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* Android: add docs/examples/vcpkg_android_example_cmake/ * Add docs/users/android.md * Improve Android prefab doc Following additional informations given by @atkawa7 at https://github.com/microsoft/vcpkg/pull/11264 * Link to android.md * Update the prefab usage instructions: "vcpkg install" the 4 archs before exporting a prefab * added --prefab-debug flag * added gradle integration info * reviewed the prefab output directory structure (from a dump of an actual export) * docs/users/triplets.md: link to android.md * docs/index.md: link to android.md * android.md: specify 2 possibiities for android_ndk_home * Added examples/vcpkg_android_example_cmake_script/cmake/vcpkg_android.cmake Usage: 1. Main CMakeLists: if (VCPKG_TARGET_ANDROID) include("cmake/vcpkg_android.cmake") endif() 2. cmake invocation: cmake .. -DVCPKG_TARGET_ANDROID=ON -DANDROID_ABI=armeabi-v7a * trigger pipeline build * trigger pipelines
172 lines
8.4 KiB
Markdown
172 lines
8.4 KiB
Markdown
# Triplet files
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Triplet is a standard term used in cross compiling as a way to completely capture the target environment (cpu, os, compiler, runtime, etc) in a single convenient name.
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In Vcpkg, we use triplets to describe an imaginary "target configuration set" for every library. Within a triplet, libraries are generally built with the same configuration, but it is not a requirement. For example, you could have one triplet that builds `openssl` statically and `zlib` dynamically, one that builds them both statically, and one that builds them both dynamically (all for the same target OS and architecture). A single build will consume files from a single triplet.
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We currently provide many triplets by default (run `vcpkg help triplet`). However, you can easily add your own by creating a new file in the `triplets\` directory. The new triplet will immediately be available for use in commands, such as `vcpkg install boost:x86-windows-custom`.
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To change the triplet used by your project, such as to enable static linking, see our [Integration Document](integration.md#triplet-selection).
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## Community triplets
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Triplets contained in the `triplets\community` folder are not tested by continuous integration, but are commonly requested by the community.
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Because we do not have continuous coverage, port updates may break compatibility with community triplets. Because of this, community involvement is paramount!
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We will gladly accept and review contributions that aim to solve issues with these triplets.
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### Usage
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Community Triplets are enabled by default, when using a community triplet a message like the following one will be printed during a package install:
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```no-highlight
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-- Using community triplet x86-uwp. This triplet configuration is not guaranteed to succeed.
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-- [COMMUNITY] Loading triplet configuration from: D:\src\viromer\vcpkg\triplets\community\x86-uwp.cmake
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```
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## Variables
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### VCPKG_TARGET_ARCHITECTURE
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Specifies the target machine architecture.
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Valid options are `x86`, `x64`, `arm`, and `arm64`.
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### VCPKG_CRT_LINKAGE
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Specifies the desired CRT linkage (for MSVC).
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Valid options are `dynamic` and `static`.
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### VCPKG_LIBRARY_LINKAGE
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Specifies the preferred library linkage.
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Valid options are `dynamic` and `static`. Note that libraries can ignore this setting if they do not support the preferred linkage type.
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### VCPKG_CMAKE_SYSTEM_NAME
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Specifies the target platform.
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Valid options include any CMake system name, such as:
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- Empty (Windows Desktop for legacy reasons)
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- `WindowsStore` (Universal Windows Platform)
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- `Darwin` (Mac OSX)
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- `Linux` (Linux)
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### VCPKG_CMAKE_SYSTEM_VERSION
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Specifies the target platform system version.
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This field is optional and, if present, will be passed into the build as `CMAKE_SYSTEM_VERSION`.
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See also the CMake documentation for `CMAKE_SYSTEM_VERSION`: https://cmake.org/cmake/help/latest/variable/CMAKE_SYSTEM_VERSION.html.
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### VCPKG_CHAINLOAD_TOOLCHAIN_FILE
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Specifies an alternate CMake Toolchain file to use.
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This (if set) will override all other compiler detection logic. By default, a toolchain file is selected from `scripts/toolchains/` appropriate to the platform.
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See also the CMake documentation for toolchain files: https://cmake.org/cmake/help/v3.11/manual/cmake-toolchains.7.html.
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### VCPKG_CXX_FLAGS
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Sets additional compiler flags to be used when not using `VCPKG_CHAINLOAD_TOOLCHAIN_FILE`.
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This option also has forms for configuration-specific and C flags:
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- `VCPKG_CXX_FLAGS`
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- `VCPKG_CXX_FLAGS_DEBUG`
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- `VCPKG_CXX_FLAGS_RELEASE`
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- `VCPKG_C_FLAGS`
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- `VCPKG_C_FLAGS_DEBUG`
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- `VCPKG_C_FLAGS_RELEASE`
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<a name="VCPKG_DEP_INFO_OVERRIDE_VARS"></a>
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### VCPKG_DEP_INFO_OVERRIDE_VARS
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Replaces the default computed list of triplet "Supports" terms.
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This option (if set) will override the default set of terms used for qualified dependency resolution and "Supports" field evaluation.
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See the [`Supports`](../maintainers/control-files.md#Supports) control file field documentation for more details.
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> Implementers' Note: this list is extracted via the `vcpkg_get_dep_info` mechanism.
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## Windows Variables
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### VCPKG_ENV_PASSTHROUGH
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Instructs vcpkg to allow additional environment variables into the build process.
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On Windows, vcpkg builds packages in a special clean environment that is isolated from the current command prompt to ensure build reliability and consistency.
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This triplet option can be set to a list of additional environment variables that will be added to the clean environment.
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See also the `vcpkg env` command for how you can inspect the precise environment that will be used.
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> Implementers' Note: this list is extracted via the `vcpkg_get_tags` mechanism.
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<a name="VCPKG_VISUAL_STUDIO_PATH"></a>
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### VCPKG_VISUAL_STUDIO_PATH
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Specifies the Visual Studio installation to use.
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To select the precise combination of Visual Studio instance and toolset version, we walk through the following algorithm:
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1. Determine the setting for `VCPKG_VISUAL_STUDIO_PATH` from the triplet, or the environment variable `VCPKG_VISUAL_STUDIO_PATH`, or consider it unset
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2. Determine the setting for `VCPKG_PLATFORM_TOOLSET` from the triplet or consider it unset
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3. Gather a list of all pairs of Visual Studio Instances with all toolsets available in those instances
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1. This is ordered first by instance type (Stable, Prerelease, Legacy) and then by toolset version (v142, v141, v140)
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4. Filter the list based on the settings for `VCPKG_VISUAL_STUDIO_PATH` and `VCPKG_PLATFORM_TOOLSET`.
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5. Select the best remaining option
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The path should be absolute, formatted with backslashes, and have no trailing slash:
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```cmake
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set(VCPKG_VISUAL_STUDIO_PATH "C:\\Program Files (x86)\\Microsoft Visual Studio\\Preview\\Community")
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```
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### VCPKG_PLATFORM_TOOLSET
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Specifies the VS-based C/C++ compiler toolchain to use.
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See [`VCPKG_VISUAL_STUDIO_PATH`](#VCPKG_VISUAL_STUDIO_PATH) for the full selection algorithm.
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Valid settings:
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* The Visual Studio 2019 platform toolset is `v142`.
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* The Visual Studio 2017 platform toolset is `v141`.
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* The Visual Studio 2015 platform toolset is `v140`.
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### VCPKG_LOAD_VCVARS_ENV
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If `VCPKG_CHAINLOAD_TOOLCHAIN_FILE` is used, VCPKG will not setup the Visual Studio environment.
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Setting `VCPKG_LOAD_VCVARS_ENV` to (true|1|on) changes this behavior so that the Visual Studio environment is setup following the same rules as if `VCPKG_CHAINLOAD_TOOLCHAIN_FILE` was not set.
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## MacOS Variables
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### VCPKG_INSTALL_NAME_DIR
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Sets the install name used when building macOS dynamic libraries. Default value is `@rpath`. See the CMake documentation for [CMAKE_INSTALL_NAME_DIR](https://cmake.org/cmake/help/latest/variable/CMAKE_INSTALL_NAME_DIR.html) for more information.
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### VCPKG_OSX_DEPLOYMENT_TARGET
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Sets the minimum macOS version for compiled binaries. This also changes what versions of the macOS platform SDK that CMake will search for. See the CMake documentation for [CMAKE_OSX_DEPLOYMENT_TARGET](https://cmake.org/cmake/help/latest/variable/CMAKE_OSX_DEPLOYMENT_TARGET.html) for more information.
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### VCPKG_OSX_SYSROOT
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Set the name or path of the macOS platform SDK that will be used by CMake. See the CMake documentation for [CMAKE_OSX_SYSROOT](https://cmake.org/cmake/help/latest/variable/CMAKE_OSX_SYSROOT.html) for more information.
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### VCPKG_OSX_ARCHITECTURES
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Set the macOS / iOS target architecture which will be used by CMake. See the CMake documentation for [CMAKE_OSX_ARCHITECTURES](https://cmake.org/cmake/help/latest/variable/CMAKE_OSX_ARCHITECTURES.html) for more information.
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## Per-port customization
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The CMake Macro `PORT` will be set when interpreting the triplet file and can be used to change settings (such as `VCPKG_LIBRARY_LINKAGE`) on a per-port basis.
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Example:
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```cmake
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set(VCPKG_LIBRARY_LINKAGE static)
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if(PORT MATCHES "qt5-")
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set(VCPKG_LIBRARY_LINKAGE dynamic)
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endif()
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```
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This will build all the `qt5-*` libraries as DLLs, but every other library as a static library.
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For an example in a real project, see https://github.com/Intelight/vcpkg/blob/master/triplets/x86-windows-mixed.cmake.
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## Additional Remarks
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The default triplet when running any vcpkg command is `%VCPKG_DEFAULT_TRIPLET%` or a platform-specific choice if that environment variable is undefined.
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- Windows: `x86-windows`
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- Linux: `x64-linux`
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- OSX: `x64-osx`
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We recommend using a systematic naming scheme when creating new triplets. The Android toolchain naming scheme is a good source of inspiration: https://developer.android.com/ndk/guides/standalone_toolchain.html.
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## Android triplets
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See [android.md](android.md)
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