* Move KBM engine into separate process (#10672)
* [KBM] Migrate KBM UI out of the runner (#10709)
* Clean up keyboard hook handles (#10817)
* [C++ common] Unhandled exception handler (#10821)
* [KBM] Use icon in the KeyboardManagerEditor (#10845)
* [KBM] Move resources from the Common project to the Editor. (#10844)
* KBM Editor tests (#10858)
* Rename engine executable (#10868)
* clean up (#10870)
* [KBM] Changed Editor and libraries output folders (#10871)
* [KBM] New logs structure (#10872)
* Add unhandled exception handling to the editor (#10874)
* [KBM] Trace for edit keyboard window
* Logging for XamlBridge message loop
* [KBM] Added Editor and Engine to the installer (#10876)
* Fix spelling
* Interprocess communication logs, remove unnecessary windows message logs
* [KBM] Separated telemetry for the engine and editor. (#10889)
* [KBM] Editor test project (#10891)
* Versions for the engine and the editor (#10897)
* Add the editor's and the engine's executables to signing process (#10900)
* [KBM editor] Run only one instance, exit when parent process exits (#10890)
* [KBM] Force kill editor process to avoid XAML crash (#10907)
* [KBM] Force kill editor process to avoid XAML crash
* Fix event releasing
Co-authored-by: mykhailopylyp <17161067+mykhailopylyp@users.noreply.github.com>
* Make the editor dpi aware (#10908)
* [KBM] KeyboardManagerCommon refactoring (#10909)
* Do not start the process if it is already started (#10910)
* logs
* Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp
* Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp
* [KBM] Rename InitUnhandledExceptionHandler
to make it explicit that is for x64 only.
We will fix it properly when adding support for ARM64 and add a header with
the proper conditional building.
* [KBM] rename file/class/variables using camel case
* [KBM] Rename "event_locker" -> "EventLocker"
* [KBM] rename process_waiter
Add a TODO comment
* [KBM] rename methods
Add TODO comment
* [KBM] use uppercase for function names
* [KBM] use uppercase for methos, lowercase for properties
* [KBM] rename method, make methods private, formatting
* [KBM] rename private variables
* [KBM] use uppercase for function names
* [KBM] Added support to run the editor stand-alone when built in debug mode
* Update src/modules/keyboardmanager/KeyboardManagerEditor/KeyboardManagerEditor.cpp
* Check success of event creation, comment (#10947)
* [KBM] code formatting (#10951)
* [KBM] code formatting
* Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/BufferValidationHelpers.cpp
* [KBM] tracing
* [KBM] Remappings not showing fix. (#10954)
* removed mutex
* retry loop for reading
* retry on reading config once
* log error
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
Co-authored-by: Seraphima Zykova <zykovas91@gmail.com>
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
Co-authored-by: Enrico Giordani <enrico.giordani@gmail.com>
* Update file config mutex code in KeyboardManager
* Update runner instance mutex names and logic
* Update Launcher mutex
* Update a mutex in the Runner
* Restored a mutex used in the installer
* Update src/modules/launcher/PowerLauncher/App.xaml.cs
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
* fix compilation issues for VS 16.8.* release
* - VS 16.8 changed its template instantiation model, so now the compiler checks the syntax used in template even when it's not instantiated. we were relying on that behavior to declare the list of required localized strings from a shared header => replacing that template with a macro.
* - fix 3 C++ `const auto&` bugs the new compiler was able to uncover
* - enabled /Zc:twoPhase- for bootstrapper and PowerToysSetupCustomActions to workaround 10.0.17134.0 headers' issue.
- PowerToysSetupCustomActions.vcxproj now uses 10.0.17134.0 instead of "latest" SDK
* - PowerToysSetupCustomActions project leverages `goto` operator's power extensively, and the new compiler was able to uncover new uninitialized variables behavior, restructured declarations and changed `NULL`s to `nullptr`s.
* - Fix unit FZ unit test compiler error
* - format FZS unit test source file
* fixup fz tests
* use /Zc:twoPhase- for common-md as well
* Added get_key to powertoysmodule interface
* Replace get_name with get_key
* Implement get_key function in modules
* Make key global constant in each module
* Update settings v1 to use key to load and save files
* Fixed fancyzones and preview pane unit tests
* Removed setings unit test as the case is not covered anymore
* Add constant files for modules and use it to reference module key
* Add constant string files to colorpicker, launcher and shortcut guide
* correct sunction signature in settings helper
* Fix powerpreview merge conflicts
* nit fix with include statement location
* add check for fields in from_json_string
* Updated preview pane tests with correct from_json_string signature
* Correct Image resizer naming
* Roll back changes for adding check for property and version
* Fix image resizer not working
* Modify shortcut to key code more similar to shortcut to shortcuts code. Manually tested cases
* Fixed existing tests and fixed scenario with other keys pressed and action key released
* Fixed dummy key usage
* Updated comments and removed dummy key usage in key to shortcut remaps
* Added tests for disable and shortcut to key. Pending tests for dummy key
* Added test cases for each usage of dummy key event
* Remove redundant check
* Unlock mutex before ResetModifierForLowerLevelKeyHandlers method to avoid crash if two instances of KBM are running
* Added alias for Shortcut DWORD variant to clean up code
* Removed mutex usage in single key remap method and added GetSingleKeyRemap
* Added more alias
* Moved to boolean disable remapping
* Added missing ! in condition
* Remove lock statement from bad auto-merge
* Updated error message when SetWindowsHookEx fails to show correct error message
* Added telemetry for exception in SG, FZ and KBM
* Rename exception to error
* Added an accessible name for the combo box
* Add name for the type shortcut button
* Add accessible name for the add new remapping button in both key remapping as well as shortcut remapping windows
* Set accessible names for the delete button
* Set the accessible name to the remapped to icon
* Fix the font icon issue faced while using narrator
* Fix accessible name for Add shortcut remapping button
* Set the accessible name for the target app text box when it loses focus
* fix comment
* Added localization code to pipeline and created one LocProject json for Settings
* Fixed typo
* Reordered nuget source
* Moved nuget install to restore step
* Added FZ.rc file to LocProj
* Added FZ resx file and modified rc file
* Fixed file names
* Changed to check folder for LocProject files
* Updated folder
* Changed directory
* Changed to src directory
* Changed language set and name format, removed rc file localization
* Added all projects with resx/resw files
* Added newline to end of file
* Removed nuget source as it is not used
* Updated comments
* Updated keyboard manager to use resx file
* Tweaked resources.resx and added it to project files
* Added comments and added in string table to resx script
* Remove change from bad merge
* Fix syntax error in convert stringtable
* Changed file type to None
* Migrated color picker's resources
* Migrated resources for Microsoft.Launcher
* Migrated resources for fancy zones
* Revert fancyzones changes
* Migrated resources for ImageResizer and modified script to add language specific code
* Added try catch and checks for modification to avoid unnecessary file creation
* Changed tab insertion to 4 spaces to avoid mixed file types in rc file
* Migrated resources for power preview project
* Added LocProject.json file for 5 projects
* added resgen exception check
* Moved non-localizable strings out of resx for powerpreview
* Added tests for loading and saving remappings in the UI
* Added tests for ApplyRemappings methods
* Moved single key remap validation logic to separate method so that it can be tested
* Added tests for single key remap validation in UI
* Refactored shortcut validation code to be testable
* Added some shortcut validation tests
* Refactored code to be cleaner
* Added tests for action key and modifier key selection and formatted file
* Added tests for selecting None
* Added tests for selecting Null
* Added tests for WinL error
* Added CtrlAltDel tests
* Added tests for MapToSameKey
* Added tests for mapping repeated shortcut
* Fixed const correctness
* Clean up type names with type alias
* Clean up ValidateAndUpdateKeyBufferElement tests and tweak ValidateShortcutBufferElement signature
* Fixed bug when None selected
* Refactored one test as per test case framework
* Cleaned up more tests
* Cleaned up buffer validation tests
* Added tests for KBM Common Helpers and Shortcut