PowerToys/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp

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#include "pch.h"
#include "SingleKeyRemapControl.h"
#include "keyboardmanager/common/Helpers.h"
//Both static members are initialized to null
HWND SingleKeyRemapControl::EditKeyboardWindowHandle = nullptr;
KeyboardManagerState* SingleKeyRemapControl::keyboardManagerState = nullptr;
// Initialized as new vector
std::vector<std::vector<DWORD>> SingleKeyRemapControl::singleKeyRemapBuffer;
// Function to add a new row to the remap keys table. If the originalKey and newKey args are provided, then the displayed remap keys are set to those values.
void SingleKeyRemapControl::AddNewControlKeyRemapRow(Grid& parent, std::vector<std::vector<std::unique_ptr<SingleKeyRemapControl>>>& keyboardRemapControlObjects, const DWORD originalKey, const DWORD newKey)
{
// Create new SingleKeyRemapControl objects dynamically so that we does not get destructed
std::vector<std::unique_ptr<SingleKeyRemapControl>> newrow;
newrow.push_back(std::move(std::unique_ptr<SingleKeyRemapControl>(new SingleKeyRemapControl(parent, 0))));
newrow.push_back(std::move(std::unique_ptr<SingleKeyRemapControl>(new SingleKeyRemapControl(parent, 1))));
keyboardRemapControlObjects.push_back(std::move(newrow));
// Add to grid
parent.RowDefinitions().Append(RowDefinition());
parent.SetColumn(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->getSingleKeyRemapControl(), KeyboardManagerConstants::RemapTableOriginalColIndex);
parent.SetRow(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->getSingleKeyRemapControl(), parent.RowDefinitions().Size() - 1);
parent.SetColumn(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->getSingleKeyRemapControl(), KeyboardManagerConstants::RemapTableNewColIndex);
parent.SetRow(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->getSingleKeyRemapControl(), parent.RowDefinitions().Size() - 1);
// SingleKeyRemapControl for the original key.
parent.Children().Append(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->getSingleKeyRemapControl());
// Arrow icon
FontIcon arrowIcon;
arrowIcon.FontFamily(Xaml::Media::FontFamily(L"Segoe MDL2 Assets"));
arrowIcon.Glyph(L"\xE72A");
arrowIcon.VerticalAlignment(VerticalAlignment::Center);
arrowIcon.HorizontalAlignment(HorizontalAlignment::Center);
parent.SetColumn(arrowIcon, KeyboardManagerConstants::RemapTableArrowColIndex);
parent.SetRow(arrowIcon, parent.RowDefinitions().Size() - 1);
parent.Children().Append(arrowIcon);
// SingleKeyRemapControl for the new remap key
parent.Children().Append(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->getSingleKeyRemapControl());
// Set the key text if the two keys are not null (i.e. default args)
if (originalKey != NULL && newKey != NULL)
{
singleKeyRemapBuffer.push_back(std::vector<DWORD>{ originalKey, newKey });
std::vector<DWORD> keyCodes = keyboardManagerState->keyboardMap.GetKeyCodeList();
auto it = std::find(keyCodes.begin(), keyCodes.end(), originalKey);
if (it != keyCodes.end())
{
keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->singleKeyRemapDropDown.SetSelectedIndex((int32_t)std::distance(keyCodes.begin(), it));
}
it = std::find(keyCodes.begin(), keyCodes.end(), newKey);
if (it != keyCodes.end())
{
keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->singleKeyRemapDropDown.SetSelectedIndex((int32_t)std::distance(keyCodes.begin(), it));
}
}
else
{
// Initialize both keys to NULL
singleKeyRemapBuffer.push_back(std::vector<DWORD>{ NULL, NULL });
}
// Delete row button
Windows::UI::Xaml::Controls::Button deleteRemapKeys;
FontIcon deleteSymbol;
deleteSymbol.FontFamily(Xaml::Media::FontFamily(L"Segoe MDL2 Assets"));
deleteSymbol.Glyph(L"\xE74D");
deleteRemapKeys.Content(deleteSymbol);
deleteRemapKeys.Background(Media::SolidColorBrush(Colors::Transparent()));
deleteRemapKeys.HorizontalAlignment(HorizontalAlignment::Center);
deleteRemapKeys.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
Button currentButton = sender.as<Button>();
uint32_t index;
// Get index of delete button
UIElementCollection children = parent.Children();
children.IndexOf(currentButton, index);
uint32_t lastIndexInRow = index + ((KeyboardManagerConstants::RemapTableColCount - 1) - KeyboardManagerConstants::RemapTableRemoveColIndex);
// Change the row index of elements appearing after the current row, as we will delete the row definition
for (uint32_t i = lastIndexInRow + 1; i < children.Size(); i++)
{
int32_t elementRowIndex = parent.GetRow(children.GetAt(i).as<FrameworkElement>());
parent.SetRow(children.GetAt(i).as<FrameworkElement>(), elementRowIndex - 1);
}
for (int i = 0; i < KeyboardManagerConstants::RemapTableColCount; i++)
{
parent.Children().RemoveAt(lastIndexInRow - i);
}
// Calculate row index in the buffer from the grid child index (first two children are header elements and then three children in each row)
int bufferIndex = (lastIndexInRow - KeyboardManagerConstants::RemapTableHeaderCount) / KeyboardManagerConstants::RemapTableColCount;
// Delete the row definition
parent.RowDefinitions().RemoveAt(bufferIndex + 1);
// delete the row from the buffer.
singleKeyRemapBuffer.erase(singleKeyRemapBuffer.begin() + bufferIndex);
// delete the SingleKeyRemapControl objects so that they get destructed
keyboardRemapControlObjects.erase(keyboardRemapControlObjects.begin() + bufferIndex);
});
parent.SetColumn(deleteRemapKeys, KeyboardManagerConstants::RemapTableRemoveColIndex);
parent.SetRow(deleteRemapKeys, parent.RowDefinitions().Size() - 1);
parent.Children().Append(deleteRemapKeys);
parent.UpdateLayout();
}
// Function to return the stack panel element of the SingleKeyRemapControl. This is the externally visible UI element which can be used to add it to other layouts
StackPanel SingleKeyRemapControl::getSingleKeyRemapControl()
{
return singleKeyRemapControlLayout;
}
// Function to create the detect remap key UI window
void SingleKeyRemapControl::createDetectKeyWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<DWORD>>& singleKeyRemapBuffer, KeyboardManagerState& keyboardManagerState)
{
// ContentDialog for detecting remap key. This is the parent UI element.
ContentDialog detectRemapKeyBox;
// ContentDialog requires manually setting the XamlRoot (https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.controls.contentdialog#contentdialog-in-appwindow-or-xaml-islands)
detectRemapKeyBox.XamlRoot(xamlRoot);
detectRemapKeyBox.Title(box_value(L"Press a key on selected keyboard:"));
detectRemapKeyBox.IsPrimaryButtonEnabled(false);
detectRemapKeyBox.IsSecondaryButtonEnabled(false);
// Get the linked text block for the "Type Key" button that was clicked
ComboBox linkedRemapDropDown = KeyboardManagerHelper::getSiblingElement(sender).as<ComboBox>();
auto unregisterKeys = [&keyboardManagerState]() {
std::thread t1(&KeyboardManagerState::UnregisterKeyDelay, &keyboardManagerState, VK_ESCAPE);
std::thread t2(&KeyboardManagerState::UnregisterKeyDelay, &keyboardManagerState, VK_RETURN);
t1.detach();
t2.detach();
};
auto onAccept = [linkedRemapDropDown,
detectRemapKeyBox,
&keyboardManagerState,
&singleKeyRemapBuffer,
unregisterKeys] {
// Save the detected key in the linked text block
DWORD detectedKey = keyboardManagerState.GetDetectedSingleRemapKey();
if (detectedKey != NULL)
{
std::vector<DWORD> keyCodeList = keyboardManagerState.keyboardMap.GetKeyCodeList();
// Update the drop down list with the new language to ensure that the correct key is displayed
linkedRemapDropDown.ItemsSource(KeyboardManagerHelper::ToBoxValue(keyboardManagerState.keyboardMap.GetKeyNameList()));
auto it = std::find(keyCodeList.begin(), keyCodeList.end(), detectedKey);
if (it != keyCodeList.end())
{
linkedRemapDropDown.SelectedIndex((int32_t)std::distance(keyCodeList.begin(), it));
}
}
// Reset the keyboard manager UI state
keyboardManagerState.ResetUIState();
// Revert UI state back to Edit Keyboard window
keyboardManagerState.SetUIState(KeyboardManagerUIState::EditKeyboardWindowActivated, EditKeyboardWindowHandle);
unregisterKeys();
detectRemapKeyBox.Hide();
};
TextBlock primaryButtonText;
primaryButtonText.Text(L"OK");
Button primaryButton;
primaryButton.HorizontalAlignment(HorizontalAlignment::Stretch);
primaryButton.Margin({ 2, 2, 2, 2 });
primaryButton.Content(primaryButtonText);
primaryButton.Click([onAccept](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
onAccept();
});
keyboardManagerState.RegisterKeyDelay(
VK_RETURN,
std::bind(&KeyboardManagerState::SelectDetectedRemapKey, &keyboardManagerState, std::placeholders::_1),
[primaryButton, detectRemapKeyBox](DWORD) {
detectRemapKeyBox.Dispatcher().RunAsync(
Windows::UI::Core::CoreDispatcherPriority::Normal,
[primaryButton] {
// Use the base medium low brush to be consistent with the theme
primaryButton.Background(Windows::UI::Xaml::Application::Current().Resources().Lookup(box_value(L"SystemControlBackgroundBaseMediumLowBrush")).as<Windows::UI::Xaml::Media::SolidColorBrush>());
});
},
[onAccept, detectRemapKeyBox](DWORD) {
detectRemapKeyBox.Dispatcher().RunAsync(
Windows::UI::Core::CoreDispatcherPriority::Normal,
[onAccept] {
onAccept();
});
});
TextBlock cancelButtonText;
cancelButtonText.Text(L"Cancel");
Button cancelButton;
cancelButton.HorizontalAlignment(HorizontalAlignment::Stretch);
cancelButton.Margin({ 2, 2, 2, 2 });
cancelButton.Content(cancelButtonText);
// Cancel button
cancelButton.Click([detectRemapKeyBox, unregisterKeys, &keyboardManagerState](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
// Reset the keyboard manager UI state
keyboardManagerState.ResetUIState();
// Revert UI state back to Edit Keyboard window
keyboardManagerState.SetUIState(KeyboardManagerUIState::EditKeyboardWindowActivated, EditKeyboardWindowHandle);
unregisterKeys();
detectRemapKeyBox.Hide();
});
keyboardManagerState.RegisterKeyDelay(
VK_ESCAPE,
std::bind(&KeyboardManagerState::SelectDetectedRemapKey, &keyboardManagerState, std::placeholders::_1),
[&keyboardManagerState, detectRemapKeyBox, unregisterKeys](DWORD) {
detectRemapKeyBox.Dispatcher().RunAsync(
Windows::UI::Core::CoreDispatcherPriority::Normal,
[detectRemapKeyBox] {
detectRemapKeyBox.Hide();
});
keyboardManagerState.ResetUIState();
// Revert UI state back to Edit Keyboard window
keyboardManagerState.SetUIState(KeyboardManagerUIState::EditKeyboardWindowActivated, EditKeyboardWindowHandle);
unregisterKeys();
},
nullptr);
// StackPanel parent for the displayed text in the dialog
Windows::UI::Xaml::Controls::StackPanel stackPanel;
detectRemapKeyBox.Content(stackPanel);
// Header textblock
TextBlock text;
text.Text(L"Key Pressed:");
text.Margin({ 0, 0, 0, 10 });
stackPanel.Children().Append(text);
// Target StackPanel to place the selected key
Windows::UI::Xaml::Controls::StackPanel keyStackPanel;
keyStackPanel.Orientation(Orientation::Horizontal);
stackPanel.Children().Append(keyStackPanel);
TextBlock holdEscInfo;
holdEscInfo.Text(L"Hold Esc to discard");
holdEscInfo.FontSize(12);
holdEscInfo.Margin({ 0, 20, 0, 0 });
stackPanel.Children().Append(holdEscInfo);
TextBlock holdEnterInfo;
holdEnterInfo.Text(L"Hold Enter to apply");
holdEnterInfo.FontSize(12);
holdEnterInfo.Margin({ 0, 0, 0, 0 });
stackPanel.Children().Append(holdEnterInfo);
ColumnDefinition primaryButtonColumn;
ColumnDefinition cancelButtonColumn;
Grid buttonPanel;
buttonPanel.Margin({ 0, 20, 0, 0 });
buttonPanel.HorizontalAlignment(HorizontalAlignment::Stretch);
buttonPanel.ColumnDefinitions().Append(primaryButtonColumn);
buttonPanel.ColumnDefinitions().Append(cancelButtonColumn);
buttonPanel.SetColumn(primaryButton, 0);
buttonPanel.SetColumn(cancelButton, 1);
buttonPanel.Children().Append(primaryButton);
buttonPanel.Children().Append(cancelButton);
stackPanel.Children().Append(buttonPanel);
stackPanel.UpdateLayout();
// Configure the keyboardManagerState to store the UI information.
keyboardManagerState.ConfigureDetectSingleKeyRemapUI(keyStackPanel);
// Show the dialog
detectRemapKeyBox.ShowAsync();
}