* Add android support for tengine
* modify tengine download use commit id
* Del some invalid log in Tengine
* Test. default enable tengine
* ndk version judegment
* Close test . set Tengine default OFF
* Logic problem
* test .Android NDK judgement .
* Cmake error modify.
* cmake: cleanup tengine scripts
* cmake: use tengine target name
* cmake: disable testing of BUILD_ANDROID_PROJECTS=OFF
* Close test .
* Add Tengine support .
* Modify printf to CV_LOG_WARNING
* a few minor fixes in the code
* Renew Tengine version
* Add header file for CV_LOG_WARNING
* Add #ifdef HAVE_TENGINE in tengine_graph_convolution.cpp
* remove trailing whitespace
* Remove trailing whitespace
* Modify for compile problem
* Modify some code style error
* remove whitespace
* Move some code style problem
* test
* add ios limit and build problem
* Modified as alalek suggested
* Add cmake 2.8 support
* modify cmake 3.5.1 problem
* test and set BUILD_ANDROID_PROJECTS OFF
* remove some compile error
* remove some extra code in tengine
* close test.
* Test again
* disable android.
* delete ndk version judgement
* Remove setenv() call . and add License information
* Set tengine default OFF. Close test .
Co-authored-by: Vadim Pisarevsky <vadim.pisarevsky@gmail.com>
gcc 10+ has renamed this option, therefore check for gcc version before
deciding which name to use for opt parameter
Signed-off-by: Khem Raj <raj.khem@gmail.com>
* Added MSA implementations for mips platforms. Intrinsics for MSA and build scripts for MIPS platforms are added.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* Removed some unused code in mips.toolchain.cmake.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* Added comments for mips toolchain configuration and disabled compiling warnings for libpng.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* Fixed the build error of unsupported opcode 'pause' when mips isa_rev is less than 2.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* 1. Removed FP16 related item in MSA option defines in OpenCVCompilerOptimizations.cmake.
2. Use CV_CPU_COMPILE_MSA instead of __mips_msa for MSA feature check in cv_cpu_dispatch.h.
3. Removed hasSIMD128() in intrin_msa.hpp.
4. Define CPU_MSA as 150.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* 1. Removed unnecessary CV_SIMD128_64F guarding in intrin_msa.hpp.
2. Removed unnecessary CV_MSA related code block in dotProd_8u().
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* 1. Defined CPU_MSA_FLAGS_ON as "-mmsa".
2. Removed CV_SIMD128_64F guardings in intrin_msa.hpp.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* Removed unused msa_mlal_u16() and msa_mlal_s16 from msa_macros.h.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* jas_stream: Add definition for L_tmpnam if missing
uClibc-ng for some reason does not provide a definition when some
deprecated APIs are disabled. Value taken from the musl libc.
* 3rdparty: move uClibc-ng workaround into config file
* Add CUDA support for D3D11 interop. #13888
color_detail.hpp: fixed build error : dynamic initialization is not supported for a __constant__ variable.
directx.cpp: Add CUDA support(cl_nv_d3d11_sharing) for D3D11 interop. #13888
Update directx.cpp
Format adjustment.
Update directx.cpp
fix error.
Update directx.cpp
Format adjustment
Update directx.cpp
fix trailing whitespace.
fix format errors
convert indentation to spaces .
Trim trailing whitespace.
Add information about source of cl_d3d11_ext.h
Avoid unrelated changes.
Increase compile-time conditional judgment.
Increase the judgment of whether the OCL device has the required extensions at compile time.
Add compilation option `HAVE_CLNVEXT`.Check CL support in runtime.
Check result of `clGetExtensionFunctionAddressForPlatform` for KHR is invalid.It always can get the address(from OpenCL.dll),So I check NV support(from nvopencl64.dll) before KHR when `HAVE_CLNVEXT` is enabled.
Delete cl_d3d11_ext.h
Modified parameter list
fix "cannot open include file: 'CL/cl_d3d11_ext.h'"
remove not referenced var
fix C2143: syntax error
Improve compile-time judgment.
dlrectx.cpp Modify the detection order.
initializeContextFromD3D11Device:
```
// try with NV(Need to check it first)
// try with KHR
```
fix warnig C4100
Revert "fix warnig C4100"
This reverts commit 76e5becb67780071d0cbde61cc4f5f807ad7c5ac.
fix warning C4100
fix warning C4505
Format alignment
Format adjustment and automatically detect header files.
Automatically detect header files when users are not configured or configuration errors occur.
avoid unrelated changes.
Update .cmake
Update .cmake
* fix build errors
* fix warning:defined but not used
* Revert "fix warning:defined but not used"
This reverts commit 7ab3537cd0.
* fix warning:defined but not used
* fix build error for mac
* fix build error for win
* optimizing branch judgment
* Revert "optimizing branch judgment"
This reverts commit 88b72b870e.
* fix warning C4702: unreachable code
* remove unused code
* Fix problems that may lead to undefined behavior
* Add status check
* fix error C2664,C2665 : cannot convert argument
* Format adjustment
VSCODE will automatically format the indentation to 4 spaces in some situation.
* fix error C2440
* fix error C2440
* add cl_d3d11_ext.h
* Format adjustment
* remove unnecessary checks
* dnn: Add a Vulkan based backend
This commit adds a new backend "DNN_BACKEND_VKCOM" and a
new target "DNN_TARGET_VULKAN". VKCOM means vulkan based
computation library.
This backend uses Vulkan API and SPIR-V shaders to do
the inference computation for layers. The layer types
that implemented in DNN_BACKEND_VKCOM include:
Conv, Concat, ReLU, LRN, PriorBox, Softmax, MaxPooling,
AvePooling, Permute
This is just a beginning work for Vulkan in OpenCV DNN,
more layer types will be supported and performance
tuning is on the way.
Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>
* dnn/vulkan: Add FindVulkan.cmake to detect Vulkan SDK
In order to build dnn with Vulkan support, need installing
Vulkan SDK and setting environment variable "VULKAN_SDK" and
add "-DWITH_VULKAN=ON" to cmake command.
You can download Vulkan SDK from:
https://vulkan.lunarg.com/sdk/home#linux
For how to install, see
https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.htmlhttps://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.htmlhttps://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html
respectively for linux, windows and mac.
To run the vulkan backend, also need installing mesa driver.
On Ubuntu, use this command 'sudo apt-get install mesa-vulkan-drivers'
To test, use command '$BUILD_DIR/bin/opencv_test_dnn --gtest_filter=*VkCom*'
Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>
* dnn/Vulkan: dynamically load Vulkan runtime
No compile-time dependency on Vulkan library.
If Vulkan runtime is unavailable, fallback to CPU path.
Use environment "OPENCL_VULKAN_RUNTIME" to specify path to your
own vulkan runtime library.
Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>
* dnn/Vulkan: Add a python script to compile GLSL shaders to SPIR-V shaders
The SPIR-V shaders are in format of text-based 32-bit hexadecimal
numbers, and inserted into .cpp files as unsigned int32 array.
* dnn/Vulkan: Put Vulkan headers into 3rdparty directory and some other fixes
Vulkan header files are copied from
https://github.com/KhronosGroup/Vulkan-Docs/tree/master/include/vulkan
to 3rdparty/include
Fix the Copyright declaration issue.
Refine OpenCVDetectVulkan.cmake
* dnn/Vulkan: Add vulkan backend tests into existing ones.
Also fixed some test failures.
- Don't use bool variable as uniform for shader
- Fix dispathed group number beyond max issue
- Bypass "group > 1" convolution. This should be support in future.
* dnn/Vulkan: Fix multiple initialization in one thread.
__STDCALL macro change to support IPP 2018u3+ external packages
Memory leak fix in Gaussian filter
Improved checkers for OpenMP supported features
Improved declarations for atomic operations.
ICV binary and package version are the same.
- Recommended compiler checks:
- GCC: CV_GCC
- Clang: CV_CLANG
- fixed problem with CMAKE_CXX_COMPILER_ID=Clang/AppleClang mess on MacOSX
Details: cmake --help-policy CMP0025
- do not declare Clang as GCC compiler
* Do not build protobuf if dnn is disabled
* Added BUILD_LIST cmake option to the cache
* Moved protobuf to the top level
* Fixed static build
* Fixed world build
* fixup! Fixed world build