* Remove WinUI include in KeyboardManagerState.h
* Changed include steps
* Clean up headers in KeyboardManagerUI except XamlBridge.h
* Cleaned up headers in KeyboardManager common and test
* Cleaned up headers in KeyboardManager project
* Removed headers from XamlBridge
* Removed some headers from kbm common pch
* Added MP flag to reduce build time
* Added missing include
* Add test proj, refactor proj with filters, and move single remap function to a separate header
* Moved all methods to header files
* remove more unused commented code
* Reverted sln file
* Fixed sln file
* Added interface wrapping SendInput calls
* fixed formatting
* Created test mock class
* Added keyboard input logic
* Fixed compilation errors and added nuget reference to CppWinRT
* Added tests for single key remapping
* Refactored code for adding shortcut remap tests
* Separated test classes
* Fixed tests in release mode
* Added more tests
* Resolved comments
* Handled invalid input for single key remaps
* Added some functions
* Added better error message functions and finished warnings for edit keyboard
* Updated dropdown order of keys
* Added new warning template for shortcuts
* Added show warning on Apply code
* Removed old flyout code
* Fixed issue where tooltips were replaced on Apply
* Simplified == operator
* Fix HotkeyControl virtual key display
* A new interop project was setup to provide wrappers for C# projects
that want to access functionality in the common project.
* Add assembly info
* Remove WIN32 configurations
* Added combobox
* Formatted and removed unused code
* Added drop down support for Edit Keyboard window
* Reordered the displayed key list
* Add shortcut stack panels and drop downs linked to detect shortcut
* Add more selected item logic
* Added complete dropdown support for edit shortcuts window
* Added Flyout warning for incorrect drop down input
* Tweaked warnings
* Removed MainWindow code
* Changed SelectedValue toSelectedIndex
* Removed unnecessary assignments
* Added a warning for two dropdowns and the first one is changed to an action key
* Added function comments in cpp file
* Fixed some comments
* Fixed all allocation and out of scope issues
* Fix most issues except reloading shortcuts
* Fixed issue while reloading shortcuts
* Fixed type cast warnings
* Changed delete to delete[]
* tweaked
* Added unique lock mutexes for thread safety
* Fixed a bug in detect key logic
* Changed dword to word
* Added early unlock statements to fix issue with shortcut guide
* Fixed type conversion warnings
* Migrated detect shortcut window to use Shortcut class
* made changes in Apply button logic
* Revert thread safety changes
* refactored code works on the UI side
* Refactored remapping code to use new Shortcut class
* Refactored to SetKeyEvent function
* Moved function to cpp file and added more comments
* Refactored map variable and handled common Win key
* Remove debug code
* Change arguments to const references