opencv/modules/gpu/src/cuda/imgproc.cu

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#include "cuda_shared.hpp"
using namespace cv::gpu;
/////////////////////////////////// Remap ///////////////////////////////////////////////
namespace imgproc
{
texture<unsigned char, 2, cudaReadModeNormalizedFloat> tex_remap;
__global__ void kernel_remap(const float *mapx, const float *mapy, size_t map_step, unsigned char* out, size_t out_step, int width, int height)
{
int x = blockDim.x * blockIdx.x + threadIdx.x;
int y = blockDim.y * blockIdx.y + threadIdx.y;
if (x < width && y < height)
{
int idx = y * (map_step >> 2) + x; /* map_step >> 2 <=> map_step / sizeof(float)*/
float xcoo = mapx[idx];
float ycoo = mapy[idx];
out[y * out_step + x] = (unsigned char)(255.f * tex2D(tex_remap, xcoo, ycoo));
}
}
}
namespace cv { namespace gpu { namespace impl
{
extern "C" void remap_gpu(const DevMem2D& src, const DevMem2D_<float>& xmap, const DevMem2D_<float>& ymap, DevMem2D dst)
{
dim3 block(16, 16, 1);
dim3 grid(1, 1, 1);
grid.x = divUp(dst.cols, block.x);
grid.y = divUp(dst.rows, block.y);
imgproc::tex_remap.filterMode = cudaFilterModeLinear;
imgproc::tex_remap.addressMode[0] = imgproc::tex_remap.addressMode[1] = cudaAddressModeWrap;
cudaChannelFormatDesc desc = cudaCreateChannelDesc<unsigned char>();
cudaSafeCall( cudaBindTexture2D(0, imgproc::tex_remap, src.ptr, desc, dst.cols, dst.rows, src.step) );
imgproc::kernel_remap<<<grid, block>>>(xmap.ptr, ymap.ptr, xmap.step, dst.ptr, dst.step, dst.cols, dst.rows);
cudaSafeCall( cudaThreadSynchronize() );
cudaSafeCall( cudaUnbindTexture(imgproc::tex_remap) );
}
}}}
/////////////////////////////////// MeanShiftfiltering ///////////////////////////////////////////////
namespace imgproc
{
texture<uchar4, 2> tex_meanshift;
extern "C" __global__ void meanshift_kernel( unsigned char* out, int out_step, int cols, int rows, int sp, int sr, int maxIter, float eps )
{
int x0 = blockIdx.x * blockDim.x + threadIdx.x;
int y0 = blockIdx.y * blockDim.y + threadIdx.y;
if( x0 < cols && y0 < rows )
{
int isr2 = sr*sr;
uchar4 c = tex2D(tex_meanshift, x0, y0 );
// iterate meanshift procedure
for( int iter = 0; iter < maxIter; iter++ )
{
int count = 0;
int s0 = 0, s1 = 0, s2 = 0, sx = 0, sy = 0;
float icount;
//mean shift: process pixels in window (p-sigmaSp)x(p+sigmaSp)
int minx = x0-sp;
int miny = y0-sp;
int maxx = x0+sp;
int maxy = y0+sp;
for( int y = miny; y <= maxy; y++)
{
int rowCount = 0;
for( int x = minx; x <= maxx; x++ )
{
uchar4 t = tex2D( tex_meanshift, x, y );
int norm2 = (t.x - c.x) * (t.x - c.x) + (t.y - c.y) * (t.y - c.y) + (t.z - c.z) * (t.z - c.z);
if( norm2 <= isr2 )
{
s0 += t.x; s1 += t.y; s2 += t.z;
sx += x; rowCount++;
}
}
count += rowCount;
sy += y*rowCount;
}
if( count == 0 )
break;
icount = 1.f/count;
int x1 = __float2int_rz(sx*icount);
int y1 = __float2int_rz(sy*icount);
s0 = __float2int_rz(s0*icount);
s1 = __float2int_rz(s1*icount);
s2 = __float2int_rz(s2*icount);
int norm2 = (s0 - c.x) * (s0 - c.x) + (s1 - c.y) * (s1 - c.y) + (s2 - c.z) * (s2 - c.z);
bool stopFlag = (x0 == x1 && y0 == y1) || (abs(x1-x0) + abs(y1-y0) + norm2 <= eps);
x0 = x1; y0 = y1;
c.x = s0; c.y = s1; c.z = s2;
if( stopFlag )
break;
}
int base = (blockIdx.y * blockDim.y + threadIdx.y) * out_step + (blockIdx.x * blockDim.x + threadIdx.x) * 3 * sizeof(uchar);
out[base+0] = c.x;
out[base+1] = c.y;
out[base+2] = c.z;
}
}
}
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namespace cv { namespace gpu { namespace impl
{
extern "C" void meanShiftFiltering_gpu(const DevMem2D& src, DevMem2D dst, int sp, int sr, int maxIter, float eps)
{
dim3 grid(1, 1, 1);
dim3 threads(32, 16, 1);
grid.x = divUp(src.cols, threads.x);
grid.y = divUp(src.rows, threads.y);
cudaChannelFormatDesc desc = cudaCreateChannelDesc<uchar4>();
cudaSafeCall( cudaBindTexture2D( 0, imgproc::tex_meanshift, src.ptr, desc, src.cols, src.rows, src.step ) );
imgproc::meanshift_kernel<<< grid, threads >>>( dst.ptr, dst.step, dst.cols, dst.rows, sp, sr, maxIter, eps );
cudaSafeCall( cudaThreadSynchronize() );
cudaSafeCall( cudaUnbindTexture( imgproc::tex_meanshift ) );
}
}}}
/////////////////////////////////// colorizeDisp ///////////////////////////////////////////////
namespace imgproc
{
template <typename T>
__device__ unsigned int cvtPixel(T d, int ndisp, float S = 1, float V = 1)
{
unsigned int H = ((ndisp-d) * 240)/ndisp;
unsigned int hi = (H/60) % 6;
float f = H/60.f - H/60;
float p = V * (1 - S);
float q = V * (1 - f * S);
float t = V * (1 - (1 - f) * S);
float3 res;
if (hi == 0) //R = V, G = t, B = p
{
res.x = p;
res.y = t;
res.z = V;
}
if (hi == 1) // R = q, G = V, B = p
{
res.x = p;
res.y = V;
res.z = q;
}
if (hi == 2) // R = p, G = V, B = t
{
res.x = t;
res.y = V;
res.z = p;
}
if (hi == 3) // R = p, G = q, B = V
{
res.x = V;
res.y = q;
res.z = p;
}
if (hi == 4) // R = t, G = p, B = V
{
res.x = V;
res.y = p;
res.z = t;
}
if (hi == 5) // R = V, G = p, B = q
{
res.x = q;
res.y = p;
res.z = V;
}
unsigned int b = (unsigned int)(max(0.f, min (res.x, 1.f)) * 255.f);
unsigned int g = (unsigned int)(max(0.f, min (res.y, 1.f)) * 255.f);
unsigned int r = (unsigned int)(max(0.f, min (res.z, 1.f)) * 255.f);
return (r << 16) + (g << 8) + b;
}
__global__ void colorizeDisp(uchar* disp, size_t disp_step, uchar* out_image, size_t out_step, int width, int height, int ndisp)
{
const int x = (blockIdx.x * blockDim.x + threadIdx.x) << 2;
const int y = blockIdx.y * blockDim.y + threadIdx.y;
if(x < width && y < height)
{
uchar4 d4 = *(uchar4*)(disp + y * disp_step + x);
uint4 res;
res.x = cvtPixel(d4.x, ndisp);
res.y = cvtPixel(d4.y, ndisp);
res.z = cvtPixel(d4.z, ndisp);
res.w = cvtPixel(d4.w, ndisp);
uint4* line = (uint4*)(out_image + y * out_step);
line[x >> 2] = res;
}
}
__global__ void colorizeDisp(short* disp, size_t disp_step, uchar* out_image, size_t out_step, int width, int height, int ndisp)
{
const int x = (blockIdx.x * blockDim.x + threadIdx.x) << 1;
const int y = blockIdx.y * blockDim.y + threadIdx.y;
if(x < width && y < height)
{
short2 d2 = *(short2*)(disp + y * disp_step + x);
uint2 res;
res.x = cvtPixel(d2.x, ndisp);
res.y = cvtPixel(d2.y, ndisp);
uint2* line = (uint2*)(out_image + y * out_step);
line[x >> 1] = res;
}
}
}
namespace cv { namespace gpu { namespace impl
{
void colorizeDisp_gpu(const DevMem2D& src, const DevMem2D& dst, int ndisp)
{
dim3 threads(16, 16, 1);
dim3 grid(1, 1, 1);
grid.x = divUp(src.cols, threads.x << 2);
grid.y = divUp(src.rows, threads.y);
imgproc::colorizeDisp<<<grid, threads>>>(src.ptr, src.step, dst.ptr, dst.step, src.cols, src.rows, ndisp);
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cudaSafeCall( cudaThreadSynchronize() );
}
void colorizeDisp_gpu(const DevMem2D_<short>& src, const DevMem2D& dst, int ndisp)
{
dim3 threads(32, 8, 1);
dim3 grid(1, 1, 1);
grid.x = divUp(src.cols, threads.x << 1);
grid.y = divUp(src.rows, threads.y);
imgproc::colorizeDisp<<<grid, threads>>>(src.ptr, src.step / sizeof(short), dst.ptr, dst.step, src.cols, src.rows, ndisp);
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cudaSafeCall( cudaThreadSynchronize() );
}
}}}
/////////////////////////////////// colorizeDisp ///////////////////////////////////////////////
namespace imgproc
{
__constant__ float cq[16];
template <typename T>
__global__ void reprojectImageTo3D(const T* disp, size_t disp_step, float* xyzw, size_t xyzw_step, int rows, int cols)
{
const int x = blockIdx.x * blockDim.x + threadIdx.x;
const int y = blockIdx.y * blockDim.y + threadIdx.y;
if (y < rows && x < cols)
{
float qx = cq[1] * y + cq[3], qy = cq[5] * y + cq[7];
float qz = cq[9] * y + cq[11], qw = cq[13] * y + cq[15];
qx += x * cq[0];
qy += x * cq[4];
qz += x * cq[8];
qw += x * cq[12];
T d = *(disp + disp_step * y + x);
float iW = 1.f / (qw + cq[14] * d);
float4 v;
v.x = (qx + cq[2] * d) * iW;
v.y = (qy + cq[6] * d) * iW;
v.z = (qz + cq[10] * d) * iW;
v.w = 1.f;
*(float4*)(xyzw + xyzw_step * y + (x * 4)) = v;
}
}
}
namespace cv { namespace gpu { namespace impl
{
template <typename T>
inline void reprojectImageTo3D_caller(const DevMem2D_<T>& disp, const DevMem2Df& xyzw, const float* q)
{
dim3 threads(32, 8, 1);
dim3 grid(1, 1, 1);
grid.x = divUp(disp.cols, threads.x);
grid.y = divUp(disp.rows, threads.y);
cudaSafeCall( cudaMemcpyToSymbol(imgproc::cq, q, 16 * sizeof(float)) );
imgproc::reprojectImageTo3D<<<grid, threads>>>(disp.ptr, disp.step / sizeof(T), xyzw.ptr, xyzw.step / sizeof(float), disp.rows, disp.cols);
cudaSafeCall( cudaThreadSynchronize() );
}
void reprojectImageTo3D_gpu(const DevMem2D& disp, const DevMem2Df& xyzw, const float* q)
{
reprojectImageTo3D_caller(disp, xyzw, q);
}
void reprojectImageTo3D_gpu(const DevMem2D_<short>& disp, const DevMem2Df& xyzw, const float* q)
{
reprojectImageTo3D_caller(disp, xyzw, q);
}
}}}