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// ImGui SDL2 binding with OpenGL
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// You can copy and use unmodified imgui_impl_* files in your project.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// See main.cpp for an example of using this.
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// https://github.com/ocornut/imgui
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struct SDL_Window ;
typedef union SDL_Event SDL_Event ;
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IMGUI_API bool ImGui_ImplSdl_Init ( SDL_Window * window ) ;
IMGUI_API void ImGui_ImplSdl_Shutdown ( ) ;
IMGUI_API void ImGui_ImplSdl_NewFrame ( SDL_Window * window ) ;
IMGUI_API bool ImGui_ImplSdl_ProcessEvent ( SDL_Event * event ) ;
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// Use if you want to reset your rendering device without losing ImGui state.
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IMGUI_API void ImGui_ImplSdl_InvalidateDeviceObjects ( ) ;
IMGUI_API bool ImGui_ImplSdl_CreateDeviceObjects ( ) ;