mirror of
https://github.com/microsoft/vcpkg.git
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574f2d218e
* Add libsquish port * Populate CONTROL * Fix version field * Fix exporting symbols for Windows * Fix typo
99 lines
4.2 KiB
Diff
99 lines
4.2 KiB
Diff
diff --git a/CMakeLists.txt b/CMakeLists.txt
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index a36e574..a3ecdde 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -75,6 +75,13 @@ INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR})
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ADD_LIBRARY(squish ${SQUISH_SRCS} ${SQUISH_HDRS})
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+INCLUDE(GenerateExportHeader)
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+GENERATE_EXPORT_HEADER(squish
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+ EXPORT_FILE_NAME ${CMAKE_CURRENT_SOURCE_DIR}/squish_export.h
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+ )
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+
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+list(APPEND SQUISH_HDRS "squish_export.h")
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+
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SET_TARGET_PROPERTIES(
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squish PROPERTIES
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PUBLIC_HEADER "${SQUISH_HDRS}"
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@@ -109,9 +116,12 @@ IF (BUILD_SQUISH_EXTRA)
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ENDIF (PNG_FOUND)
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ENDIF (BUILD_SQUISH_EXTRA)
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+INCLUDE(GNUInstallDirs)
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+
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INSTALL(
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TARGETS squish
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- LIBRARY DESTINATION lib
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- ARCHIVE DESTINATION lib
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- PUBLIC_HEADER DESTINATION include
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+ LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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+ ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
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+ RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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+ PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
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)
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diff --git a/squish.h b/squish.h
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index 14c9bb5..aaffbb2 100644
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--- a/squish.h
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+++ b/squish.h
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@@ -26,6 +26,8 @@
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#ifndef SQUISH_H
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#define SQUISH_H
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+#include "squish_export.h"
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+
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//! All squish API functions live in this namespace.
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namespace squish {
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@@ -176,7 +178,7 @@ inline void Compress( u8 const* rgba, void* block, int flags, float* metric = 0
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however, DXT1 will be used by default if none is specified. All other flags
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are ignored.
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*/
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-void Decompress( u8* rgba, void const* block, int flags );
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+SQUISH_EXPORT void Decompress( u8* rgba, void const* block, int flags );
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// -----------------------------------------------------------------------------
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@@ -194,7 +196,7 @@ void Decompress( u8* rgba, void const* block, int flags );
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function supports arbitrary size images by allowing the outer blocks to
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be only partially used.
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*/
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-int GetStorageRequirements( int width, int height, int flags );
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+SQUISH_EXPORT int GetStorageRequirements( int width, int height, int flags );
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// -----------------------------------------------------------------------------
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@@ -249,8 +251,8 @@ int GetStorageRequirements( int width, int height, int flags );
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Windows platform but for other platforms like MacOS X a different
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gamma value may be more suitable.
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*/
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-void CompressImage( u8 const* rgba, int width, int height, int pitch, void* blocks, int flags, float* metric = 0 );
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-void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags, float* metric = 0 );
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+SQUISH_EXPORT void CompressImage( u8 const* rgba, int width, int height, int pitch, void* blocks, int flags, float* metric = 0 );
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+SQUISH_EXPORT void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags, float* metric = 0 );
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// -----------------------------------------------------------------------------
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@@ -274,8 +276,8 @@ void CompressImage( u8 const* rgba, int width, int height, void* blocks, int fla
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Internally this function calls squish::Decompress for each block.
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*/
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-void DecompressImage( u8* rgba, int width, int height, int pitch, void const* blocks, int flags );
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-void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags );
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+SQUISH_EXPORT void DecompressImage( u8* rgba, int width, int height, int pitch, void const* blocks, int flags );
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+SQUISH_EXPORT void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags );
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// -----------------------------------------------------------------------------
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@@ -299,8 +301,8 @@ void DecompressImage( u8* rgba, int width, int height, void const* blocks, int f
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Internally this function calls squish::Decompress for each block.
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*/
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-void ComputeMSE(u8 const *rgba, int width, int height, int pitch, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE);
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-void ComputeMSE(u8 const *rgba, int width, int height, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE);
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+SQUISH_EXPORT void ComputeMSE(u8 const *rgba, int width, int height, int pitch, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE);
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+SQUISH_EXPORT void ComputeMSE(u8 const *rgba, int width, int height, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE);
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// -----------------------------------------------------------------------------
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