Fixed out-of-bounds read in parallel version of ippGaussianBlur()
* Fixed out-of-memory read in parallel version of ippGaussianBlur()
* Fixed check
* Revert changes in CMakeLists.txt
* better accuracy of _rotatedRectangleIntersection
instead of just migrating to double-precision (which would work), some computations are scaled by a factor that depends on the length of the smallest vectors.
There is a better accuracy even with floats, so this is certainly better for very sensitive cases
* Update intersection.cpp
use L2SQR norm to tune the numeric scale
* Update intersection.cpp
adapt samePointEps with L2 norm
* Update intersection.cpp
move comment
* Update intersection.cpp
fix wrong numericalScalingFactor usage
* added tests
* fixed warnings returned by buildbot
* modifications suggested by reviewer
renaming numericalScaleFctor to normalizationScale
refactor some computations
more "const"
* modifications as suggested by reviewer
Fixed threshold(THRESH_TOZERO) at imgproc(IPP)
* Fixed#16085: imgproc(IPP): wrong result from threshold(THRESH_TOZERO)
* 1. Added test cases with float where all bits of mantissa equal 1, min and max float as inputs
2. Used nextafterf instead of cast to hex
* Used float value in test instead of hex and casts
* Changed input value in test
* Fix integer overflow in cv::Luv2RGBinteger::process.
For LL=49, uu=205, vv=23, we end up with x=7373056 and y=458
which overflows y*x.
* imgproc(test): adjust test parameters to cover SIMD code
different paddings in cvtColorTwoPlane() for biplane YUV420
* Different paddings support in cvtColorTwoPlane() for biplane YUV420
* Build fix for dispatch case.
* Resoted old behaviour for y.step==uv.step to exclude perf regressions.
Co-authored-by: amir.tulegenov <amir.tulegenov@xperience.ai>
Co-authored-by: Alexander Smorkalov <alexander.smorkalov@xperience.ai>
Update rotatedRectangleIntersection function to calculate near to origin
* Change type used in points function from RotatedRect
In the function that sets the points of a RotatedRect, the types
should be double in order to keep the precision when dealing with
RotatedRects that are defined far from the origin.
This commit solves the problem in some assertions from
rotatedRectangleIntersection when dealing with rectangles far from
origin.
* added proper type casts
* Update rotatedRectangleIntersection function to calculate near to origin
This commit changes the rotatedRectangleIntersection function in order
to calculate the intersection of two rectangles considering that they
are shifted near the coordinates origin (0, 0).
This commit solves the problem in some assertions from
rotatedRectangleIntersection when dealing with rectangles far from
origin.
* Revert type changes in types.cpp and adequate code to c++98
* Revert unnecessary casts on types.cpp
Co-authored-by: Vadim Pisarevsky <vadim.pisarevsky@gmail.com>