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* [vcpkg] Split vcpkg/base/json.h into vcpkg/base/jsonreader.h * [vcpkg] Extract definitions of Configuration-Deserializer (& friends) These types are only used by VcpkgPaths during the initial parse. * [vcpkg] Introduce levenshtein-distance suggestions for json errors * [vcpkg] Fix regression in supports handling * [vcpkg] Fix signed/unsigned mismatch * [vcpkg] Address CR comments * [vcpkg] Address CR comments * Fix compiler error from merge conflict. * [vcpkg] Change parameters of Reader::check_for_unexpected_fields to better match declaration * [vcpkg] Improve errors from features set * [vcpkg] Fix includes * [vcpkg] Reuse code * [vcpkg] Check the "name" field always to maximize error information * [docs] Improve english phrasing in manifests.md * [vcpkg] Correct docs link for manifests Co-authored-by: Robert Schumacher <roschuma@microsoft.com> Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
261 lines
10 KiB
Markdown
261 lines
10 KiB
Markdown
# Manifest Mode
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vcpkg has two modes of operation - classic mode and manifest mode.
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In classic mode, vcpkg produces an "installed" tree,
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whose contents are changed by explicit calls to `vcpkg install` or `vcpkg remove`.
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The installed tree is intended for consumption by any number of projects:
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for example, installing a bunch of libraries and then using those libraries from Visual Studio,
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without additional configuration.
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Because the installed tree is not associated with an individual project,
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it's similar to tools like `brew` or `apt`,
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except that the installed tree is vcpkg-installation-local,
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rather than global to a system or user.
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In manifest mode, an installed tree is associated with a particular project rather than the vcpkg installation.
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The set of installed ports is controlled by editing the project's "manifest file",
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and the installed tree is placed in the project directory or build directory.
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This mode acts more similarly to language package managers like Cargo, or npm.
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We recommend using this manifest mode whenever possible,
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because it allows one to encode a project's dependencies explicitly in a project file,
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rather than in the documentation, making your project much easier to consume.
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Manifest mode is in beta, but one can use it from the CMake integration,
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which will be stable when used via things like `find_package`.
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This is the recommended way to use manifest mode.
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In this document, we have basic information on [Writing a Manifest](#writing-a-manifest),
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the [vcpkg Command Line Interface](#command-line-interface),
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and a little more information on [CMake](#cmake-integration) integration.
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Check out the [manifest cmake example](../examples/manifest-mode-cmake.md) for an example project using CMake and
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manifest mode.
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## Writing a Manifest
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A manifest is a JSON-formatted file named `vcpkg.json` which lies at the root of your project.
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It contains all the information a person needs to know to get dependencies for your project,
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as well as all the metadata about your project that a person who depends on you might be interested in.
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Manifests follow strict JSON: they can't contain C++-style comments (`//`) nor trailing commas. However
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you can use field names that start with `$` to write your comments in any object that has a well-defined set of keys.
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These comment fields are not allowed in any objects which permit user-defined keys (such as `"features"`).
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Each manifest contains a top level object with the fields documented below; the most important ones are
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[`"name"`](#name), the [version fields](#version-fields), and [`"dependencies"`](#dependencies):
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### `"name"`
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This is the name of your project! It must be formatted in a way that vcpkg understands - in other words,
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it must be lowercase alphabetic characters, digits, and hyphens, and it must not start nor end with a hyphen.
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For example, `Boost.Asio` might be given the name `boost-asio`.
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This is a required field.
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### Version fields
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There is, at this point, only one version field - `"version-string"`. However, more will be added in the future.
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You must have one (and only one) version field. There are different reasons to use each version field:
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* `"version-string"` - used for packages that don't have orderable versions. This is pretty uncommon,
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but since we don't have any versioning constraints yet, this is the only one that you can use.
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Additionally, the `"port-version"` field is used by registries of packages,
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as a way to version "the package gotten from `vcpkg install`" differently from the upstream package version.
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You shouldn't need to worry about this at all.
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### `"description"`
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This is where you describe your project. Give it a good description to help in searching for it!
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This can be a single string, or it can be an array of strings;
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in the latter case, the first string is treated as a summary,
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while the remaining strings are treated as the full description.
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### `"dependencies"`
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This field lists all the dependencies you'll need to build your library (as well as any your dependents might need,
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if they were to use you). It's an array of strings and objects:
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* A string dependency (e.g., `"dependencies": [ "zlib" ]`) is the simplest way one can depend on a library;
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it means you don't depend on a single version, and don't need to write down any more information.
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* On the other hand, an object dependency (e.g., `"dependencies": [ { "name": "zlib" } ]`)
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allows you to add that extra information.
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An object dependency can have the following fields:
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#### `"name"`
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The name of the dependency. This follows the same restrictions as the [`"name"`](#name) property for a project.
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#### `"features"` and `"default-features"`
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`"features"` is an array of feature names which tell you the set of features that the
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dependencies need to have at a minimum,
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while `"default-features"` is a boolean that tells vcpkg whether or not to
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install the features the package author thinks should be "most common for most people to use".
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For example, `ffmpeg` is a library which supports many, many audio and video codecs;
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however, for your specific project, you may only need mp3 encoding.
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Then, you might just ask for:
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```json
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{
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"name": "ffmpeg",
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"default-features": false,
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"features": [ "mp3lame" ]
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}
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```
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#### `"platform"`
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The `"platform"` field defines the platforms where the dependency should be installed - for example,
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you might need to use sha256, and so you use platform primitives on Windows, but `picosha2` on non-Windows platforms.
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```json
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{
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"name": "picosha2",
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"platform": "!windows"
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}
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```
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This is a string field which takes boolean expressions of the form `<identifier>`,
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`!expression`, `expression { & expression & expression...}`, and `expression { | expression | expression...}`,
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along with parentheses to denote precedence.
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For example, a dependency that's only installed on the Windows OS, for the ARM64 architecture,
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and on Linux on x64, would be written `(windows & arm64) | (linux & x64)`.
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The common identifiers are:
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- The operating system: `windows`, `uwp`, `linux`, `osx` (includes macOS), `android`, `emscripten`
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- The architecture: `x86`, `x64`, `wasm32`, `arm64`, `arm` (includes both arm32 and arm64 due to backwards compatibility)
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although one can define their own.
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#### Example:
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```json
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{
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"dependencies": [
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{
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"name": "arrow",
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"default-features": false,
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"features": [ "json" ]
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},
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"boost-asio",
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"openssl",
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{
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"name": "picosha2",
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"platform": "!windows"
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}
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]
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}
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```
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### `"supports"`
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If your project doesn't support common platforms, you can tell your users this with the `"supports"` field.
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It uses the same platform expressions as [`"platform"`](#platform), from dependencies, as well as the
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`"supports"` field of features.
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For example, if your library doesn't support linux, you might write `{ "supports": "!linux" }`.
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### `"features"` and `"default-features"`
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The `"features"` field defines _your_ project's optional features, that others may either depend on or not.
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It's an object, where the keys are the names of the features, and the values are objects describing the feature.
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`"description"` is required,
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and acts exactly like the [`"description"`](#description) field on the global package,
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and `"dependencies"` are optional,
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and again act exactly like the [`"dependencies"`](#dependencies) field on the global package.
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There's also the `"supports"` field,
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which again acts exactly like the [`"supports"`](#supports) field on the global package.
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You also have control over which features are default, if a person doesn't ask for anything specific,
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and that's the `"default-features"` field, which is an array of feature names.
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#### Example:
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```
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{
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"name": "libdb",
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"description": [
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"An example database library.",
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"Optionally uses one of CBOR, JSON, or CSV as a backend."
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],
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"default-features": [ "cbor", "csv", "json" ],
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"features": {
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"cbor": {
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"description": "The CBOR backend",
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"dependencies": [
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{
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"$explanation": [
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"This is currently how you tell vcpkg that the cbor feature depends on the json feature of this package",
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"We're looking into making this easier"
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],
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"name": "libdb",
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"default-features": false,
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"features": [ "json" ]
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}
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]
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},
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"csv": {
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"description": "The CSV backend",
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"dependencies": [
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"fast-cpp-csv-parser"
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]
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},
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"gui": {
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"description": "The GUI libdb database viewer.",
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"supports": "windows | osx"
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}
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"json": {
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"description": "The JSON backend",
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"dependencies": [
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"jsoncons"
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]
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},
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}
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}
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```
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## Command Line Interface
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The command line interface around the new manifest mode is pretty simple.
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There's only one command that one really needs to worry about, `vcpkg install`,
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although `vcpkg search` is still useful.
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Since manifest mode is still in beta, you'll need to pass a feature flag: `manifests`.
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There are a few ways to pass this feature flag:
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* `--feature-flags` option: On any vcpkg command, you can pass `--feature-flags=manifests`
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* `VCPKG_FEATURE_FLAGS` environment variable: one can set the environment variable `VCPKG_FEATURE_FLAGS` to
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`manifests`.
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### `vcpkg install`
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Once one has written a manifest file,
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they can run `vcpkg install` in any subdirectory of the directory containing `vcpkg.json`.
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It will install all of the dependencies for the default triplet into
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`<directory containing vcpkg.json>/vcpkg_installed`.
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If you want to switch the triplet (for example, this is very common on windows, where the default triplet is x86-windows, not x64-windows),
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you can pass it with the `--triplet` option: `vcpkg install --triplet x64-windows` (or whatever).
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Then, vcpkg will install all the dependencies, and you're ready to go!
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## CMake Integration
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The CMake integration acts exactly like the existing CMake integration.
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One passes the toolchain file, located at `[vcpkg root]/scripts/buildsystems/vcpkg.cmake`,
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to the CMake invocation via the `CMAKE_TOOLCHAIN_FILE` variable.
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Then, CMake will install all dependencies into the build directory, and you're good!
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It ends up that you only have to run CMake, and vcpkg is called only as part of the build process.
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Unlike bare vcpkg, the feature flag is not required,
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since the CMake integration won't break as long as you depending on the exact naming of vcpkg's installed directory.
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### Example:
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```
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> cmake -B builddir -S . -DCMAKE_TOOLCHAIN_FILE=[vcpkg root]/scripts/buildsystems/vcpkg.cmake
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> cmake --build builddir
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```
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with a `vcpkg.json` in the same directory as `CMakeLists.txt` should Just Work!
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