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cdbbbf4e41
* [gamenetworkingsockets] update to v1.3.0 * [gamenetworkingsockets] run x-add-version * requested changes * [gamenetworkingsockets] fix hash
33 lines
1.1 KiB
CMake
33 lines
1.1 KiB
CMake
vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY)
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO ValveSoftware/GameNetworkingSockets
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REF 9875f39ad3fae8c913daa310c7ff0a7a54b1e6c2 # v1.3.0
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SHA512 edf814ef10a11b67045d90d589a3bd6471fa46bc3f16cf1e83d1806df6bb48306dcda4096a2ff80fee78b24ce36d164cd46808680c9f5f8f546455fce7bf9aa0
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HEAD_REF master
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)
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set(CRYPTO_BACKEND OpenSSL)
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vcpkg_configure_cmake(
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SOURCE_PATH ${SOURCE_PATH}
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PREFER_NINJA
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OPTIONS
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-DGAMENETWORKINGSOCKETS_BUILD_TESTS=OFF
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-DGAMENETWORKINGSOCKETS_BUILD_EXAMPLES=OFF
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-DUSE_CRYPTO=${CRYPTO_BACKEND}
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-DUSE_CRYPTO25519=${CRYPTO_BACKEND}
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)
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vcpkg_install_cmake()
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file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
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vcpkg_fixup_cmake_targets(CONFIG_PATH "lib/cmake/GameNetworkingSockets" TARGET_PATH "share/GameNetworkingSockets")
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vcpkg_fixup_pkgconfig()
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
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vcpkg_copy_pdbs()
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