* Added combobox
* Formatted and removed unused code
* Added drop down support for Edit Keyboard window
* Reordered the displayed key list
* Add shortcut stack panels and drop downs linked to detect shortcut
* Add more selected item logic
* Added complete dropdown support for edit shortcuts window
* Added Flyout warning for incorrect drop down input
* Tweaked warnings
* Removed MainWindow code
* Changed SelectedValue toSelectedIndex
* Removed unnecessary assignments
* Added a warning for two dropdowns and the first one is changed to an action key
* Added function comments in cpp file
* Fixed some comments
* Fixed all allocation and out of scope issues
* Fix most issues except reloading shortcuts
* Fixed issue while reloading shortcuts
* Fixed type cast warnings
* Changed delete to delete[]
* tweaked
* Added Tests and Refactored code
* removed un-used file
* delete test files when test completes
* removed extra build configs
* added clean-up method
* removed unused variable
* re-added removed attributtion
* added error handling and move strings to string resource
* added error handling to file explorer view model
* moved varible assignment to if statement block
* removed savin of settings file from the UI
* re-added open source notice
* added missing controls for powerrename and fancy zones
* removed dead coded
* remove un-used configuration
* added error handling for file saving and updated powerreanme constructor
* removed added configurations
* added settings state
* Handle most recently used search/replace strings within settings.
* Check for last modified time of json file and reload it if needed.
* Handle changes in MRU search / replace lists size.
* Improve handling of changes in MRU list size.
* Don't check for last modified time in every getter method. Load only when starting application.
* Add const identifier to getter methods.
* Address PR comments: Add const to reg and json file paths and set them in constructor initializer. Check pushIdx validity. Move implementation to cpp of PowerRenameUI constructor.
* Add error checking when getting values from registry.
* Move markdown parsing logic outside control thread
* Update MarkdownPreviewHandlerControl.cs
* Remove trailing whitespace.
That'll teach me for trying to make an edit from the GitHub page.
Fix for bug when placing dpi unaware window such as Notepad++ in left of right part of monitor. In that application gap of about 7px was left or right.
This fixes only single-monitor scenario
It skips correction for dpi unaware window that leaves a gap
* Added CustomAction Data Models
* Updated data model
* Updated Button command trigger for keyboard manager
* Integerated custom actions in Keyboard manager module backend
* Allow Runner to launch windows on foreground
* Refactor and moved the execution logic to background thread
* Removed non-required unlock calls
* Fixed typo
* Resolve PR comments
* updating a ton of warnings.
* bunch of cleanup
* few smaller ones
* fixed naming
* reversing an oops
* adjusting json to use attribute
* more json properties
* Refactor a method which resizes windows
* Completed initial work for MultiZones
Without changing any test, they all pass!
* Implemented a basic version of Multizones, updated some tests
* Reduced the sensitivity radius
* Added a few must-have unit tests for Multizones
* Some fixups
* Took care of the conflict between this and #1938
* Improved how zones are detected, reverted a change in one unit test
* Resolved another merge conflict
* Fixed bugs related to stamping
* first set of warning fixes
* Since this is a Interop item, it should have a _
* Update Window.cs
* Update InteropAndHelpers.cs
looks like there was a space a the top
* Update Window.cs
* Added unique lock mutexes for thread safety
* Fixed a bug in detect key logic
* Changed dword to word
* Added early unlock statements to fix issue with shortcut guide
* Fixed type conversion warnings
* Migrated detect shortcut window to use Shortcut class
* made changes in Apply button logic
* Revert thread safety changes
* refactored code works on the UI side
* Refactored remapping code to use new Shortcut class
* Refactored to SetKeyEvent function
* Moved function to cpp file and added more comments
* Refactored map variable and handled common Win key
* Remove debug code
* Change arguments to const references
* Added unique lock mutexes for thread safety
* Fixed a bug in detect key logic
* Added early unlock statements to fix issue with shortcut guide
* Added comments for unlocks before SendInput and changed some unique_locks to lock_guards
* Added check keyboard state function
* Added keyboard state check to avoid n-key shortcuts being affected by 2 key shortcuts
* Added support for n key shortcuts in backend and UI
* Added a fix to ensure mouse buttons states are not checked
* reverted some debugging changes
* reverted some debugging changes
* Added EditShortcuts Window and added Detecting shortcuts functionality
* Fixed build error
* Changed detection to take place only when window is in focus
* Added solution folder
* Added a common project and refactored shared variables to an object with wrapper functions
* Added dynamic addition of shortcuts
* Moved all shared variables in detection to state variable with wrapper functions
* Added code to re-load saved shortcuts in the UI
* Added comments
* Fixed argument modifiers in Helpers
* Updated arg modifiers in all functions
* Removed unused headers and added precompiled headers
* Created PowerKeys project
* Swapping tab with shift
* Added hash map and iterators for remapping code
* Added PowerKeys flag and added toggletomod function
* Added shortcut base code
* Fixed os level shortcut functionality
* Added 1 extra event
* Added check for same modifier and comments
* Added app-specific remapping for 4 apps including UWP apps
* Changed foreground window logic
* Added a separate hook for PowerKeys which can be re-hooked by enabling and disabling
* Added a separate hook for PowerKeys which can be re-hooked by enabling and disabling
* Fixed all priority issues and changed injection flags
* Added another msedge.exe shortcut
* Added a UI which is linked to the backend hook
* Cleaned code and added comments
* Added second button
* Renamed some files/variables and added an extra button