vcpkg/ports/sdl2/portfile.cmake
past-due 367ca52d9e [SDL2] Add patch for SDL2 hid_enumerate bug 4391 (#5820)
Applies patch for SDL 2.0.9 bug 4391: "hid_enumerate() sometimes causes game to freeze for a few seconds"

See: https://bugzilla.libsdl.org/show_bug.cgi?id=4391
2019-03-26 10:55:08 -07:00

84 lines
3.1 KiB
CMake

include(vcpkg_common_functions)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO SDL-Mirror/SDL
REF release-2.0.9
SHA512 444c906c0baa720c86ca72d1b4cd66fdf6f516d5d2a9836169081a2997a5aebaaf9caa687ec060fa02292d79cfa4a62442333e00f90a0239edd1601529f6b056
HEAD_REF master
PATCHES
export-symbols-only-in-shared-build.patch
fix-x86-windows.patch
enable-winrt-cmake.patch
SDL-2.0.9-bug-4391-fix.patch # See: https://bugzilla.libsdl.org/show_bug.cgi?id=4391 # Can be removed once SDL 2.0.10 is released
)
string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" SDL_STATIC)
string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "dynamic" SDL_SHARED)
string(COMPARE EQUAL "${VCPKG_CRT_LINKAGE}" "static" FORCE_STATIC_VCRT)
set(VULKAN_VIDEO OFF)
if("vulkan" IN_LIST FEATURES)
set(VULKAN_VIDEO ON)
endif()
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
PREFER_NINJA
OPTIONS
-DSDL_STATIC=${SDL_STATIC}
-DSDL_SHARED=${SDL_SHARED}
-DVIDEO_VULKAN=${VULKAN_VIDEO}
-DFORCE_STATIC_VCRT=${FORCE_STATIC_VCRT}
-DLIBC=ON
)
vcpkg_install_cmake()
if(EXISTS "${CURRENT_PACKAGES_DIR}/cmake")
vcpkg_fixup_cmake_targets(CONFIG_PATH "cmake")
elseif(EXISTS "${CURRENT_PACKAGES_DIR}/lib/cmake/SDL2")
vcpkg_fixup_cmake_targets(CONFIG_PATH "lib/cmake/SDL2")
elseif(EXISTS "${CURRENT_PACKAGES_DIR}/SDL2.framework/Resources")
vcpkg_fixup_cmake_targets(CONFIG_PATH "SDL2.framework/Resources")
endif()
file(REMOVE_RECURSE
${CURRENT_PACKAGES_DIR}/debug/include
${CURRENT_PACKAGES_DIR}/debug/share
${CURRENT_PACKAGES_DIR}/bin/sdl2-config
${CURRENT_PACKAGES_DIR}/debug/bin/sdl2-config
${CURRENT_PACKAGES_DIR}/SDL2.framework
${CURRENT_PACKAGES_DIR}/debug/SDL2.framework
)
file(GLOB BINS ${CURRENT_PACKAGES_DIR}/debug/bin/* ${CURRENT_PACKAGES_DIR}/bin/*)
if(NOT BINS)
file(REMOVE_RECURSE
${CURRENT_PACKAGES_DIR}/bin
${CURRENT_PACKAGES_DIR}/debug/bin
)
endif()
if(NOT VCPKG_CMAKE_SYSTEM_NAME)
if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/lib/manual-link)
file(RENAME ${CURRENT_PACKAGES_DIR}/lib/SDL2main.lib ${CURRENT_PACKAGES_DIR}/lib/manual-link/SDL2main.lib)
endif()
if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/debug/lib/manual-link)
file(RENAME ${CURRENT_PACKAGES_DIR}/debug/lib/SDL2maind.lib ${CURRENT_PACKAGES_DIR}/debug/lib/manual-link/SDL2maind.lib)
endif()
file(GLOB SHARE_FILES ${CURRENT_PACKAGES_DIR}/share/sdl2/*.cmake)
foreach(SHARE_FILE ${SHARE_FILES})
file(READ "${SHARE_FILE}" _contents)
string(REPLACE "lib/SDL2main" "lib/manual-link/SDL2main" _contents "${_contents}")
file(WRITE "${SHARE_FILE}" "${_contents}")
endforeach()
endif()
file(COPY ${CMAKE_CURRENT_LIST_DIR}/vcpkg-cmake-wrapper.cmake DESTINATION ${CURRENT_PACKAGES_DIR}/share/sdl2)
configure_file(${SOURCE_PATH}/COPYING.txt ${CURRENT_PACKAGES_DIR}/share/sdl2/copyright COPYONLY)
vcpkg_copy_pdbs()