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f63a6a53b4
* [ms-gltf] Fix the wrong homepage * Update pdb file path * Pass WINDOWS_USE_MSBUILD to vcpkg_cmake_configure * Update to latest release r1.9.5.4
47 lines
1.6 KiB
CMake
47 lines
1.6 KiB
CMake
vcpkg_fail_port_install(MESSAGE "ms-gltf currently only supports Windows and Mac platforms" ON_TARGET "linux" "ios")
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if(VCPKG_TARGET_IS_WINDOWS)
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vcpkg_check_linkage(ONLY_STATIC_LIBRARY)
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endif()
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO microsoft/glTF-SDK
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REF ac3e70392feb6aef18a07314669f6af2ebc72787 # r1.9.5.4
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SHA512 389b801ddc6f0b29269bcd1215fa9e63fe46a1f1a8778125c6439e34fe0925d5534b1cdbea30824a4a8aa008015124dc7cc4558daa9522fc6d85e00e8e41e4a9
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HEAD_REF master
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PATCHES
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fix-install.patch
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fix-apple-filesystem.patch
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)
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# note: Test/Sample executables won't be installed
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vcpkg_check_features(OUT_FEATURE_OPTIONS FEATURE_OPTIONS
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FEATURES
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test ENABLE_UNIT_TESTS
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samples ENABLE_SAMPLES
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)
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# note: Platform-native buildsystem will be more helpful to launch/debug the tests/samples.
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# note: The PDB file path is making Ninja fails to install.
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# For Windows, we rely on /MP. The other platforms should be able to build with PREFER_NINJA.
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set(WINDOWS_USE_MSBUILD)
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if(VCPKG_TARGET_IS_WINDOWS)
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set(WINDOWS_USE_MSBUILD "WINDOWS_USE_MSBUILD")
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endif()
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vcpkg_cmake_configure(
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SOURCE_PATH "${SOURCE_PATH}"
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${WINDOWS_USE_MSBUILD}
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OPTIONS
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${FEATURE_OPTIONS}
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)
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vcpkg_cmake_install()
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vcpkg_copy_pdbs()
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if(VCPKG_LIBRARY_LINKAGE STREQUAL "static")
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/bin" "${CURRENT_PACKAGES_DIR}/debug/bin")
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endif()
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
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file(INSTALL "${SOURCE_PATH}/LICENSE" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)
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