RGB2Lab_f added, bugs fixed, moved to float
several bugs fixed
LUT fixed, no switch in tetraInterpolate()
temporary code; to be removed and rewritten
before refactoring
extra interpolations removed, some things to do left
added Lab2RGB_b +XYZ version, etc.
basic version is done, to be sped up
tetra refactored
interpolations: LUT for weights, refactor., etc.
address arithm optimized
initial version of vectorized code added (not compiling now)
compilation fixed, now segfaults
a lot of fixes, vectorization temp. disabled
fixed trilinear shift size, max error dropped from 19 to 10
fixed several bugs (255 vs 256, signed vs unsigned, bIdx)
minor changes
packed: address arithmetics fixed
shorter code
experiments with pure integer calculations
Lab2RGB max error decreased to 2; need to clean the code
ready for vectorization; need cleaning
vectorized, to be debugged
precision fixed, max error is 2
Lab->XYZ shortened
minor fixes
Lab2RGB_f version fixed, to be completely rewritten using _b code
RGB2Lab_f vectorized
minors
moved to separate file
refactored Lab2RGB to float and int versions
minor fix
Lab2RGB_f vectorized
minor refactoring
Lab2RGBint refactored: process methods, vectorize by 4 pix
Lab2RGB_f int version is done
cleanup extra code
code copied to color.cpp
fixed blue idx bug
optimizations enabled when testing; mulFracConst introduced
divConst -> mulFracConst
calc min time in perf instead of avg
minors
process() slightly sped up
Lab2RGB_f: disabled int version
reinterpret added, minor fixes in names
some warnings fixed
changes transferred to color.cpp
RGB2Lab_f code (and trilinear interpolation code) moved to rgb2lab_faster
whitespace
shift negative fixed
more warnings fixed
"constant condition" warnings fixed, little speed up
minor changes
test_photo decolor fixed
changes copied to test_lab.cpp
idx bounds checking in LUT init
several fixes
WIP: softfloat almost integrated
test_lab partially rewritten to SoftFloat
color.cpp rewritten to SoftFloat
test_lab.cpp: accuracy code added
several fixes
RGB2Lab_b testing fixed
splineBuild() rewritten to SoftFloat
accuracy control improved
rounding fixed
Luv <=> RGB: rewritten to SoftFloat
OCL cvtColor Lab and Lut rewritten to SoftFloat
minor fixes
refactored to new SoftFloat interface
round() -> cvRound, etc.
fixed OCL tests
softfloat.cpp: internal functions made static, unused ones removed
meaningful constants
extra lines removed
unused function removed
unfinished work
it works, need to fix TODOs
refactoring; more calls rewritten
mulFracConst removed
constants made bit exact; minors
changes moved to color.cpp
fixed 1 bug and 4 warnings
OCL: fixed constants
pow(x, _1_3f) replaced by cubeRoot(x)
fixed compilation on MSVC32
magic constants explained
file with internal accuracy&speed tests moved to lab_tetra branch
Add constructors taking initializer_list for some of OpenCV data types (#9034)
* Add a constructor taking initializer_list for Matx
* Add a constructor taking initializer list for Mat and Mat_
* Add one more method to initialize Mat to the corresponding tutorial
* Add a note how to initialize Matx
* CV_CXX_11->CV_CXX11
BufferPoolController has a non virtual protected destructor (which is legitimate)
However, Visual Studio sees this as a bug, if you enable more warnings, like below
```
add_compile_options(/W3) # level 3 warnings
add_compile_options(/we4265) # warning about missing virtual destructors
```
This is a proposition in order to silence this warning.
See https://github.com/ivsgroup/boost_warnings_minimal_demo for a demo of the same problem
with boost/exception.hpp
Remove unnecessary Non-ASCII characters from source code (#9075)
* Remove unnecessary Non-ASCII characters from source code
Remove unnecessary Non-ASCII characters and replace them with ASCII
characters
* Remove dashes in the @param statement
Remove dashes and place single space in the @param statement to keep
coding style
* misc: more fixes for non-ASCII symbols
* misc: fix non-ASCII symbol in CMake file
* another round of dnn optimization:
* increased malloc alignment across OpenCV from 16 to 64 bytes to make it AVX2 and even AVX-512 friendly
* improved SIMD optimization of pooling layer, optimized average pooling
* cleaned up convolution layer implementation
* made activation layer "attacheable" to all other layers, including fully connected and addition layer.
* fixed bug in the fusion algorithm: "LayerData::consumers" should not be cleared, because it desctibes the topology.
* greatly optimized permutation layer, which improved SSD performance
* parallelized element-wise binary/ternary/... ops (sum, prod, max)
* also, added missing copyrights to many of the layer implementation files
* temporarily disabled (again) the check for intermediate blobs consistency; fixed warnings from various builders
Fixed snprintf for VS 2013 (#8816)
* Fixed snprintf for VS 2013
* snprintf: removed declaration from header, changed implementation
* cv_snprintf corrected according to comments
* update snprintf patch
* avoid link error (move the implementation of software version to header)
* make getConvertFuncFp16 local (move from precomp.hpp to convert.hpp)
* fix error on 32bit x86