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051b33d36c
* Added GameNetworkingSockets port * Fixing requested changes in PR * added `vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY)` * added missing trailing newline * removed all entries in ci.baseline.txt Adding license field in manifest Updated library version * Formating manifest * Fixing platform supports in manifest * Refactor to OpenSSL only crypto backend * Fixing format * Adding version Co-authored-by: Andrew Simpson <andy@aiusepsi.co.uk>
32 lines
1011 B
CMake
32 lines
1011 B
CMake
vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY)
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO ValveSoftware/GameNetworkingSockets
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REF v1.2.0
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SHA512 d179fd8f221236beb161723ca133c1f7c574f5d8d9364aaa0de27c64c8661b26b17e3395f42f5245276a05a1399146e56e462d3ec1bb23847955225a99f8d2e3
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HEAD_REF master
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)
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set(CRYPTO_BACKEND OpenSSL)
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vcpkg_configure_cmake(
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SOURCE_PATH ${SOURCE_PATH}
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PREFER_NINJA
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OPTIONS
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-DGAMENETWORKINGSOCKETS_BUILD_TESTS=OFF
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-DGAMENETWORKINGSOCKETS_BUILD_EXAMPLES=OFF
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-DUSE_CRYPTO=${CRYPTO_BACKEND}
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-DUSE_CRYPTO25519=${CRYPTO_BACKEND}
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)
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vcpkg_install_cmake()
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file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
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vcpkg_fixup_cmake_targets(CONFIG_PATH "lib/cmake/GameNetworkingSockets" TARGET_PATH "share/GameNetworkingSockets")
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
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vcpkg_copy_pdbs()
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