* Update primary desktop data after virtual desktop switch
* Don't remove zeroed-GUID inside RemoveDeletedDesktops method
* Minor refactoring in VirtualDesktopUtils
* Use std::vector::empty check instead of comparing size with 0
* fix compilation issues for VS 16.8.* release
* - VS 16.8 changed its template instantiation model, so now the compiler checks the syntax used in template even when it's not instantiated. we were relying on that behavior to declare the list of required localized strings from a shared header => replacing that template with a macro.
* - fix 3 C++ `const auto&` bugs the new compiler was able to uncover
* - enabled /Zc:twoPhase- for bootstrapper and PowerToysSetupCustomActions to workaround 10.0.17134.0 headers' issue.
- PowerToysSetupCustomActions.vcxproj now uses 10.0.17134.0 instead of "latest" SDK
* - PowerToysSetupCustomActions project leverages `goto` operator's power extensively, and the new compiler was able to uncover new uninitialized variables behavior, restructured declarations and changed `NULL`s to `nullptr`s.
* - Fix unit FZ unit test compiler error
* - format FZS unit test source file
* fixup fz tests
* use /Zc:twoPhase- for common-md as well
* Started work
* Good progress on D2D
* Visuals are good, functionality - almost there
* Opacity fix
* Animation works, WM_PAINT still doesn't
* Simplify code, remove flashZones, remove unused code
* Kinda works, but it's a bit laggy
* Works great, but needs refactoring/performance improvements
* Move code from .h to .cpp
* Polished the functionality
* Fix issue with changing monitors
* Rebase fix
* Finalize PR before review
* Couple two members of ZoneWindowDrawing
* Also request a low latency lock when hiding the zone window
* Move textFormat and textBrush out of the loop
* Thread-safe initialization
* Rebase fix: zone numbers
* Make zone borders crispy
* Fix offsets
* Another rebase fix
* Fix DPI bug