* Try adding xbox triplets
* Update for Gaming Command Prompt usage
* Fix directxtk12 shaders for xbox
* Add toolchain for xbox
* Fix ports for feature builds
* Code review feedback
* More code review
* Code review
* WIN32_LEAN_AND_MEAN is too aggressive for many libs
* Normalize GDK variable paths
* Need to leave oldnames.lib as many libs use POSIX names
* More code review feedback
* Remove extra file
* Use of /DEFAULTLIB fixed 41 ports
* Code review feedback
* Added basic xbox supports expression
* Updates for xbox-aware ports
* Update for CMake fixes upstream
* Minor synatx fix
* Fix up merge issues
* Need directx-headers for linux
* Missed one port revision
* Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes
* Update baseline
* License updates per github-actions bot
* Update baseline
* Update toolchain to support try_compile for GDK headers
* Update port numbers
* Update baseline
* Don't need directx-dxc for Xbox builds
* Update baseline
* Update hashes
* Code review
* Update baseline
* Refresh hashes for upstream fixes
* Update baseline
* Add ms-gdkx stub port
* Update baseline
* updated ms-gdkx with user-friendly output
* Update baseline
* Code review for the toolchain file
* Update directxkt12 hash
* Refresh baseline
* Update MSBuild integration to select proper triplet for GDK custom platforms
* Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET
* vcpkg.targets update
* Code review feedback
* Update baseline
* Refresh baseline
* Code review for MSBuild
* Code review for xbox toolchain
* vcpkg.cmake codereview
---------
Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
When VcpkgInstallManifestDependencies runs in parallel,
the Delete in one task causes the touch in another to fail.
The Delete isn't actually necessary to accomplish the goal
here, so remove it.
* Repair msbuild damage and workaround the way we integrate on VS2015.
This is a fix for a pile of issues discovered by https://github.com/microsoft/vcpkg/pull/18906
* VS 2015 has a bug that the <VcpkgInstalledDir Condition="!$(VcpkgInstalledDir.EndsWith('\'))">$(VcpkgInstalledDir)\</VcpkgInstalledDir> dance we do to get a trailing slash is not applied correctly when VcpkgInstalledDir was edited in the same property group attempting to add the trailing slash.
* We need a trailing slash on VcpkgInstalledDir at all times, but https://github.com/microsoft/vcpkg/pull/16173 damaged this by removing it from TreatAsLocalProperty. Add the right TreatAsLocalPropertys back. Add all such slash defenses to the top of the file just beneath, eliminating need to call Path::Combine and friends by following msbuild "directory properties have a trailing slash" convention.
* Move VcpkgOSTarget and VcpkgPlatformTarget into the .targets, as they aren't intended to be overridable by users and don't appear in our selection dialog box(es).
* Don't bother avoiding setting vcpkg properties when VcpkgEnabled is off; after all, VcpkgEnabled is itself a vcpkg property :). I left attempts to skip creating items since creating items can hit the disk.
* Add _Z to several internal msbuild variables.
* Move VcpkgApplocalDeps to the .props since it's a user setting.
* Don't unconditionally use $(TLogLocation) because it is not set on 2015, and also it's per-project.
* Fixed typo in docs "VcpkgInstalledDirectory", and document the limitation that it doesn't work in 2015.
* In manifest mode, put the installed tree in a subdirectory including the triplet to make changing configurations faster.
Known limitations:
* If you change vcpkg.json without changing any .cpp files, we don't rebuild the dependencies even though we should. I don't know how to fix this but it doesn't appear to be a regression.
* Fix .tlog handling.
* Further defend against modified properties on VS2015.
* Document more VS2015 limitations.
* Remove TreatAsLocalProperty comment.
* Use IncludePath and LibraryPath properties
These tool agnostic properties allow to configure ClCompile and ResourceCompile without repeating the code.
This change includes my changes from #4454.
* Applied changes as described in #13753
* Fixed warning and error in vcpkg end-to-end tests
* Fixed incorrect warning "we found a manifest file in \."
* Fixed still failing integration test. See discussion in #13753.
* Code Review Correction
Removed stray double quote reported by @strega-nil
* change display name
Co-authored-by: Nicole Mazzuca <mazzucan@outlook.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
This PR also renames the VcpkgUserTriplet MSBuild variable to VcpkgTriplet to minimize user confusion compared to previous practice and documentation.
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
Use IncludePath and LibraryPath propertiesThese tool agnostic properties allow to configure ClCompile and ResourceCompile without repeating the code.
This change includes my changes from #4454.
Co-authored-by: Nicole Mazzuca <mazzucan@outlook.com>
==== Changes Related to manifests ====
* Add the `manifests` feature flag
* This only says whether we look for a `vcpkg.json` in the cwd, not
whether we support parsing manifests (for ports, for example)
* Changes to the manifests RFC
* `"authors"` -> `"maintainers"`
* `--x-classic-mode` -> `-manifests` \in `vcpkg_feature_flags`
* reserve `"core"` in addition to `"default"`, since that's already
reserved for features
* Add a small helper note about what identifiers must look like
* `<license-string>`: SPDX v3.8 -> v3.9
* `"feature"."description"` is allowed to be an array of strings as well
* `"version"` -> `"version-string"` for forward-compat with versions
RFC
* Add the `--feature-flags` option
* Add the ability to turn off feature flags via passing
`-<feature-flag>` to `VCPKG_FEATURE_FLAGS` or `--feature-flags`
* Add CMake toolchain support for manifests
* Requires either:
* a feature flag of `manifests` in either `Env{VCPKG_FEATURE_FLAGS}`
or `VCPKG_FEATURE_FLAGS`
* Passing the `VCPKG_ENABLE_MANIFESTS` option
* The toolchain will install your packages to
`${VCPKG_MANIFEST_DIR}/vcpkg_installed`.
* Add MSBuild `vcpkg integrate install` support for manifests
* Requires `VcpkgEnableManifest` to be true
* `vcpkg create` creates a port that has a `vcpkg.json` instead of a
`CONTROL`
* argparse, abseil, 3fd, and avisynthplus ports switched to manifest
from CONTROL
* Add support for `--x-manifest-root`, as well as code for finding it if
not passed
* Add support for parsing manifests!
* Add a filesystem lock!
==== Important Changes which are somewhat unrelated to manifests ====
* Rename `logicexpression.{h,cpp}` to `platform-expression.{h,cpp}`
* Add `PlatformExpression` type which takes the place of the old logic
expression
* Split the parsing of platform expressions from checking whether
they're true or not
* Eagerly parse PlatformExpressions as opposed to leaving them as
strings
* Add checking for feature flag consistency
* i.e., if `-binarycaching` is passed, you shouldn't be passing
`--binarysource`
* Add the `Json::Reader` type which, with the help of user-defined
visitors, converts JSON to your internal type
* VcpkgArgParser: place the switch names into a constant as opposed to
using magic constants
* In general update the parsing code so that this ^ works
* Add `Port-Version` fields to CONTROL files
* This replaces the existing practice of
`Version: <my-version>-<port-version>`
==== Smaller changes ====
* small drive-by cleanups to some CMake
* `${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}` ->
`${CURRENT_INSTALLED_DIR}`
* Remove `-analyze` when compiling with clang-cl, since that's not a
supported flag (vcpkg's build system)
* Add a message about which compiler is detected by vcpkg's build
system machinery
* Fix `Expected::then`
* Convert `""` to `{}` for `std::string` and `fs::path`, to avoid a
`strlen` (additionally, `.empty()` instead of `== ""`, and `.clear()`)
* Add `Strings::strto` which converts strings to numeric types
* Support built-in arrays and `StringView` for `Strings::join`
* Add `operator<` and friends to `StringView`
* Add `substr` to `StringView`
* SourceParagraphParser gets some new errors
Co-authored-by: Curtis J Bezault <curtbezault@gmail.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
* make user wide integration not burn everything if LLVM is used as a toolset.
(e.g. cmake -G "VS" -TLLVM fails to even find compiler due to linker issues)
fixes#4359 but might have side effects for that toolset.
(e.g. not automatically adding dependencies)
* remove whitespaces
* [vcpkg-integrate] Conform to MSBuild conventions for comparisons
* Add libplist
* Add libusbmuxd
* Fix typos
* Add getopt
* Add libimobiledevice
* Fix typos
* Add libideviceactivation
* Add ideviceinstaller
* Include utilities
* Install usbmuxd
* Add readline
* Fix readline on 64-bit windows
* Add libirecovery
* libideviceactivation: include tools
* Bump versions to fix build issues
* Bump versions
* Add idevicerestore
* [getopt][getopt-win32] Rename to getopt-win32 and only install on Windows Desktop
* [readline][readline-win32] Rename to readline-win32 and only install for Windows Desktop
* [vcpkg_from_github][vcpkg_apply_patches] Make PATCHES relative to the current port directory
* [vcpkg_install_msbuild][vcpkg_check_linkage] Introduce vcpkg_install_msbuild() and vcpkg_check_linkage().
* [libimobiledevice et al] Use vcpkg_from_github() and vcpkg_install_msbuild()
* [readline] Fix static builds
* Add preliminary support for arm-windows and arm64-windows triplets
Visual Studio 15.4 shipped with new VC tools targeting arm and arm64
for desktop. This change allows for recognition and usage of new
triplets supporting arm and arm64 Windows desktop and server targets.
* Remove unnecessary changes
* Part 2
* Part 3
* Make detection of Arm64 _VCPKG_TARGET_ARCHITECTURE precise
* Enforce usage of Visual Studio CMake generatorfor arm and temporarily arm64 targets
* Address code review feedback, clean libjpeg-turbo port.cmake
* [libjpeg-turbo][tiff] Reduce changes to existing libraries.
* [vcpkg-cmake] Simplify toolchain selection logic and improve comments
On Win7, calling powershell via MSBuild results in normal output lines being split based on the ConHost system-wide default line length settings.
The fix is to first write all the lines to a file, then load that file as into an MSBuild ItemGroup. This avoids all interaction with ConHost.
$(TargetPath) is a simpler way of getting the primary output than assembling it from multiple variables. In addition, $(OutputType) matches $(TargetExt) only for .exe projects.
Add lib\ and lib\manual-link\ to additional library paths.
[gtest] Because the four libraries provided by gtest supply redundant symbols and define main, opt them all out.
Addresses #306.