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When I reconstructed the 3D scene I want to show it as viz::WMesh with an initial value of lighting. For this I disable lighting and shadows: cv::viz::Viz3d viz_3d_window("3D"); viz_3d_window.setRenderingProperty("mesh", cv::viz::LIGHTING, 0); Most of the examples show the 3D reconstruction using the point cloud, but using the mesh one part of it creates a shadow on other parts of it if lighting ON. Using a 3D mesh with disabled lighting gives the most realistic picture of the reconstructed 3D scene. |
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.. | ||
vtk | ||
clouds.cpp | ||
precomp.hpp | ||
shapes.cpp | ||
types.cpp | ||
viz3d.cpp | ||
vizcore.cpp | ||
vizimpl.cpp | ||
vizimpl.hpp | ||
widget.cpp |