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* [docs] improve integrate documentation * Small suggestions Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
178 lines
9.1 KiB
Markdown
178 lines
9.1 KiB
Markdown
# Buildsystem Integration
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**The latest version of this documentation is available on [GitHub](https://github.com/Microsoft/vcpkg/tree/master/docs/users/integration.md).**
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## Table of Contents
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- [MSBuild Integration (Visual Studio)](#msbuild-integration-visual-studio)
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- [User-wide integration](#user-wide-integration)
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- [Per-project Integration](#per-project-integration)
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- [Changing the triplet](#msbuild-changing-the-triplet)
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- [CMake Integration](#cmake-integration)
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- [Using an environment variable instead of a command line option](#using-an-environment-variable-instead-of-a-command-line-option)
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- [Using multiple toolchain files](#using-multiple-toolchain-files)
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- [Changing the triplet](#cmake-changing-the-triplet)
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- [Manual Compiler Setup](#manual-compiler-setup)
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- [`export` Command](#export-command)
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The buildsystem-specific integration styles have heuristics to deduce the correct [triplet][]. This can be overridden in a native way for [MSBuild](#msbuild-changing-the-triplet) and [CMake](#cmake-changing-the-triplet).
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## MSBuild Integration (Visual Studio)
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**If you are using manifest mode(`vcpkg.json`) see [here](manifests.md#msbuild-integration) for additional configuration options.**
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### User-wide integration
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```no-highlight
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vcpkg integrate install
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```
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This will implicitly add Include Directories, Link Directories, and Link Libraries for all packages installed with Vcpkg to all VS2015, VS2017 and VS2019 MSBuild projects. We also add a post-build action for executable projects that will analyze and copy any DLLs you need to the output folder, enabling a seamless F5 experience.
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For the vast majority of libraries, this is all you need to do -- just File -> New Project and write code! However, some libraries perform conflicting behaviors such as redefining `main()`. Since you need to choose per-project which of these conflicting options you want, you will need to add those libraries to your linker inputs manually.
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Here are some examples, though this is not an exhaustive list:
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- Gtest provides `gtest`, `gmock`, `gtest_main`, and `gmock_main`
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- SDL2 provides `SDL2main`
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- SFML provides `sfml-main`
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- Boost.Test provides `boost_test_exec_monitor`
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To get a full list for all your installed packages, run `vcpkg owns manual-link`.
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**If you are using manifest mode (`vcpkg.json`) see [here](manifests.md#msbuild-integration) for all available options.**
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### Per-project integration
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**Note: This approach is not recommended for new projects, since it makes them difficult to share with others.**
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**For a portable, self-contained NuGet package, see the [`export command`](#export-command)**
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We also provide individual VS project integration through a NuGet package. This will modify the project file, so we do not recommend this approach for open source projects.
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```no-highlight
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PS D:\src\vcpkg> .\vcpkg integrate project
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Created nupkg: D:\src\vcpkg\scripts\buildsystems\vcpkg.D.src.vcpkg.1.0.0.nupkg
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With a project open, go to Tools->NuGet Package Manager->Package Manager Console and paste:
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Install-Package vcpkg.D.src.vcpkg -Source "D:/src/vcpkg/scripts/buildsystems"
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```
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*Note: The generated NuGet package does not contain the actual libraries. It instead acts like a shortcut (or symlink) to the vcpkg install and will "automatically" update with any changes (install/remove) to the libraries. You do not need to regenerate or update the NuGet package.*
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<a name="msbuild-changing-the-triplet"></a>
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### Changing the triplet
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You can see the automatically deduced triplet by setting your MSBuild verbosity to Normal or higher:
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> *Shortcut: Ctrl+Q "build and run"*
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>
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> Tools -> Options -> Projects and Solutions -> Build and Run -> MSBuild project build output verbosity
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To override the automatically chosen [triplet][], you can specify the MSBuild property `VcpkgTriplet` in your `.vcxproj`. We recommend adding this to the `Globals` PropertyGroup.
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```xml
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<PropertyGroup Label="Globals">
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<!-- .... -->
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<VcpkgTriplet Condition="'$(Platform)'=='Win32'">x86-windows-static</VcpkgTriplet>
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<VcpkgTriplet Condition="'$(Platform)'=='x64'">x64-windows-static</VcpkgTriplet>
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</PropertyGroup>
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```
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## CMake Integration
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```no-highlight
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cmake ../my/project -DCMAKE_TOOLCHAIN_FILE=[vcpkg-root]/scripts/buildsystems/vcpkg.cmake
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```
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Projects configured with the Vcpkg toolchain file will have the appropriate Vcpkg folders added to the cmake search paths. This makes all libraries available to be found through `find_package()`, `find_path()`, and `find_library()`.
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See [Installing and Using Packages Example: sqlite](../examples/installing-and-using-packages.md) for a fully worked example using our CMake toolchain.
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Note that we do not automatically add ourselves to your compiler include paths. To use a header-only library, simply use `find_path()`, which will correctly work on all platforms:
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```cmake
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# To find and use catch
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find_path(CATCH_INCLUDE_DIR NAMES catch.hpp PATH_SUFFIXES catch2)
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include_directories(${CATCH_INCLUDE_DIR})
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```
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**If you are using manifest mode (`vcpkg.json`) see [here](manifests.md#cmake-integration) for all available options.**
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For different IDE integrations see [here](../../README.md#using-vcpkg-with-cmake).
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### Using an environment variable instead of a command line option
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The `CMAKE_TOOLCHAIN_FILE` setting simply must be set before the `project()` directive is first called. This means that you can easily read from an environment variable to avoid passing it on the configure line:
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```cmake
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if(DEFINED ENV{VCPKG_ROOT} AND NOT DEFINED CMAKE_TOOLCHAIN_FILE)
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set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
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CACHE STRING "")
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endif()
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project(myproject CXX)
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```
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### Using multiple toolchain files
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To use an external toolchain file with a project using vcpkg, you can set the cmake variable `VCPKG_CHAINLOAD_TOOLCHAIN_FILE` on the configure line:
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```no-highlight
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cmake ../my/project \
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-DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake \
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-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=../my/project/compiler-settings-toolchain.cmake
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```
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Alternatively, you can include the vcpkg toolchain at the end of the primary toolchain file:
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```cmake
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# MyToolchain.cmake
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set(CMAKE_CXX_COMPILER ...)
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set(VCPKG_TARGET_TRIPLET x64-my-custom-windows-triplet)
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include(/path/to/vcpkg/scripts/buildsystems/vcpkg.cmake)
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```
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**Note: vcpkg does _not_ see the settings in your own triplets, such as your compiler or compilation flags. To change vcpkg's settings, you must make a [custom triplet file](triplets.md) (which can [share your own toolchain](triplets.md#VCPKG_CHAINLOAD_TOOLCHAIN_FILE))**
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<a name="cmake-changing-the-triplet"></a>
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### Changing the triplet
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You can set `VCPKG_TARGET_TRIPLET` on the configure line:
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```no-highlight
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cmake ../my/project -DVCPKG_TARGET_TRIPLET=x64-windows-static -DCMAKE_TOOLCHAIN_FILE=...
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```
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If you use `VCPKG_DEFAULT_TRIPLET` [environment variable](config-environment.md) to control the unqualified triplet in vcpkg command lines you can default `VCPKG_TARGET_TRIPLET` in CMake like [Using an environment variable instead of a command line option](#using-an-environment-variable-instead-of-a-command-line-option):
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```cmake
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if(DEFINED ENV{VCPKG_DEFAULT_TRIPLET} AND NOT DEFINED VCPKG_TARGET_TRIPLET)
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set(VCPKG_TARGET_TRIPLET "$ENV{VCPKG_DEFAULT_TRIPLET}" CACHE STRING "")
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endif()
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```
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Finally, if you have your own toolchain file, you can set `VCPKG_TARGET_TRIPLET` there:
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```cmake
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# MyToolchain.cmake
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set(CMAKE_CXX_COMPILER ...)
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set(VCPKG_TARGET_TRIPLET x64-my-custom-triplet)
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```
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## Manual Compiler Setup
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Libraries are installed into the `installed\` subfolder in classic mode, partitioned by triplet (e.g. x86-windows):
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* The header files are installed to `installed\x86-windows\include`
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* Release `.lib` files are installed to `installed\x86-windows\lib` or `installed\x86-windows\lib\manual-link`
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* Release `.dll` files are installed to `installed\x86-windows\bin`
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* Debug `.lib` files are installed to `installed\x86-windows\debug\lib` or `installed\x86-windows\debug\lib\manual-link`
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* Debug `.dll` files are installed to `installed\x86-windows\debug\bin`
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See your build system specific documentation for how to use prebuilt binaries.
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_On Windows dynamic triplets:_ To run any produced executables you will also need to either copy the needed DLL files to the same folder as your executable or *prepend* the correct `bin\` directory to your path.
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## Export Command
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This command creates a shrinkwrapped archive containing a specific set of libraries (and their dependencies) that can be quickly and reliably shared with build servers or other users in your organization.
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- `--nuget`: NuGet package
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- `--zip`: Zip archive
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- `--7zip`: 7Zip archive
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- `--raw`: Raw, uncompressed folder
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Each of these have the same internal layout which mimics the layout of a full vcpkg instance:
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- `installed\` contains the installed package files
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- `scripts\buildsystems\vcpkg.cmake` is a toolchain file suitable for use with CMake
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Additionally, NuGet packages will contain a `build\native\vcpkg.targets` that integrates with MSBuild projects.
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Please also see our [blog post](https://blogs.msdn.microsoft.com/vcblog/2017/05/03/vcpkg-introducing-export-command/) for additional examples.
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[triplet]: triplets.md
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