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18c93abcb4
* Update portfile to use native file path. Fixes cross-compilation paths. * Update portfile.cmake * Update CONTROL * Update ports/opengl/CONTROL Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com> Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
68 lines
3.1 KiB
CMake
68 lines
3.1 KiB
CMake
if(NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
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vcpkg_get_windows_sdk(WINDOWS_SDK)
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if (WINDOWS_SDK MATCHES "10.")
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file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib" LIBGLFILEPATH)
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file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib" LIBGLUFILEPATH)
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file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Include/${WINDOWS_SDK}/um" HEADERSPATH)
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elseif(WINDOWS_SDK MATCHES "8.")
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file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib" LIBGLFILEPATH)
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file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib" LIBGLUFILEPATH)
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file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Include/um" HEADERSPATH)
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else()
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message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
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endif()
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if (NOT EXISTS "${LIBGLFILEPATH}")
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message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLFILEPATH}")
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endif()
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if (NOT EXISTS "${LIBGLUFILEPATH}")
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message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLUFILEPATH}")
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endif()
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file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/include/gl" INCLUDEGLPATH)
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file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/share/opengl" SHAREOPENGLPATH)
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file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/lib" RELEASELIBPATH)
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file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/debug/lib" DEBUGLIBPATH)
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file(TO_NATIVE_PATH "${HEADERSPATH}/gl/GL.h" GLGLHPATH)
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file(TO_NATIVE_PATH "${HEADERSPATH}/gl/GLU.h" GLGLUHPATH)
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file(MAKE_DIRECTORY
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"${INCLUDEGLPATH}"
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"${SHAREOPENGLPATH}"
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)
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if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
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file(MAKE_DIRECTORY
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"${RELEASELIBPATH}"
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)
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endif()
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if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
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file(MAKE_DIRECTORY
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"${DEBUGLIBPATH}"
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)
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endif()
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file(COPY
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"${GLGLHPATH}"
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"${GLGLUHPATH}"
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DESTINATION "${INCLUDEGLPATH}"
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)
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if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
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file(COPY ${LIBGLFILEPATH} DESTINATION "${RELEASELIBPATH}")
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file(COPY ${LIBGLUFILEPATH} DESTINATION "${RELEASELIBPATH}")
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endif()
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if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
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file(COPY ${LIBGLFILEPATH} DESTINATION "${DEBUGLIBPATH}")
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file(COPY ${LIBGLUFILEPATH} DESTINATION "${DEBUGLIBPATH}")
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endif()
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if (WINDOWS_SDK MATCHES "10.")
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file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license")
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elseif(WINDOWS_SDK MATCHES "8.")
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file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license")
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endif()
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else()
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set(VCPKG_POLICY_EMPTY_PACKAGE enabled)
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endif()
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