* Enable app specific shortcut remapping
* Fixed lowercase function call
* Add test file
* Moved GetForegroundProcess to II and added tests
* Fixed runtime error while testing due to heap allocation across dll boundary
* Renamed function
* Remove unused code
* Changed process checking step to include substrings
* Changed back to exact match included match without file extension
* Add test proj, refactor proj with filters, and move single remap function to a separate header
* Moved all methods to header files
* remove more unused commented code
* Undo test project addition
* Treat warnings as errors
* Fixed foreground issue and added arrow
* Tweaked Remap Keyboard UI
* Fix errors in warning handling and update UI layout
* Tweaked sizes and centered to screen
* Fixed flyouts appearing on search for Single key remaps
* Fixed flyouts appearing on search for Shortcut remaps
* Remove warning exclamation icon and tooltip
* Fixed a bug where setting None on a drop down which would create a shortcut with a conflict would cause a crash
* Remove IsTypeKey logic
* Changed warning text
* Resolve comments
* Commented out ToggleToMod and AppSpecific function calls
* Added logic to make sure key remaps don't occur on Edit Keyboard Window
* Changed behavior such that remappings only apply after window is closed
* Handled invalid input for single key remaps
* Added some functions
* Added better error message functions and finished warnings for edit keyboard
* Updated dropdown order of keys
* Added new warning template for shortcuts
* Added show warning on Apply code
* Removed old flyout code
* Fixed issue where tooltips were replaced on Apply
* Simplified == operator
* Fix HotkeyControl virtual key display
* A new interop project was setup to provide wrappers for C# projects
that want to access functionality in the common project.
* Add assembly info
* Remove WIN32 configurations
* Added combobox
* Formatted and removed unused code
* Added drop down support for Edit Keyboard window
* Reordered the displayed key list
* Add shortcut stack panels and drop downs linked to detect shortcut
* Add more selected item logic
* Added complete dropdown support for edit shortcuts window
* Added Flyout warning for incorrect drop down input
* Tweaked warnings
* Removed MainWindow code
* Changed SelectedValue toSelectedIndex
* Removed unnecessary assignments
* Added a warning for two dropdowns and the first one is changed to an action key
* Added function comments in cpp file
* Fixed some comments
* Fixed all allocation and out of scope issues
* Fix most issues except reloading shortcuts
* Fixed issue while reloading shortcuts
* Fixed type cast warnings
* Changed delete to delete[]
* tweaked
* Added EditShortcuts Window and added Detecting shortcuts functionality
* Fixed build error
* Changed detection to take place only when window is in focus
* Added solution folder
* Added a common project and refactored shared variables to an object with wrapper functions
* Added dynamic addition of shortcuts
* Moved all shared variables in detection to state variable with wrapper functions
* Added code to re-load saved shortcuts in the UI
* Added comments
* Fixed argument modifiers in Helpers
* Updated arg modifiers in all functions
* Removed unused headers and added precompiled headers