/share/sdl2)
|
||||
file(INSTALL ${SOURCE_PATH}/COPYING.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/sdl2 RENAME copyright)
|
||||
configure_file(${SOURCE_PATH}/COPYING.txt ${CURRENT_PACKAGES_DIR}/share/sdl2/copyright COPYONLY)
|
||||
vcpkg_copy_pdbs()
|
||||
|
Loading…
Reference in New Issue
Block a user