Commit Graph

9347 Commits

Author SHA1 Message Date
ocornut
92df32d339 Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files. 2024-05-07 17:46:36 +02:00
ocornut
1ab1af80c7 Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275) 2024-05-07 17:03:51 +02:00
ocornut
d15574ce2a Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
Better standardized similar checks in other backends.
2024-05-07 16:53:03 +02:00
Rory O'Connell
8b2c6dd42f Backends: Vulkan: reworked swap-chain resize handling for secondary viewports to work with typical Linux setups. (#2626, #3390, #3758, #7508, #7513) 2024-05-07 16:14:15 +02:00
ocornut
d4495446d5 Windows, Internal: added experimental SkipRefresh mode. (#3515, #4763, #7556, #5116 , #4076, #2749, #2268)
currently: ImGui::SetNextWindowRefreshPolicy(ImGuiWindowRefreshFlags_TryToAvoidRefresh);
- This is NOT meant to replace frame-wide/app-wide idle mode.
- This is another tool: the idea that a given window could avoid refresh and reuse last frame contents.
- I think it needs to be backed by a careful and smart design overall (refresh policy, load balancing, making it easy and obvious to user).
- It's not there yet, this is currently a toy for experimenting.
My other issues with this:
- It appears to be very simple, but skipping most of Begin() logic will inevitably lead to tricky/confusing bugs. Let's see how it goes.
- I don't like very much that this opens a door to varying inconsistencies
- I don't like very much that it can lead us to situation where the lazy refresh gets disabled in bulk due to some reason (e.g. resizing a dock space) and we get sucked in the temptation to update for idle rather than update for dynamism.
2024-05-07 11:44:43 +02:00
cfillion
f5d185238c Viewports: fixed outer-right edge of MenuBar clipping rectangle off by one when window is located on a monitor with negative coordinates. (#6861, #2884) 2024-05-03 17:44:33 +02:00
ocornut
2f2d5070f5 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui.h
2024-05-03 16:30:09 +02:00
ocornut
0b309471f2 Windows: Changed default ClipRect to extend to windows' left and right borders. (#3312, #7540, #3756, #6170, #6365) 2024-05-03 16:00:20 +02:00
ocornut
0c9c12c1bb InnerClipRect use ImFloor() matching docking branch (fix c41868531 for #6861, #2884, followed by rename 94da5842)
Since negative windows can never be visibile in master it didn't show as a difference.
2024-05-03 15:51:49 +02:00
ocornut
6ebbecc6a0 Realign assignments.
No functional changes.
2024-05-03 12:57:07 +02:00
thedmd
fc4d818e17 Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. (#6917) 2024-05-03 12:54:59 +02:00
ocornut
4bb7567141 Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917) 2024-05-02 13:49:26 +02:00
ocornut
b30df8890d Table: Angled Headers: internal refactor to facilitate changing angled header bg and text colors per column. (#6917) 2024-04-30 17:39:52 +02:00
Sandro Cavazzoni
ebb8d78102 Backends: Vulkan: Create a custom pipeline for secondary viewports. (#6325, #6305, #7398, #3459, #3253, #3522)
Edited from original commit: moved ImGui_ImplVulkan_CreatePipeline() call from ImGui_ImplVulkanH_CreateOrResizeWindow() to ImGui_ImplVulkan_CreateWindow().
2024-04-30 15:37:36 +02:00
ocornut
49e70e60a2 Backends: Vulkan: Stripped misleading leftover of ImGui_ImplVulkanH_Window::Pipeline (#6325, #6305, #7398, #3459, #3253, #3522)
As this is currently unused and misleading. Next commit will add a separate pipeline for secondary viewport.
2024-04-30 15:37:36 +02:00
ocornut
9d6818d0ce Docking: comments, clairfy why we store style override on dragged windows. Clarify why we don't need to store alpha. (#7535, #2771)
Amend ebbb98d51
2024-04-30 14:10:11 +02:00
ocornut
558c57a086 Fixed static analyzer warning "Pointer to local array 'overlay_buf' is stored outside the scope". Technically not used outside that scope, but best to play nice. 2024-04-30 11:00:57 +02:00
ocornut
5717f0a33e Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_win32.cpp
2024-04-30 10:42:46 +02:00
ocornut
50b2ff0bf0 ImGuiIO: moved IMGUI_DISABLE_OBSOLETE_KEYIO block lower in the structure so other fields layout are not affected by it (#7534)
This is essentially a misleading grace feature allowing a build mistake to be made, as we technically are more flexible now. BUT if we reintroduce a need we may more harshly move it to the top of the structure to detect issues.
2024-04-30 10:23:03 +02:00
ocornut
6ef4f67fa9 ImDrawList: moved cold fields lower in the structure so hot fields are closer to each others + better packed ImGuiNavItemData 2024-04-30 10:06:42 +02:00
Lukas Lipp
a60387a3c2
Backends: GLFW: Add define guards for glfw native defines. (#7536) 2024-04-29 19:24:17 +02:00
ocornut
913151caa8 Demo: move progress bars to their own section. 2024-04-24 19:40:26 +02:00
gan74
c895e987ad ProgressBar: added indeterminate mode by passing an animated negative value. (#5316, #5370, #1901) 2024-04-24 19:40:26 +02:00
diego.mateos
b8a44b198c TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. (#6937) 2024-04-24 19:00:58 +02:00
ocornut
baaaaea9e9 Demo: tweak TreeNode demo. 2024-04-24 18:20:09 +02:00
ocornut
da18fcb7ae Internals: ensure ButtonBehavior() is called with non 0 id. 2024-04-23 18:39:40 +02:00
ocornut
b720c0f541 Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854) 2024-04-19 15:47:26 +02:00
ocornut
07e8ff9a8d Backends: Win32: Fixed a warning + moved header cruft below Changelog. 2024-04-18 21:26:49 +02:00
ocornut
b555984a94 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	imgui.cpp
2024-04-18 21:18:18 +02:00
ocornut
fa0120ea5e Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. (#7506, #823)
Amend 067605052, 27fd1b913b
2024-04-18 21:17:12 +02:00
ocornut
361432a0bb TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). (#7505, #282)
Also adjust some of the interact_bb padding, arbitrary interact padding not meaningful as empty label is likely to be followed by extra item. User likely to use ImGuiTreeNodeFlags_SpanAvailWidth.
2024-04-18 20:50:00 +02:00
ocornut
eba46cb0d2 Drag and Drop: assert when nesting BeginDragDropSource() and BeginDragDropTarget() (#7504) + update Gallery links 2024-04-17 18:00:55 +02:00
ocornut
9ec299ebe3 Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447) 2024-04-16 16:18:51 +02:00
ocornut
4cb0fe3c7d Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdl3.cpp
#	backends/imgui_impl_sdl3.h
#	docs/CHANGELOG.txt
#	imgui_internal.h
2024-04-16 14:24:13 +02:00
ocornut
7b8107e7c8 Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132) 2024-04-16 14:16:32 +02:00
ocornut
648278cd62 Examples: GLFW+WebGPU: Amends. (#7435, #7132) 2024-04-16 12:33:36 +02:00
Jules Fouchy
80a5fdb108 Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. (#7435, #7132) 2024-04-16 11:59:04 +02:00
Elias Daler
f9df6bf662 Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn (#7435, #7132) 2024-04-16 11:59:04 +02:00
GamingMinds-DanielC
b475309fa1 Fonts: Fixed font ascent and descent calculation when a font hits exact integer values. (#7399, #7404) 2024-04-15 15:31:39 +02:00
ocornut
daecfffefb Text, DrawList: Improved handling of long single-line wrapped text. (#7496, #5720) 2024-04-15 12:52:45 +02:00
Green Sky
fab96a6e59 Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953)
Amend: a7703fe
2024-04-15 12:25:42 +02:00
ocornut
dad1689bf7 Examples: SDL3: amend for removal of SDL_RENDERER_ACCELERATED. 2024-04-15 12:08:07 +02:00
ocornut
c1743eef48 Docking: when io.ConfigDockingWithShift is enabled, fixed help tooltip erroneously reading SetNextWindowXXX() data. (#6709, #4643, #7491) 2024-04-15 11:43:16 +02:00
ocornut
3caa79c8a5 Version 1.90.6 WIP 2024-04-15 11:27:07 +02:00
ocornut
76bc1b825e Extracted part of NewFrame() into SetupDrawListSharedData() for documentation purpose. (#7495, #6406)
Also changed g.Font->ContainerAtlas->Flags to g.IO.Fonts->Flags
2024-04-15 11:24:43 +02:00
ocornut
f790d51665 Silent zealous/stupid warning introduced by Clang 16 (shipping with VS2022) with -Weverything. Pointers are now illegal! 2024-04-12 16:55:32 +02:00
ocornut
1db579d458 Merge branch 'master' into docking 2024-04-11 16:21:56 +02:00
ocornut
231cbee0fc Version 1.90.5 2024-04-11 15:54:39 +02:00
GamingMinds-DanielC
4f9ba19e52 Drags, Sliders, Inputs: Reactivated decimal point replacement for SliderScalar and DragScalar. (#7389, #6719, #2278)
Amend/fix 4a242644
2024-04-03 11:39:46 +09:00
ocornut
e7712ff103 Out of courtesy/consistency move all the DebugHookIdInfo compares into ifndef block. 2024-04-03 10:50:32 +09:00