* Added unique lock mutexes for thread safety
* Fixed a bug in detect key logic
* Added early unlock statements to fix issue with shortcut guide
* Added comments for unlocks before SendInput and changed some unique_locks to lock_guards
* Added check keyboard state function
* Added keyboard state check to avoid n-key shortcuts being affected by 2 key shortcuts
* Added support for n key shortcuts in backend and UI
* Added a fix to ensure mouse buttons states are not checked
* reverted some debugging changes
* reverted some debugging changes
* Added EditShortcuts Window and added Detecting shortcuts functionality
* Fixed build error
* Changed detection to take place only when window is in focus
* Added solution folder
* Added a common project and refactored shared variables to an object with wrapper functions
* Added dynamic addition of shortcuts
* Moved all shared variables in detection to state variable with wrapper functions
* Added code to re-load saved shortcuts in the UI
* Added comments
* Fixed argument modifiers in Helpers
* Updated arg modifiers in all functions
* Removed unused headers and added precompiled headers
* Created PowerKeys project
* Swapping tab with shift
* Added hash map and iterators for remapping code
* Added PowerKeys flag and added toggletomod function
* Added shortcut base code
* Fixed os level shortcut functionality
* Added 1 extra event
* Added check for same modifier and comments
* Added app-specific remapping for 4 apps including UWP apps
* Changed foreground window logic
* Added a separate hook for PowerKeys which can be re-hooked by enabling and disabling
* Added a separate hook for PowerKeys which can be re-hooked by enabling and disabling
* Fixed all priority issues and changed injection flags
* Added another msedge.exe shortcut
* Added a UI which is linked to the backend hook
* Cleaned code and added comments
* Added second button
* Renamed some files/variables and added an extra button
* added power preview settings
* Added link to module oververview
* create settings file if one is not found
* removed run oon start up speficic callback
* Update src/core/Microsoft.PowerToys.Settings.UI.Lib/ModuleSettings.cs
Co-Authored-By: Andrey Nekrasov <yuyoyuppe@users.noreply.github.com>
* fixed merge conflicts
Co-authored-by: Andrey Nekrasov <yuyoyuppe@users.noreply.github.com>
* archive
* formmated code
* reverted changes to test class file.
* reverted changes to test file: reverted name
* added class models and updated link
* removed test console project
* Enable Unit tests for PreviewPane Test Assemblies in CI
* Added Preview handlers unit tests project back
* throw for Svg to debug tests
* Removed failing test
* Removed throw statement
* Added MD unitests in yml
* Run ui tests on STA thread
* Throw svg to debug failing tests
* Updated test adaptor
* Removed failing test to validate CI
* throw svg failing test with full stack trace
* Check if mock stream is causing the issue
* narrow down the failing tests code - 1
* narrow down the failing tests code -2
* dispose all controls
* Restore SVg preview control
* Update test adaptor and dependency to latest
* #1821 Support device names with underscores (such as 'Default_Monitor') in JSONHelpers.isValidDeviceId
* Make support for '#' in device names optional
* Add more unit tests for isValidDeviceId