* [curl] Update to 7.86.0
* [azure-core-cpp] Add missing Ws2_32.lib.
Filed upstream as https://github.com/Azure/azure-sdk-for-cpp/pull/4127
* [aws-sdk-cpp] Lock the selected curl features.
Co-authored-by: FrankXie <v-frankxie@microsoft.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* [pcre2] Explicitly control dependencies
* version
* Fix Windows static
* version
* Fix windows static
* version
* Remove patch
* version
Co-authored-by: Billy O'Neal <bion@microsoft.com>
* [ace] Upgrade to 7.0.10
* [ace] Upgrade to ACE 7.0.10
* [ace] Upgrade to ace 7.0.10
* Use VERSION and add quotes.
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* [flatbuffers] support iOS build
* [flatbuffers] update baseline
* [flatbuffers] use vcpkg_copy_tools
* rebase and resolve conflict
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* try qt 6.4-beta4
* fix patch
* fix copyright install
* fix qtdeclarative
* always perform import prefix correction
* adjust qtmultimedia
* fix qttools
* add missing "
* fix linux ?
* fix qtmultimedia with gstreamer
* fix qtvirtualkeyboard
* fix qtwebengine
* fix qmllint regression in qtdeclarative on osx/linux
* fix details
* fix qttools deps
* fix qtdeclarative deps
* remove xcb feature
* fix hunspell patch
* bump qtbase
* add qt3d
* format manifest
* test features in CI
* pass ci baseline stuff
* vulkan is skip in ci so cannot force it.
* remove extra ,
* fix deps
* try to fix promotion
* gstreamer adjustments.
* fix gstreamer on linux
* fix gstreamer stuff
* fix x264 api import macro
* fix gst-rsp-server
* correctly replace
* promote targets....
* enable arm64 qtwebengine
* --trace-expand
* install wrapper for egl.
* add newline
* remove opengl from skip list
* add gl to link
* another try
* retry again
* test dynamic angle linkage
* retry
* link XNVCtrl
* retry
* add libxnvctrl
* retry
* retry again...
* move wrapper to angle
* revert changes to egl-reg
* more debugging
* try again
* fix stuff
* add missing ,
* egl stuff
* wrapper stuff
* fix angle
* remove double dep
* remove libxnvctrl
* format manifest
* revert trace
* bump version
* bump v
* v db
* remove trace
* v db
* refine supports
* v db
* remove qtmultimedia from baseline
* format manifest
* update all the stuff
* refine qtmultimedia
* fix qtmultimedia?
* fix stuff
* fix stuff ?
* trace again
* Try fixing qtmultimedia for static windows builds.
* is ci faster than me...?
* refine
* fix gstreamer static usage
* fix all the qt things!
* fix the path
* try getting logs.
* fix patch
* trace stuff
* only fix stuff when it needs fixing
* force lookup of system EGL. migth need a wrapper in opengl instead.
* try fixing opengl
* don't directly call _find_package
* don't search in install prefix
* retry
* disable trace
* have the correct fix for linux ?
* move angle into a subfolder. No way to deal with it otherwise on linux.
* make the wrapper do nothing
* try fixing allegro5
* lower case
* remove wrapper
* v db
* remove trace
* v db
* remove trace
* v db
* try fixing allegro5 on arm
* retry again
* try again
* revert allegro
* put on ci baseline
* v db
* v db
* bump port
* v db fix
* remove conflicting wrapper
* v db
* glib now uses pcre2
* fix gstreamer picking up egl on windows
* v db
* fix find_package call
* Add bullet feature control
* Disable Qt
* Update versions
* Remove obsolete qt patch junk
* Update versions
* v db
* comments
* v db
* v db
* v db
* v db
* restore correction lost in merge
* v db
* promote to global
* v db
* Fix minimal qtbase builds with opengl disabled
* make host dependency on qtshadertools a normal dependency in qtmultimedia.
* v db
* opengl dynamic doesn't work on !windows
* v db
Co-authored-by: Kai Pastor <dg0yt@darc.de>
* [python3] Make patch files contiguous.
When applying these back to the python3 repository and re-formatting,
the gap in patch file numbers requires annoying manual renaming. Debunk
that.
* [python3] Use patch files, not diffs.
Diffs require multiple steps to import into the python3 repository.
Debunk that. The patch format retains authorship information.
* [python3] Fix problems with conflicting patches.
Something modified in the static library patch was being used as a
context line in a later patch. How did this pass CI?
* [python3] Bump to 3.10.7.
* [python3] Fix Windows 7 patch.
* [python3] Back out trivial patch changes.
* [python3] Apply unconditional patches first.
* version things and stuff
* Bump Python tools to 3.10.7.
* Use higher level maintainer functions, cleanup
* Update
* Check vcpkg version
* Only static linkage on mingw
* Fix zlib linkage
* Patch for command line lenght issue
* Update antlr4 to version 4.11.1 and use GitHub instead of website downloads
* Remove unused patch files
* Run x-add-version
* Remove single-use variable and enforce vcpkg version
* x-add-version
* Use VERSION variable which is generated by vcpkg from vcpkg.json
* Add quotes, remove variable-used-once.
* Minimize patch.
* Update version database.
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* [spdlog] Update to 1.11.0
* [spdlog] backporting https://github.com/gabime/spdlog/pull/2545
* [spdlog] Add 1.11.0 to versions file
* Remove patch header, add link to upstream merged PR, add quotes.
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* [vcpkg.cmake] fix find_package not restoring variables correctly.
* bit of formatting
* wording
* remove unused variable
* add extra spaces
* remove OUTPUT_FORMAT DECIMAL for older cmake version
Co-authored-by: Billy O'Neal <bion@microsoft.com>