removed separate example for reading image sequences and modified starter_video.cpp to better explain the functionality of VideoCapture. I also added a bit more explanation in the documentation of the VideoCapture interface
Conflicts:
modules/highgui/doc/reading_and_writing_images_and_video.rst
samples/cpp/starter_video.cpp
starter_video.cpp changed CV WINDOW KEEPRATIO to just WINDOW KEEPTATIO to fix build error
starter_video.cpp hid local functions
(use "git reset HEAD <file>..." to unstage)
modified: highgui/include/opencv2/highgui/highgui_c.h
modified: highgui/src/cap_dshow.cpp
modified: java/generator/gen_java.py
The correction of the orthographic error in the enumeration constant
CAP_PROP_MONOCROME has been undone.
(use "git reset HEAD <file>..." to unstage)
modified: modules/highgui/include/opencv2/highgui/highgui_c.h
modified: modules/highgui/src/cap_dshow.cpp
modified: modules/highgui/src/cap_pvapi.cpp
modified: modules/java/generator/gen_java.py
Änderungen in der PvAPI hinzugefügt.
- Substituted HAVE_WINRT with WINRT
- Fixed compilation issues in ocl.cpp and parallel.cpp
- Fixed compiler issue for WP8: "C2678: binary '+' : no operator found which takes a left-hand - Fixed gitignore
- Added #ifdef HAVE_OPENCL to remove compiler warnings in ocl.cpp
- Used NO_GETENV similar to '3rdparty\libjpeg\jmemmgr.c;
- Added ole32.lib for core module (for WindowsStore 8.0 builds)
- Made OpenCV_ARCH aware of ARM
Signed-off-by: Maxim Kostin <v-maxkos@microsoft.com>
TBBUTTONINFO struct and BTNS_xxx symbols used in the code need _WIN32_IE to be defined with at least 0x0500 value (_WIN32_IE_IE50) in order to be included from commctrl.h.
For Bug #3714, user use the imshow() function without calling
namedWindow() properly, because user did not know the implicit rule for
imshow(). (i.e. without calling namedWindow implied calling namedWindow(
,CV__WINDOW_AUTOSIZE).
Improve the Display Image Tutorial to educate the user for such implied
rule.
Put a note on documentation for Bug#3714
Revise the documentation regarding to imshow() function to better
educate the user the implicit rule. (i.e. without creating the window
before the imshow() function is the same as creating AUTOSIZE window)
series are supported. Testing this with both cams for Windows and Linux
exhaustively.
Optimizing memory footprint by removing unused calls.
Adapted with the input of Shai
Added small example that illustrates how it should work.
ocl: Change static variable order in cl_context.cpp to avoid crashes during destruction
ContextImpl::currentContext contains a reference to one of the
DeviceInfoImpl objects from:
static std::vector<DeviceInfoImpl> global_devices;
ContextImpl::currentContext is destroyed in the destructor
for the statically defined object __module, and relies on its
DeviceInfoImpl reference to query some hardware features while
being destroyed.
This means that we need to ensure that the global_devices vector is
destroyed affter __module, otherwise ContextImpl::currentContext's
DeviceInfoImpl reference will no longer be valid when __module is
destroyed.
Since these variables are all confined to a single compilation unit,
they will be destruct from bottom to top, so we need to make sure
that __module is the bottom definition so it can be destroyed first.
iOS: fix crash from overrelease in UIImageToMat
viz: fixed memory leak, issue 3961
fix installation layout for debian packages:
Install symlinks to shared libraries as a part of development package,
not runtime package.
It is default behavior for debian packages.
Fix test name.
TIFF loader: Allocate large enough buffer when (bpp * ncn) > 8.
TIFF loader: Pass buffer size to read functions.
replace not ascii and not cyrillic symbols with '?';
add test for putText;
fix warning;
minor fixes;
Currently, FFMPEG source files are included in highgui project file regardless of CMake WITH_FFMPEG option.
After applying this PR FFMPEG files are included only if WITH_FFMPEG option is enabled.
Support for the custom sink is extended to non-WinRT not for compatibility as Windows Vista client is a minimum regardless, but because it offers more flexibility, could be faster and is able to be used as an optionally different code path during sink creation based on a future configuration parameter.
My discussion and proposal to finish this change:
Devices are so easily enumerated through WinRT Windows.Devices namespace that wrapping the calls in a library is quite a chore for little benefit though to get the various modes and formats could still be a worthwhile project. For now conditional compilation to remove videodevices and any offending non-video file related activity in videodevice. In my opinion, this is a different , far less fundamental and important change which can possibly be done as a future project and also much more easily implemented in C++/CX.
ImageGrabber has the IMFSampleGrabberSinkCallback replaced with a base class (SharedSampleGrabber) which also be is base class for ImageGrabberRT. This change is necessary as the custom sink does not require a thread to pump events which is done through MediaCapture already. IMFSampleGrabberSinkCallback is the common element between both models and that piece can be shared. Initializing the new ImageGrabberRT is as simple as passing an already initialized MediaCapture object and any video format/encoding parameters.
The concurrency event is necessary to wait for completion and is the way the underlying, IAsyncAction wrappers in the task library work as well. Native WIN32 event objects would be an option if HAVE_CONCURRENCY is not defined. I could even imagine doing it with sleep/thread yield and InterlockedCompareExchange yet I am not enthusiastic about that approach either. Since there is a specific compiler HAVE_ for concurrency, I do not like pulling it in though I think for WinRT it is safe to say we will always have it available though should probably conditionally compile with the Interlocked option as WIN32 events would require HAVE_WIN32.
It looks like C++/CX cannot be used for the IMediaExtension sink (which should not be a problem) as using COM objects requires WRL and though deriving from IMediaExtension can be done, there is little purpose without COM. Objects from C++/CX can be swapped to interact with objects from native C++ as Inspectable* can reinterpret_cast to the ref object IInspectable^ and vice-versa. A solution to the COM class with C++/CX would be great so we could have dual support. Also without #define for every WRL object in use, the code will get quite muddy given that the */^ would need to be ifdef'd everywhere.
Update cap_msmf.cpp
Fixed bugs and completed the change. I believe the new classes need to be moved to a header file as the file has become to large and more classes need to be added for handling all the asynchronous problems (one wrapping IAsyncAction in a task and another for making a task out of IAsyncAction). Unfortunately, blocking on the UI thread is not an option in WinRT so a synchronous architecture is considered "illegal" by Microsoft's standards even if implementable (C++/CX ppltasks library throws errors if you try it). Worse, either by design or a bug in the MF MediaCapture class with Custom Sinks causes a crash if stop/start previewing without reinitializing (spPreferredPreviewMediaType is fatally nulled). After decompiling Windows.Media.dll, I worked around this in my own projects by using an activate-able custom sink ID which strangely assigns 1 to this pointer allowing it to be reinitialized in what can only be described as a hack by Microsoft. This would add additional overhead to the project to implement especially for static libraries as it requires IDL/DLL exporting followed by manifest declaration. Better to document that it is not supported.
Furthermore, an additional class for IMFAttributes should be implemented to make clean architecture for passing around attributes as opposed to directly calling non-COM interface calls on the objects and making use of SetProperties which would also be a set up for an object that uses the RuntimeClass activation ID.
The remaining changes are not difficult and will be complete soon along with debug tracing messages.
Update and rename cap_msmf.h to cap_msmf.hpp
Successful test - samples are grabbed
Library updated and cleaned up with comments, marshaling, exceptions and linker settings
Fixed trailing whitespace
VS 2013 support and cleanup consistency plus C++/CX new object fixed
VS 2013 Update 2 library bug fix integrated
Various minor cleanup
Create agile_wrl.h
a-wi's changes integrated
Update cap_msmf.hpp
Update cap_msmf.cpp
Regression test fixes and simplifications
Support for the custom sink is extended to non-WinRT not for compatibility as Windows Vista client is a minimum regardless, but because it offers more flexibility, could be faster and is able to be used as an optionally different code path during sink creation based on a future configuration parameter.
My discussion and proposal to finish this change:
Devices are so easily enumerated through WinRT Windows.Devices namespace that wrapping the calls in a library is quite a chore for little benefit though to get the various modes and formats could still be a worthwhile project. For now conditional compilation to remove videodevices and any offending non-video file related activity in videodevice. In my opinion, this is a different , far less fundamental and important change which can possibly be done as a future project and also much more easily implemented in C++/CX.
ImageGrabber has the IMFSampleGrabberSinkCallback replaced with a base class (SharedSampleGrabber) which also be is base class for ImageGrabberRT. This change is necessary as the custom sink does not require a thread to pump events which is done through MediaCapture already. IMFSampleGrabberSinkCallback is the common element between both models and that piece can be shared. Initializing the new ImageGrabberRT is as simple as passing an already initialized MediaCapture object and any video format/encoding parameters.
The concurrency event is necessary to wait for completion and is the way the underlying, IAsyncAction wrappers in the task library work as well. Native WIN32 event objects would be an option if HAVE_CONCURRENCY is not defined. I could even imagine doing it with sleep/thread yield and InterlockedCompareExchange yet I am not enthusiastic about that approach either. Since there is a specific compiler HAVE_ for concurrency, I do not like pulling it in though I think for WinRT it is safe to say we will always have it available though should probably conditionally compile with the Interlocked option as WIN32 events would require HAVE_WIN32.
It looks like C++/CX cannot be used for the IMediaExtension sink (which should not be a problem) as using COM objects requires WRL and though deriving from IMediaExtension can be done, there is little purpose without COM. Objects from C++/CX can be swapped to interact with objects from native C++ as Inspectable* can reinterpret_cast to the ref object IInspectable^ and vice-versa. A solution to the COM class with C++/CX would be great so we could have dual support. Also without #define for every WRL object in use, the code will get quite muddy given that the */^ would need to be ifdef'd everywhere.
Fixed bugs and completed the change. I believe the new classes need to be moved to a header file as the file has become to large and more classes need to be added for handling all the asynchronous problems (one wrapping IAsyncAction in a task and another for making a task out of IAsyncAction). Unfortunately, blocking on the UI thread is not an option in WinRT so a synchronous architecture is considered "illegal" by Microsoft's standards even if implementable (C++/CX ppltasks library throws errors if you try it). Worse, either by design or a bug in the MF MediaCapture class with Custom Sinks causes a crash if stop/start previewing without reinitializing (spPreferredPreviewMediaType is fatally nulled). After decompiling Windows.Media.dll, I worked around this in my own projects by using an activate-able custom sink ID which strangely assigns 1 to this pointer allowing it to be reinitialized in what can only be described as a hack by Microsoft. This would add additional overhead to the project to implement especially for static libraries as it requires IDL/DLL exporting followed by manifest declaration. Better to document that it is not supported.
Furthermore, an additional class for IMFAttributes should be implemented to make clean architecture for passing around attributes as opposed to directly calling non-COM interface calls on the objects and making use of SetProperties which would also be a set up for an object that uses the RuntimeClass activation ID.
The remaining changes are not difficult and will be complete soon along with debug tracing messages.
Update and rename cap_msmf.h to cap_msmf.hpp
Successful test - samples are grabbed
Library updated and cleaned up with comments, marshaling, exceptions and linker settings
Fixed trailing whitespace
VS 2013 support and cleanup consistency plus C++/CX new object fixed
Conflicts:
modules/highgui/src/cap_msmf.cpp
modules/highgui/src/cap_msmf.hpp
modules/highgui/src/ppltasks_winrt.h
Fix merge conflicts
VS 2013 Update 2 library bug fix integrated
a-wi's changed integrated
The documentation states, that a NULL or an empty window name can be used
to refer to the control panel. But the string parameters of the C++ frontend
methods cannot be NULL and converting an empty string to a const char* by
c_str() doesn't produce a NULL pointer, but an empty string. Unfortunately,
the const char* pointer is just passed on to the standard C functions in
the QT backend, which doesn't check for the empty string case.
There are two places where the empty string check could have been introduced:
inside the frontend or inside the backend. As long as the documentation only
mentions this as a special case for the QT backend, the best place seems to
be there.
Fixed a memory leak in cap_dshow.cpp in videoInput::setVideoSettingCamera(). The leak was caused by not releasing an IBaseFilter object created in a call to getDevice(). Tho object is now properly released.