ocornut
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f3147f446a
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Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
Apparently as per specs works. I reckon the best way to confirm it is to try.
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2024-12-09 12:58:32 +01:00 |
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bmarques1995
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53dd7552dc
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Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
This is particullarly important for those who use RenderPasses.
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2024-12-09 12:23:09 +01:00 |
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ocornut
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18e5d769fd
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Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
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Analoguous to 90dd510 for DX11.
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2024-12-05 13:09:37 +01:00 |
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ocornut
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43fbd7ce84
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
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ocornut
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566558b17c
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Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
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2024-12-05 12:25:02 +01:00 |
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ocornut
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70b6ba4240
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Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
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2024-12-04 10:38:19 +01:00 |
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Thomas Hope
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923ca4765a
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Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
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2024-12-02 13:38:47 +01:00 |
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ocornut
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dda7672008
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Backends: Vulkan: removed sizeof(ImTextureID) check.
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(not necessary anymore and it happens to when with a later coming change of ImTextureID, so best removed earlier).
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2024-11-28 19:23:01 +01:00 |
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ocornut
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c1123fd8d0
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Backends: Vulkan: small refactor to use a texture struct.
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2024-11-27 14:57:38 +01:00 |
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ocornut
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90dd510df1
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Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
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2024-11-27 14:57:33 +01:00 |
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ocornut
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96877eb9c3
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Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
Amend 61ab94d
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2024-11-27 12:38:12 +01:00 |
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Arseny Kapoulkine
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61ab94d553
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Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
Comments/amends by ocornut
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2024-11-27 11:54:05 +01:00 |
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ocornut
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5b7feebfd8
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Backends: DX9: extract RGBA convert loop as we are going to need it more often.
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2024-11-21 16:58:02 +01:00 |
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ocornut
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dfbf1b4f6b
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Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
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2024-11-21 15:24:11 +01:00 |
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ocornut
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20360e00ce
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Merge miscellaneous small changes to reduce drift with texture update branch.
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- ImGuiDebugLogFlags_EventFont is yet unused.
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2024-11-20 21:46:47 +01:00 |
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ocornut
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142827f7d8
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Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
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2024-11-18 15:16:41 +01:00 |
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ocornut
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08400f5be7
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Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
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2024-11-15 19:15:28 +01:00 |
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ocornut
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40b2286d16
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(Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
Ref 7708
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2024-11-15 19:15:25 +01:00 |
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ocornut
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3260ea6954
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Examples: Win32+DX12: Tweaks.
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2024-11-15 17:29:43 +01:00 |
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ocornut
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419a9ada16
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Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
Amend 88e2327
Use void* cast in backend where the memset are infrequent.
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2024-11-07 19:08:37 +01:00 |
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ocornut
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6f287dd16d
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(Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
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2024-11-06 17:54:59 +01:00 |
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Maya Warrier
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88e232739b
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Ignore clang warning Wnontrivial-memaccess (#8129)
Produced when memset(this, ..) is used on a non-trivially copyable type
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2024-11-05 10:44:39 +01:00 |
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ocornut
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0bde57c25a
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Font, Misc: remove qualifier from most font functions.
Fixed ClearOutputData() not clearing Used4kPagesMap (mostly harmless).
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2024-10-29 11:48:37 +01:00 |
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ocornut
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3b8c7d0326
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Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
+ GetIOEx(). Amend fedf45c + cba656a. Amend 416cfdb9 .
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2024-10-28 17:22:17 +01:00 |
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ocornut
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d67e2eea1a
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Backends: Win32: internal rename.
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2024-10-28 16:44:32 +01:00 |
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ocornut
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81b689b969
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Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
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2024-10-28 15:52:37 +01:00 |
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ocornut
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a908d73c16
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Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
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2024-10-24 17:24:47 +02:00 |
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Nicolas Chavez
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b4033b37ad
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Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
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2024-10-24 14:59:06 +02:00 |
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Eugene Sandulenko
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a855bd8df3
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Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
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2024-10-24 14:52:25 +02:00 |
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ocornut
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06092a9756
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Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
Ref https://github.com/libsdl-org/SDL/issues/10454#issuecomment-2434187317
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2024-10-24 14:47:23 +02:00 |
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ocornut
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4994e75852
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Backends: DX12: Unmap() call specify written range.
The range is informational and may be used by debug tools.
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2024-10-23 12:40:20 +02:00 |
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ocornut
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42f47590f9
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Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
+ Backends: comments.
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2024-10-14 19:22:05 +02:00 |
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ocornut
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d885fe4dd0
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(Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
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2024-10-14 15:29:24 +02:00 |
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ocornut
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c4bc674482
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IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
+ Retroactively add missing changelog item in 1.90
+ Backends: Vulkan: use GetTexID() for consistency.
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2024-10-11 15:31:17 +02:00 |
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ocornut
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a0b811dd37
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Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
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2024-10-09 16:39:36 +02:00 |
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ocornut
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c3629adbeb
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Backends: Metal: fixed ImTextureID cast. (#1641)
Amend 92b9498
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2024-10-08 14:34:41 +02:00 |
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ocornut
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92b94980c6
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(Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
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2024-10-08 14:21:44 +02:00 |
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ocornut
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f890d85381
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Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
Amend e94f95d
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2024-10-07 22:12:09 +02:00 |
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ocornut
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42206b3d51
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Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
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2024-10-07 22:02:55 +02:00 |
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ocornut
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74dd38d27c
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Backends: Vulkan: fixed warnings when building in 32-bit mode.
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2024-10-07 21:53:46 +02:00 |
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ocornut
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e94f95d82b
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Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
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2024-10-07 21:45:19 +02:00 |
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ocornut
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9bd5d8a240
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Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
This is likely to trigger merging issues. If it does, best to always get "theirs" and rename in there.
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2024-10-07 17:57:11 +02:00 |
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Mark Sibly
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7f81fbc542
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Backends: WGPU: Fix new WGPUStringView breaks shader compilation. (#8009, #8010)
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2024-09-23 13:56:21 +02:00 |
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ocornut
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0af2c4ef76
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Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999)
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2024-09-19 16:02:23 +02:00 |
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ocornut
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cfae5ac71b
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Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. (#7997)
Backends: Win32: Refactor ImGui_ImplWin32_KeyEventToImGuiKey() logic.
Ref #7672
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2024-09-19 14:10:00 +02:00 |
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ocornut
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08b1496b7e
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Backends: Win32: fixed an issue where a viewport destroyed while clicking would hog mouse tracking and temporary lead to incorrect update of HoveredWindow. (#7971)
# Conflicts:
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
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2024-09-16 17:25:57 +02:00 |
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Aaron C Gaudette
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1ac162f2b0
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Backends: WGPU: add IMGUI_IMPL_WEBGPU_BACKEND_DAWN/IMGUI_IMPL_WEBGPU_BACKEND_WGPU to support more targets. (#7977, #7969, #6602, #6188, #7523)
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2024-09-16 16:26:13 +02:00 |
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Yan Pujante
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6dcb7be35f
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CI: amend build tests for emscripten (#7965)
+ Backends: GLFW: minor preemptive fix.
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2024-09-12 20:23:01 +02:00 |
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Yan Pujante
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ac2ad79812
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Backends: GLFW+Emscripten: use OSX behaviors automatically when using contrib glfw port. (#7965, #7915)
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2024-09-12 19:50:50 +02:00 |
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scribam
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4236bc088f
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Backends: SDL2: use SDL_Vulkan_GetDrawableSize with Vulkan instead of SDL_GL_GetDrawableSize. (#7967, #3190)
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2024-09-09 17:33:28 +02:00 |
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